Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsCereal vs Booger-10
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battleship hit doesn’t count since sub sinks it.
z38 cwol
NCM
2 cc from z37 to z56
Trans from z37 to z41 load inf & tnk to z56 stay on trans
2 Car & sub from z44 to z56
Dd from z42 to z56
Dd from z33 to z35
Dd from z6 to z35
Sub from z36 to z56
Sub from z36 to z35
7 inf, 1 mech from Jeh to Anh
2 fgt 3 tac fom z41 to carrier in s56
1 tac from car to z56
Fgt & tac from phi to carrier in z35
2 fgt 2 tac from z38 to sia
3 fgt 1 tac from car to jap
Tac from ksi to jap
Inf from fic to sia
Art from mal to shn
Strat from cha to ksuPlacement
7 inf, 2 planes in Jap
3 tnks in ksuJapan Collects 64
IPC = 58
NO = 5
Saved = 1sorry if there are any screw ups I got busy and had to come back to the NCM’s I hope I didn’t forget something
map, US-UK turn
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I made some screw ups on the board. I may need to reroll some battles such as PHI, I have six planes landing in z56 which I wanted but I used planes in the PHI and need the carrier to land. I will have to reroll the Phil without the planes and I will have to see where the planes came from to see where they have to land. Sorry for the mix up. I write all my moves out in microsoft word and move them on the board as I go but I got busy during lunch today and went back to the game a few times and missed some moves. Sorry. I need to look back at the board and make the changes and rerolls. At least you haven’t not gone yet.
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ok so I see these changes:
PHI attack will still take place I made the mistake so I will deal with it if I don’t win so the I am still attacking with 2 inf and only bombarding with 2 bb’s. I will reroll to see the out come.
The carrier will goto z56 and planes from z44 will land on the carrier. 1 fght and 1 tac from z41 to sia instead of landing in the ocean as they are doing right now.
I will also like to make the inf landing on WAU with one art from bor if possible I second guessed myself but I remember why I wanted to take that in the first place just not with the whole force. I will not make that change so if that move is ok I will let you do it in your moves. I know this is screwed up and what ever you want to do let me know and we can find some other resolution.
PHI
att
Rolls: 2@1 2@4; Total Hits: 02@1: (5, 2)2@4: (6, 5)
def
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
PHI continued
att
Rolls: 1@1; Total Hits: 01@1: (4)
def
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
ok PHI lost wlo 2 inf
final total for Jap = 62
ipc = 56
NO = 5
Save 1If I am allowed to land in WAU with 1 art from cel not bor since the trans was only carrying an art my collection will be 63 instead of 62. Here is the new map if it makes sense. Sorry again it has been a crazy day so I am glad I caught this tonight before you made your moves. What ever you decide is fine, or if you want me to start Japan’s round over if you like.
map -
I was think WAU attack should not take place I canceled the attack and I do not think it would be fair for me to change my mind after the fact so I will live with the map I sent you.
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I noticed something with Russia, I see that you moved a mech into Finland with a move of two spaces. I thought a mech unit could only move two spaces with a tank. If I am right russia goes down 2 IPC’s.
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Hi, i have been without internet for the weekend, but im back now. Ill just use the last Japan Map you send, and all is good :)
i will do UK, Anzac, US and all that stuff asap :)the Mech in Russia can only Blitz with a tank, but have a movement of 2. So i can move 1 space and attack a oppo region. But cannot attack a empty region and blitz into another.
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ok with mech movement, I miss understood the movement rule.
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USA
IPC: 77
Buys:
1 Battleship = 57
1 Carrier = 41
1 Fighter = 31
1 Tactical Bomber = 20
1 Cruiser = 8
1 Destroyer = 0Combat Moves:
z123
1 bomber from Eus to z123 (will land in Nbr after battle)
Z123 cwol1 transport from z16 to z22 and unload 1 tank in Mar (walkin)
1 transport from z16 to z17 and unload 1 inf, 1 arty in Iwo (walkin)
1 transport from z101 (with 1 inf) to z86 and unload in Bra (activating 3 inf)Non Combat Moves:
3 Transport (with 3 tanks, 3 mech from Wus), 2 subs from z10 to z26
all fleet from z16 to z26
Strat from z123 to NbrPlacement:
All in z101Collects:
55 + 30 NO - 2 Convoy
Total: 83 IPCMap and onto China
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China:
IPC: 9
Buys:
3 InfCombat moves:
Kwe:
1 inf from Hop (walkin)Cha: (2 inf)
5 inf from HopBattle for Cha:
Att
Rolls: 5@1; Total Hits: 05@1: (3, 5, 2, 4, 6)
def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Round 2
att
Rolls: 4@1; Total Hits: 14@1: (1, 6, 3, 2)
def
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Round 3:
att
Rolls: 3@1; Total Hits: 03@1: (4, 5, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 4:
att
Rolls: 3@1; Total Hits: 03@1: (2, 3, 6)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 5:
att:
Rolls: 3@1; Total Hits: 03@1: (2, 4, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 6:
att
Rolls: 3@1; Total Hits: 03@1: (6, 3, 6)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 7
att
Rolls: 3@1; Total Hits: 03@1: (4, 4, 6)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
omg something hit something!
Round 8
att
Rolls: 3@1; Total Hits: 03@1: (3, 6, 2)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
att
Rolls: 3@1; Total Hits: 03@1: (6, 5, 3)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 10
att
Rolls: 3@1; Total Hits: 03@1: (4, 3, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2)





