• they cant stop movement, mbut they can place themselves in the same seazone


  • G4 = 89
    Purchase
    Carrier = 16 = 73
    17 inf = 51 = 22
    3 tnks = 18 = 4
    1 art = 4 = 0

    SCO (walk in)
    1 tnk from Uk to Sco

    MOR & ALG (walk in)
    3 trans from z110 with 1 tnks from UK, 1 inf & 2 mech from Hol
    Unload 1 inf and mech in Mor
    Unload 1 tnk, 1 mech in Alg
    Trans ends up in z92

    ICE (walk in)
    Trans from z110 with mech from hol to z123 unload

    NCM
    BB, Car & 2 subs from z110 to z91
    2 Fgt from wgr to z91
    Fgt from wgr to gib
    Dd from z110 to z103
    5 inf 2 art from hun to rom
    1 inf from hun to pol

    8 trans from z110 to z112 with 4 tnks unload in wgr
    Cruz, dd and sub from z110 to z112
    1 mech and 2 art from hol to wgr
    Tac from z110 to z112 to land on new carrier
    Tac from wfr to z112 to land on new carrier
    3 tac from wfr to wgr

    Placement
    Carrier in z112
    10 inf in hun
    3 tnks in ger
    Art in wgr
    4 inf in wgr
    3 inf in UK

    Germany Income = 66
    IPC = 51
    NO =5+5+5

    Russia, map

    4-1 Germany.AAM


  • Russia:
    IPC: 37
    Buys:
    5 inf = 22
    2 arty = 14
    2 tanks = 2
    saves 2 IPC

    Russia Declare war on Germany

    Combat moves:
    1 Mech from Nov to Fin (walkin)

    Poland: ( 7 inf)
    2 Mechs, 2 Fighters, 1 tac from Nov
    2 Mechs, 3 tanks from Bel

    Poland:
    att
    DiceRolls: 4@1 5@3 1@4; Total Hits: 34@1: (2, 3, 1, 2)5@3: (6, 4, 4, 5, 1)1@4: (1)
    def
    DiceRolls: 7@2; Total Hits: 37@2: (3, 6, 2, 1, 5, 4, 2)


  • Round 2
    att
    DiceRolls: 1@1 5@3 1@4; Total Hits: 41@1: (6)5@3: (5, 3, 3, 1, 1)1@4: (5)
    def
    DiceRolls: 4@2; Total Hits: 24@2: (6, 2, 5, 1)


  • Pol twlo 4 mechs, 1 tank.

    Non combat Movement:
    1 tac, 2 fighters from Pol to Bes
    9 inf, 2 arty from Nukr to Bes
    5 inf, 6 mech, 3 tanks from Sukr to Bes
    1 inf from Bel to Epl
    4 inf, 1 arty from Bel to Bal
    3 arty from Nov to Bal
    2 tanks from Vol to Sukr
    1 inf from Ros to Sukr
    6 inf from Yak to Yen
    1 battleship, 1 sub from z115 to z113

    Placement:
    3 inf in Nov
    2 tanks, 1 arty in Sukr
    2 inf, 1 arty in Rus

    Collects:
    41 IPC + 3 NO
    Total: 46 IPC

    and onto Japan
    Map

    4-2 Russia.AAM


  • for some reason I thought Russia could not attack till round 4?


  • It is Round 4 :)
    And they can declare war on turn 4 and attack right away.


  • never mind it is round 4, good thing I was paying attention.


  • J4 = 60
    7 inf = 21 = 39
    3 tnks = 18 = 21
    2 fgts = 10
    SAVE 1

    CM

    Z38
    1 sub from z37
    2 fgts and 2 tacs from sia

    Z41
    1 sub from z36
    Fgt from zia
    Tac & fght from z37 carrier
    Tac from z44 carrier
    Fgt from z44 carrier

    WAU
    Trans from z42 with inf & art from jav z56 unload
    1 trans from z37 with 1 inf & 1 art from Shn z56 unload
    1 trans from z43 with inf and art from bor to z56 unload
    1 trans from z44 with art from Cell to z56 unload

