@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsCereal vs Booger-10
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Russia:
IPC: 52 IPCBuys:
2 tanks = 40
8 inf = 16
4 Arty = 0Combat Movs:
Pol (1 inf)
4 inf from Bal
1 fighter from BelRom (3 inf)
6 inf, 2 arty from bes
1 fighter 1 tac from BelFin
9 inf, 5 arty from Kar twol (walkin)Battle for Poland:
att:
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 3, 4)1@3: (2)def:
Rolls: 1@2; Total Hits: 11@2: (2) -
Pol twol 1 inf
Battle for Romania:
att:
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 44@1: (1, 5, 4, 4)4@2: (5, 1, 1, 3)1@3: (6)1@4: (4)def:
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1) -
Rom twlo 2 inf
Non Combat Moves:
3 inf from Vol to Cau
3 arty from Sukr to Nukr
3 inf from Nov to Bal
all planes land in Epl
2 tanks from Sukr to Eplplacement:
2 tanks, 1 inf in Vol
3 inf in Nov
3 arty in Sukr
4 inf, 1 arty in RusRussia Collects:
58 IPCMap and on to Japan.
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sorry for the mix up the board is right I made the change and thought I saved the written changes before I sent it but I sent you the wrong written moves, sorry.
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np, so its all good, as long as the map is in order nothing to worry about :)
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J5 = 62
Purchase
5 tnks = 30 = 32
1 trans = 7 = 25
1 mech = 4 = 21
1 cc = 12 = 9
1 dd = 8 = 1
SAVE 1CM
Kan (twol)
1 inf suiTsi (1 inf)
Inf, 2 art, 1 tnkMan (15 inf)
8 inf, 4 fgt, 2 tac from Jeh
1 Strat from Yun
2 trans from z19 with 2 tnks from Ksu to z6 pick up 2 in from Jap to z19 unload in man
2 tac from z35Z38 (bb)
2 fts & tac from yunZ42 (2CC, 2 fght, Car, tt)
2 cc, 2 dd, 2 ss (car no value)
2 tac from z35 land in bor after battleJav (inf, art)
1 trans with 1 inf, 1 art
2 fgts from z36 land on carrier after battleZ44 (dd)
1 fgt from car land in celZ21 (dd)
2 fgts from celNot sure how this will all work out but let ir roll.
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z21
att
Rolls: 2@3; Total Hits: 12@3: (5, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
cwol 1 fgt (not starting good)
z44
att
Rolls: 1@3; Total Hits: 01@3: (4)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
z44 #2
att
Rolls: 1@3; Total Hits: 11@3: (1)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
z44 cwol
z42
att subs first
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Notta…
att
Rolls: 2@2 4@3; Total Hits: 22@2: (1, 6)4@3: (1, 4, 5, 5)
def
:aaa 1@2 2@3 1@4 -
def :?
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (2, 5)1@4: (4) -
auch. no dice luck for you at the moment :-o
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and im sorry but there is 2 fighters in z42 for defence on the carrier.
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nice roll.
I am will take 2 subs and 1 dd
I am assuming 2 damge to carrier and you can land in Jav if you win sea battle otherwise everything is dead anyways.att
Rolls: 1@2 4@3; Total Hits: 31@2: (6)4@3: (1, 2, 1, 5)
def
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (1, 3) -
no love from the dice.
1 dd & 2 cc lost
2 cc & 1 fgt lostThis is a blood bath for the Japs.
att
Rolls: 2@3; Total Hits: 12@3: (3, 5)
def
Rolls: 1@4; Total Hits: 01@4: (6) -
z42 will make a nice coral reef some day.
cwlo 2 subs, 2 dd, 2 cruznow for Jav
att
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 1)2@3: (4, 6)
def
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
its okay for now, but the fighter should have had its shoot in the start, as i could have prevented another unit shooting for 2 rounds more ;)
But guess the 2@4’s in the end was for the missing fighter in round 1?
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Sorry that was Java battle.
Nvm but there is still a fighter that didn’t get to defend in frist round of z42 battle. -
jav twol
That was a costly piece of land right there
z38
att
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)
def
Rolls: 1@4; Total Hits: 11@4: (1)sorry for missing that fighter I would be glad to reroll that battle if you like :roll:





