Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
Cereal vs Booger-10
-
I noticed something with Russia, I see that you moved a mech into Finland with a move of two spaces. I thought a mech unit could only move two spaces with a tank. If I am right russia goes down 2 IPC’s.
-
Hi, i have been without internet for the weekend, but im back now. Ill just use the last Japan Map you send, and all is good :)
i will do UK, Anzac, US and all that stuff asap :)the Mech in Russia can only Blitz with a tank, but have a movement of 2. So i can move 1 space and attack a oppo region. But cannot attack a empty region and blitz into another.
-
ok with mech movement, I miss understood the movement rule.
-
USA
IPC: 77
Buys:
1 Battleship = 57
1 Carrier = 41
1 Fighter = 31
1 Tactical Bomber = 20
1 Cruiser = 8
1 Destroyer = 0Combat Moves:
z123
1 bomber from Eus to z123 (will land in Nbr after battle)
Z123 cwol1 transport from z16 to z22 and unload 1 tank in Mar (walkin)
1 transport from z16 to z17 and unload 1 inf, 1 arty in Iwo (walkin)
1 transport from z101 (with 1 inf) to z86 and unload in Bra (activating 3 inf)Non Combat Moves:
3 Transport (with 3 tanks, 3 mech from Wus), 2 subs from z10 to z26
all fleet from z16 to z26
Strat from z123 to NbrPlacement:
All in z101Collects:
55 + 30 NO - 2 Convoy
Total: 83 IPCMap and onto China
-
China:
IPC: 9
Buys:
3 InfCombat moves:
Kwe:
1 inf from Hop (walkin)Cha: (2 inf)
5 inf from HopBattle for Cha:
Att
Rolls: 5@1; Total Hits: 05@1: (3, 5, 2, 4, 6)
def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Round 2
att
Rolls: 4@1; Total Hits: 14@1: (1, 6, 3, 2)
def
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Round 3:
att
Rolls: 3@1; Total Hits: 03@1: (4, 5, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 4:
att
Rolls: 3@1; Total Hits: 03@1: (2, 3, 6)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 5:
att:
Rolls: 3@1; Total Hits: 03@1: (2, 4, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 6:
att
Rolls: 3@1; Total Hits: 03@1: (6, 3, 6)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 7
att
Rolls: 3@1; Total Hits: 03@1: (4, 4, 6)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
omg something hit something!
Round 8
att
Rolls: 3@1; Total Hits: 03@1: (3, 6, 2)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
att
Rolls: 3@1; Total Hits: 03@1: (6, 5, 3)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 10
att
Rolls: 3@1; Total Hits: 03@1: (4, 3, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Finally some hits
Well onto round 11
att
Rolls: 2@1; Total Hits: 02@1: (2, 5)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 12
att
Rolls: 2@1; Total Hits: 02@1: (4, 5)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Well he should retreat, but im going to waste him because he is apparently worthless in a fight.
Round to much
att
Rolls: 1@1; Total Hits: 01@1: (2)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Cha ntwlo 4 inf
Placement:
1 inf in Hop
2 inf in SuiCollects:
8 IPConto UK.
-
UK
London: 0 IPC
Calcutta: 7 IPC
Buys:
1 inf, 1 arty = 0Combat Moves:
Bur:
17 inf, 7 Arty, 1 AA gun, 2 fig, 1 tac from IndBattle of Burma:
att
Rolls: 10@1 14@2 2@3 1@4; Total Hits: 410@1: (2, 3, 5, 4, 6, 5, 5, 5, 3, 5)14@2: (4, 4, 4, 4, 6, 1, 3, 6, 4, 5, 3, 2, 3, 6)2@3: (3, 6)1@4: (2)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
Burma twol
Non Combat Moves:
3 Inf from Epr to Cpr
2 fighters, 1 tac from Bur to IndPlacement:
1 arty, 1 inf in IndCollects:
6 IPCMap and Onto Anzac





