Game History
Round: 4 Combat Move - Germans 2 G-fighters moved from Sicily to Sea Zone 12 3 G-bombers moved from El Agheila to Tobruk 1 scoutcar and 3 tanks moved from Mersa Brega to Tobruk 1 G-antitank, 2 artilleries, 2 mechs and 1 tank moved from Benghazi to Tobruk Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Turning on Edit Mode EDIT: Removing units owned by Mines from BEN-TOB: 1 landmine EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 scoutcar EDIT: Adding units owned by Germans to Benghazi: 1 scoutcar EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Tobruk: 1 G-bomber and 2 mechs EDIT: Adding units owned by Germans to Tobruk: 1 G-bomber EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 UK-aaGun, 1 UK-antitank, 1 UK-fighter and 1 matilda EDIT: Removing units owned by British from Tobruk: 1 1-supply EDIT: Removing units owned by Germans from Benghazi: 2 1-supplys EDIT: Removing units owned by Germans from Tobruk: 1 artillery EDIT: Removing units owned by British from Tobruk: 1 matilda EDIT: Changing ownership of Tobruk from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi EDIT: 1 scoutcar moved from Tobruk to Benghazi 2 G-bombers moved from Tobruk to Benghazi 1 UK-truck moved from Benghazi to Tobruk 1 1-supply, 1 5-supply and 1 UK-truck moved from Benghazi to Tobruk 2 G-fighters moved from Sea Zone 12 to Italy Place Units - Germans 1 1-supply, 1 G-fighter, 2 mechs and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 16 1-supplys and 5 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-fighter moved from Benghazi Convoy G to Sea Zone 15 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsCereal vs Booger-10
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never mind it is round 4, good thing I was paying attention.
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J4 = 60
7 inf = 21 = 39
3 tnks = 18 = 21
2 fgts = 10
SAVE 1CM
Z38
1 sub from z37
2 fgts and 2 tacs from siaZ41
1 sub from z36
Fgt from zia
Tac & fght from z37 carrier
Tac from z44 carrier
Fgt from z44 carrierWAU
Trans from z42 with inf & art from jav z56 unload
1 trans from z37 with 1 inf & 1 art from Shn z56 unload
1 trans from z43 with inf and art from bor to z56 unload
1 trans from z44 with art from Cell to z56 unloadBUR (walkin)
1 inf from YunPHI (2 inf)
Trans from z20 1 inf from Hon to z34 load inf go to z35 unload
2 bb from z44 bombard
Carrier from z37 to z35
Tac and fgt from z44 to phiCHA (1 inf)
2 in from Jeh
1 stra from Ksi -
CHA
att
Rolls: 2@1 1@4; Total Hits: 22@1: (2, 1)1@4: (2)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
CHA twol
PHI
att
Rolls: 2@1 1@3 3@4; Total Hits: 32@1: (1, 3)1@3: (1)3@4: (3, 6, 6)
def
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
PHI twol
by the way I screwed up I do not want to unload in wau I meant to leave them on the transports. I forgot to delete that before I copied and pasted the info.
z41
att
Rolls: 1@2 3@2 2@4; Total Hits: 01@2: (4)3@2: (6, 3, 3)2@4: (5, 5)
def
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
z41 again
att
Rolls: 1@2 3@3 2@4; Total Hits: 61@2: (2)3@3: (2, 3, 2)2@4: (4, 1)
def
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3) -
z41 cwlo of sub
z38
att
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (6, 4)2@4: (6, 2)
def
Rolls: 1@4; Total Hits: 01@4: (5) -
z38 again
sub att
Rolls: 1@2; Total Hits: 11@2: (1)
if needed
Rolls: 2@3 2@4; Total Hits: 32@3: (2, 4)2@4: (3, 3)def
Rolls: 1@4; Total Hits: 11@4: (1) -
battleship hit doesn’t count since sub sinks it.
z38 cwol
NCM
2 cc from z37 to z56
Trans from z37 to z41 load inf & tnk to z56 stay on trans
2 Car & sub from z44 to z56
Dd from z42 to z56
Dd from z33 to z35
Dd from z6 to z35
Sub from z36 to z56
Sub from z36 to z35
7 inf, 1 mech from Jeh to Anh
2 fgt 3 tac fom z41 to carrier in s56
1 tac from car to z56
Fgt & tac from phi to carrier in z35
2 fgt 2 tac from z38 to sia
3 fgt 1 tac from car to jap
Tac from ksi to jap
Inf from fic to sia
Art from mal to shn
Strat from cha to ksuPlacement
7 inf, 2 planes in Jap
3 tnks in ksuJapan Collects 64
IPC = 58
NO = 5
Saved = 1sorry if there are any screw ups I got busy and had to come back to the NCM’s I hope I didn’t forget something
map, US-UK turn
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I made some screw ups on the board. I may need to reroll some battles such as PHI, I have six planes landing in z56 which I wanted but I used planes in the PHI and need the carrier to land. I will have to reroll the Phil without the planes and I will have to see where the planes came from to see where they have to land. Sorry for the mix up. I write all my moves out in microsoft word and move them on the board as I go but I got busy during lunch today and went back to the game a few times and missed some moves. Sorry. I need to look back at the board and make the changes and rerolls. At least you haven’t not gone yet.
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ok so I see these changes:
PHI attack will still take place I made the mistake so I will deal with it if I don’t win so the I am still attacking with 2 inf and only bombarding with 2 bb’s. I will reroll to see the out come.
The carrier will goto z56 and planes from z44 will land on the carrier. 1 fght and 1 tac from z41 to sia instead of landing in the ocean as they are doing right now.
I will also like to make the inf landing on WAU with one art from bor if possible I second guessed myself but I remember why I wanted to take that in the first place just not with the whole force. I will not make that change so if that move is ok I will let you do it in your moves. I know this is screwed up and what ever you want to do let me know and we can find some other resolution.
PHI
att
Rolls: 2@1 2@4; Total Hits: 02@1: (5, 2)2@4: (6, 5)
def
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
PHI continued
att
Rolls: 1@1; Total Hits: 01@1: (4)
def
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
ok PHI lost wlo 2 inf
final total for Jap = 62
ipc = 56
NO = 5
Save 1If I am allowed to land in WAU with 1 art from cel not bor since the trans was only carrying an art my collection will be 63 instead of 62. Here is the new map if it makes sense. Sorry again it has been a crazy day so I am glad I caught this tonight before you made your moves. What ever you decide is fine, or if you want me to start Japan’s round over if you like.
map -
I was think WAU attack should not take place I canceled the attack and I do not think it would be fair for me to change my mind after the fact so I will live with the map I sent you.
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I noticed something with Russia, I see that you moved a mech into Finland with a move of two spaces. I thought a mech unit could only move two spaces with a tank. If I am right russia goes down 2 IPC’s.
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Hi, i have been without internet for the weekend, but im back now. Ill just use the last Japan Map you send, and all is good :)
i will do UK, Anzac, US and all that stuff asap :)the Mech in Russia can only Blitz with a tank, but have a movement of 2. So i can move 1 space and attack a oppo region. But cannot attack a empty region and blitz into another.
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ok with mech movement, I miss understood the movement rule.
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USA
IPC: 77
Buys:
1 Battleship = 57
1 Carrier = 41
1 Fighter = 31
1 Tactical Bomber = 20
1 Cruiser = 8
1 Destroyer = 0Combat Moves:
z123
1 bomber from Eus to z123 (will land in Nbr after battle)
Z123 cwol1 transport from z16 to z22 and unload 1 tank in Mar (walkin)
1 transport from z16 to z17 and unload 1 inf, 1 arty in Iwo (walkin)
1 transport from z101 (with 1 inf) to z86 and unload in Bra (activating 3 inf)Non Combat Moves:
3 Transport (with 3 tanks, 3 mech from Wus), 2 subs from z10 to z26
all fleet from z16 to z26
Strat from z123 to NbrPlacement:
All in z101Collects:
55 + 30 NO - 2 Convoy
Total: 83 IPCMap and onto China
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China:
IPC: 9
Buys:
3 InfCombat moves:
Kwe:
1 inf from Hop (walkin)Cha: (2 inf)
5 inf from HopBattle for Cha:
Att
Rolls: 5@1; Total Hits: 05@1: (3, 5, 2, 4, 6)
def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Round 2
att
Rolls: 4@1; Total Hits: 14@1: (1, 6, 3, 2)
def
Rolls: 2@2; Total Hits: 12@2: (4, 2)