    BUR (walkin)
    1 inf from Yun

    PHI (2 inf)
    Trans from z20 1 inf from Hon to z34 load inf go to z35 unload
    2 bb  from z44 bombard
    Carrier from z37 to z35
    Tac and fgt from z44 to phi

    CHA (1 inf)
    2 in from Jeh
    1 stra from Ksi


  • CHA
    att
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (2, 1)1@4: (2)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • CHA twol

    PHI
    att
    DiceRolls: 2@1 1@3 3@4; Total Hits: 32@1: (1, 3)1@3: (1)3@4: (3, 6, 6)
    def
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • PHI twol

    by the way I screwed up I do not want to unload in wau I meant to leave them on the transports. I forgot to delete that before I copied and pasted the info.

    z41
    att
    DiceRolls: 1@2 3@2 2@4; Total Hits: 01@2: (4)3@2: (6, 3, 3)2@4: (5, 5)
    def
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)


  • z41 again
    att
    DiceRolls: 1@2 3@3 2@4; Total Hits: 61@2: (2)3@3: (2, 3, 2)2@4: (4, 1)
    def
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3)


  • z41 cwlo of sub

    z38
    att
    DiceRolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (6, 4)2@4: (6, 2)
    def
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • z38 again
    sub att
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    if needed
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (2, 4)2@4: (3, 3)

    def
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • battleship hit doesn’t count since sub sinks it.

    z38 cwol

    NCM

    2 cc from z37 to z56
    Trans from z37 to z41 load inf & tnk to z56 stay on trans
    2 Car & sub from z44 to z56
    Dd from z42 to z56
    Dd from z33 to z35
    Dd from z6 to z35
    Sub from z36 to z56
    Sub from z36 to z35
    7 inf, 1 mech from Jeh to Anh
    2 fgt 3 tac fom z41 to carrier in s56
    1 tac from car to z56
    Fgt & tac from phi to carrier in z35
    2 fgt 2 tac from z38 to sia
    3 fgt 1 tac from car to jap
    Tac from ksi to jap
    Inf from fic to sia
    Art from mal to shn
    Strat from cha to ksu

    Placement
    7 inf, 2 planes in Jap
    3 tnks in ksu

    Japan Collects 64
    IPC = 58
    NO = 5
    Saved = 1

    sorry if there are any screw ups I got busy and had to come back to the NCM’s I hope I didn’t forget something

    map, US-UK turn

    4-3 Jap.AAM


  • I made some screw ups on the board. I may need to reroll some battles such as PHI, I have six planes landing in z56 which I wanted but I used planes in the PHI and need the carrier to land. I will have to reroll the Phil without the planes and I will have to see where the planes came from to see where they have to land. Sorry for the mix up. I write all my moves out in microsoft word and move them on the board as I go but I got busy during lunch today and went back to the game a few times and missed some moves. Sorry. I need to look back at the board and make the changes and rerolls. At least you haven’t not gone yet.


  • ok so I see these changes:

    PHI attack will still take place I made the mistake so I will deal with it if I don’t win so the I am still attacking with 2 inf and only bombarding with 2 bb’s. I will reroll to see the out come.

    The carrier will goto z56 and planes from z44 will land on the carrier. 1 fght and 1 tac from z41 to sia instead of landing in the ocean as they are doing right now.

    I will also like to make the inf landing on WAU with one art from bor if possible I second guessed myself but I remember why I wanted to take that in the first place just not with the whole force. I will not make that change so if that move is ok I will let you do it in your moves. I know this is screwed up and what ever you want to do let me know and we can find some other resolution.

    PHI
    att
    DiceRolls: 2@1 2@4; Total Hits: 02@1: (5, 2)2@4: (6, 5)
    def
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • PHI continued
    att
    DiceRolls: 1@1; Total Hits: 01@1: (4)
    def
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • ok PHI lost wlo 2 inf

    final total for Jap = 62
    ipc = 56
    NO = 5
    Save 1

    If I am allowed to land in WAU with 1 art from cel not bor since the trans was only carrying an art my collection will be 63 instead of 62. Here is the new map if it makes sense. Sorry again it has been a crazy day so I am glad I caught this tonight before you made your moves. What ever you decide is fine, or if you want me to start Japan’s round over if you like.
    map

    4-3 Jap Revised.AAM

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