@The_Good_Captain G10.tsvg …The truth is, I’m confused about the rules and the industrial provinces don’t require ICP for production and in the classic game the damage goes directly to your accumulated ICP, and I don’t remember anything about that, and the fighters don’t do anything either. That’s why I needed a practice game, more than anything for the rules.
Cereal vs Booger-10
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I missed two more at 4 for you
Rolls: 2@4; Total Hits: 12@4: (5, 2)
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Well dont roll for combat ;)
Your destroyers cant attack as i hold Gib and therefore you cant go to z91 and thats prob not a bad thing when i look at the rolls. -
you are right,
I am still thinking we should just start over from round 2 with UK.My plan was to move everything from middle east into india, I should have been able to attack with italy on round 7 then german in round with limited counter attack. Not sure how long I would have been able to hold it but then you take over middle east and I reinforce africa with italy and 2 trans. We would continue to slug it out in europe with you gaining in IPCs while I just hold on. You would eventually win but I think I make flanking moves in Pacific such as taking Haw and threatening Aust. I would also plan on taking kwa with tanks and planes this round to limit usa involvement in pacific at least for ground forces. Good game I learned a lot.
Do you need me to send you the map for UK2?
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Nope, ill just take of from UK 2 and we will start over.
Good game, and im getting the hang of this now.
Well lets see in the alternate reality how things plays out without the loss of 9 Transports.We agree i start on UK 2 from the start and i will not buy Carrier and attack transports right?
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yes UK round 2 you start with your purchases.
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do you want to start a different post?
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Nah, not unless your want to? im fine with this one.
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ok go ahead and start.
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UK R2
London:
IPC: 32
Buys:
10 inf = 2
saves 2 IPCCalcutta:
IPC: 27
Buys:
3 Arty = 15
5 inf = 0Combat moves:
1 trans from z39 (2 inf from ind) to z44 unload on Cel
1 trans from z41 (1 inf from Sum) to z42 and unload in Jav
1 inf from Epr to Cpr and activate 2 infNon Combat Moves:
1 tank from Tob to Egy
2 Arty from Tob to Alx
1 tank, 2 inf from Sco to London
2 inf from Rho to Con
Everything from Bur to Ind
1 destroyer from z41 to z37
1 destroyer from z79 to z39
1 battleship, 1 cruiser from z41 to z39Placement:
10 inf in London
3 arty, 5 inf in CalcuttaCollects:
London: 27 IPC
Calcutta: 28 IPCMap and on to Anzac
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Anzac:
IPC: 10
Buys: nothing, saves 10 IPCNon combat moves:
Trans from z45 to z54
1 destroyer, 1 cruiser from z62 to z54
1 fighter from Nsw to QueCollects: 10 + 10 saved
Total 20 IPCMap and Italy.
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It 2 (16)
2 trans = 14 =2
SAVE2CM
Gib (twol)
2 trans with 4 inf from sita z97 to z92Z93 (1dd & 2 CC)
1 cc & 1 sub from z97
2 fgt & 1 tac from sitaZ93
att
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (4)3@3: (3, 5, 1)1@4: (4)
def
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (5, 1)
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z97 cwlo sub and cruz
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NCM
Planes from z93 to Lib
1 inf and 2 art from Sfr to Nita
1 inf to sud from ethPlacement
2 trans in z97Italy collects 28
IPC = 16
NO = 5+5
Saved 2map, france
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France:
Combat Moves:
1 destroyer from z81 to z97 (destroys 2 transports)Non combat Moves:
1 inf from Trj to Egy
1 inf from Fca to Fea
1 inf from Alg to TunAnd then its Germany
Map: -
missed that destroyer, that sucks.
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G3 (56)
Purchase
Maj ind = 30 = 26
2 dd = 16 = 10
1 Fgt = 10CM
UK (24inf, 1tnk, 5 fgts)
9 trans from z113 with 8 inf from nor, 1 in from ger, 3 tnks from wgr
3 trans and 6 trans move 3 inf from hol, 5 tnks from wfr, 3 art from Hol and 1 art from wfr
Strat from wgr
4 fgts and 4 tac from hol
1 tac from z110
Note I will be bring in 2 subs from z119 in case of scramble with navyscramble planes against navy in z110?
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no scramble
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uk
aa gun
Rolls: 9@1; Total Hits: 29@1: (2, 5, 6, 4, 3, 6, 3, 1, 1)
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2 fgts destroyed
UK
att
Rolls: 8@1 8@2 11@3 6@4; Total Hits: 198@1: (2, 6, 4, 5, 2, 6, 5, 6)8@2: (1, 1, 1, 6, 6, 3, 6, 1)11@3: (3, 6, 1, 3, 3, 2, 3, 2, 2, 6, 1)6@4: (1, 2, 2, 4, 3, 1)
def
Rolls: 24@2 1@3 5@4; Total Hits: 1324@2: (2, 1, 3, 1, 6, 2, 2, 6, 2, 1, 5, 5, 6, 6, 1, 6, 6, 4, 2, 1, 6, 4, 3, 5)1@3: (4)5@4: (3, 6, 5, 1, 2)
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I missed some of my units I think
I should of had 1 more at 4 for a total of 7 (5 tac, bomber and bb)
att
Rolls: 1@4; Total Hits: 01@4: (5)