Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsCereal vs Booger-10
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no scramble
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uk
aa gun
Rolls: 9@1; Total Hits: 29@1: (2, 5, 6, 4, 3, 6, 3, 1, 1)
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2 fgts destroyed
UK
att
Rolls: 8@1 8@2 11@3 6@4; Total Hits: 198@1: (2, 6, 4, 5, 2, 6, 5, 6)8@2: (1, 1, 1, 6, 6, 3, 6, 1)11@3: (3, 6, 1, 3, 3, 2, 3, 2, 2, 6, 1)6@4: (1, 2, 2, 4, 3, 1)
def
Rolls: 24@2 1@3 5@4; Total Hits: 1324@2: (2, 1, 3, 1, 6, 2, 2, 6, 2, 1, 5, 5, 6, 6, 1, 6, 6, 4, 2, 1, 6, 4, 3, 5)1@3: (4)5@4: (3, 6, 5, 1, 2)
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I missed some of my units I think
I should of had 1 more at 4 for a total of 7 (5 tac, bomber and bb)
att
Rolls: 1@4; Total Hits: 01@4: (5)
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UK2
att
Rolls: 3@2 10@3 6@4; Total Hits: 133@2: (2, 6, 2)10@3: (6, 5, 2, 2, 3, 1, 4, 1, 2, 4)6@4: (2, 1, 6, 4, 3, 4)
def
Rolls: 5@2 1@3 5@4; Total Hits: 55@2: (4, 4, 5, 5, 2)1@3: (4)5@4: (6, 3, 1, 2, 3)
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UK twlo of 12 inf 4 art 2 tnks
NCM
1 sub from z110 to z91
1 tac from UK to z110 carrier
2 fgts and 4 tacs to wfr
Strat from UK to wgr
5 inf from yugo to rom
6 inf and 2 art from sgr to hun
4 inf from ger to wgr
6 inf from ger to Pol
Aa gun from ger to hun
4 mech and 2 art to holPlacement:
Ind in hun
2 dd in z110
1 fgt in wfr -
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I made one mistake I wanted to land the plane from the carrier that did not move to land in gib if you could add that to my NCM please here is the new map.
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Russia:
IPC: 37
Buys:
6 Mech = 13
2 tanks = 1
saves 1 IPCNon Combat moves:
7 inf, 1 arty from Bes to Nukr
2 inf, 1 arty from Sukr to Nukr
5 inf from Ros to Sukr
1 inf from Vol to Ros
2 tanks from Vol to Sukr
2 tanks, 1 mech from Nov to Bel
1 inf from Bal to Bel
1 inf from Epl to Bel
6 inf from Bury to YakPlacement:
3 Mech in Nov
3 Mech in Sukr
2 Tanks in VolCollects: 37 + 1 saved
Total: 38 IPCMap and onto Japan.
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Sorry for the delay, I have been busy today, I will try and get my turn done asap.
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Quick question. Now that Germany has taken over the UK, the USA gets to declare war on Germany but can they declare on Japan as well?
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they can declare war on any axis power they wish just before their Combat move fase yes.
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J 3 = 43
Min Ind = 12 = 31
Air base = 15 = 16
2 dd = 16 = 0CM
SUM (1 inf)
Trans from z36 with inf and tnk from Kwa to z41 unload
Dd from z36 escort to z41BOR (walk in)
Trans from z33 with inf and art from Car to z43 unloadJAV (1 inf)
Trans from z33 with inf and art from Car to z42 unload
Dd will escort transport to z42 from z36CEL (2 inf)
Trans from z33 with inf and art from Car to z44 unload
Fgt from z36 land on carrier in z44SHN (walk in)
2 inf 2 art from YunHON (2 inf)
Trans from z6 with 2 inf from Jap to z20 unload
Fgt & tac from kwa
Strat from chaFIC (walk in)
Inf from KwaMAL
2 trans from z36 with 2 inf 1 art from Kwa to z37 unload
3 fgts 3 tac from kwaZ37 (dd)
2 cc, 1 sub and carrier from z36Z42 (tt) cwol
Fgt from z36 land in z37 on carrier after battleZ44 (tt) cwol
2 bb, 2 car, 1 sub from z33 -
z37
att
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (6, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4)
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z37 cwol
Mal
att
Rolls: 1@1 2@2 3@3 3@4; Total Hits: 41@1: (1)2@2: (2, 6)3@3: (4, 5, 6)3@4: (4, 1, 6)
def
Rolls: 4@2; Total Hits: 24@2: (1, 6, 4, 2)
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Mal twlo 2 inf
Hon
att
Rolls: 2@1 1@3 2@4; Total Hits: 12@1: (3, 3)1@3: (5)2@4: (5, 2)
def
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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HON 2
att
Rolls: 2@1 1@3 2@4; Total Hits: 02@1: (6, 3)1@3: (6)2@4: (6, 5)
def
Rolls: 1@2; Total Hits: 11@2: (1)
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seriously?
HON 3
att
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (2)1@3: (3)2@4: (3, 1)
def
Rolls: 1@2; Total Hits: 11@2: (2)
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Wow.
Twlo 1 inf and 1 fgtCEL
att
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (6, 2)1@3: (6)2@4: (6, 1)
def
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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This is screwed up you are crazy on the 2’s. This dice roller is crazy.
Cel twlo of 1 inf and fgt.
This is not looking good with how you are rolling those 2’s.
Jav
att
Rolls: 2@2; Total Hits: 02@2: (6, 5)
def
Rolls: 1@2; Total Hits: 01@2: (6)