Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsCereal vs Booger-10
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I am assuming that the fighter and strat are going with the naval battle in Z91 and if you win the land units will land in gib. Need to know prior to scramble orders.
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yep, planes are in seabattle and transports will unload in gib, as statet in the post :) as i hae to commit my groundtroops before any diceroll.
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ok fighters scramble.
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When I was looking at this potential battle during my german phase I missed the Strat so this one should be close.
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Battle for z91
att:
Rolls: 3@2 2@3 3@4; Total Hits: 53@2: (2, 2, 5)2@3: (6, 4)3@4: (2, 3, 3)
def:
Rolls: 2@1 2@2 2@3 4@4; Total Hits: 22@1: (2, 4)2@2: (6, 2)2@3: (5, 6)4@4: (4, 6, 6, 6)
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wow, guees the carrier takes 2 hits, your fighters can land in gib if you loose, and with that dice roll it could look like it.
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Round 2:
att:
Rolls: 1@2 2@3 3@4; Total Hits: 51@2: (1)2@3: (5, 2)3@4: (3, 1, 1)
def:
Rolls: 2@3 4@4; Total Hits: 42@3: (4, 6)4@4: (1, 2, 3, 3)
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I am getting the shitty end of the dice this game.
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Round 3:
att:
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (6, 4, 5)
def:
Rolls: 1@4; Total Hits: 11@4: (2)
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I think there has been some mix up you have two battleships that attack at 4 and 2 planes that should only attack at 3? where are 4@4 coming from?
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never mind that was my def. sorry
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z91 taken with
2 Dmg Battleship, 1 Carrier, 1 fig and 3 transports remaining
fighter lands on carrier again.Gib twol
Non Combat moves done, so
Placement:
3 Destroyers in z10
3 Tanks in Eus
4 inf in Eus
3 Transports in z101US Collects:
72 IPCmap and onto China
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China:
IPC: 10Buys:
3 Inf = 1
saves 1 IPCPlacement:
3 inf in KwaCollects:
2 IPC + 1 saved
Total: 3 IPCon to UK
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UK:
London:
IPC: 24
Buys:
2 Fighters = 4
saves 4 IPCCalcutta:
IPC: 13
Buys:
3 Arty = 12
saves 1 IPCCombat Moves:
Hun (1 arty)
3 tank, 1 arty, 9 inf from YunSze (2 tank)
10 inf from Yunkwe (1 tank)
2 inf from Yun
1 fig and 1 tac from MalBattle for Hun:
att
Rolls: 8@1 2@2 3@3; Total Hits: 38@1: (6, 5, 3, 2, 4, 6, 4, 6)2@2: (2, 3)3@3: (2, 2, 4)
def:
Rolls: 1@2; Total Hits: 11@2: (2)
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Hun twlo 1 inf
Battle for Kwe
att:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 5)1@3: (5)1@4: (5)
Def:
Rolls: 1@3; Total Hits: 11@3: (2)
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Kwe twlo 1 inf
Battle for Sze:
att:
Rolls: 10@1; Total Hits: 110@1: (6, 4, 5, 5, 5, 6, 4, 5, 1, 5)
def:
Rolls: 2@3; Total Hits: 12@3: (2, 4)
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round 2
att
Rolls: 9@1; Total Hits: 19@1: (3, 3, 1, 4, 3, 2, 3, 2, 4)
def
Rolls: 1@3; Total Hits: 11@3: (3)
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Sze twlo 2 inf
Non combat Moves:
2 inf from Bur to Yun
1 inf from Fic to Kwa
2 inf from Mal to Shn
1 sub from z109 to z91
1 sub from z105 to z91
1 fig from London to Gib
1 fig and 1 tac from Kwe to Yun
1 inf from Ken to Tang
1 tank from Con to Tang
1 tank from Rho to TangMap and onto Anzac:
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Anzac:
IPC: 21
Buys:
1 Transport = 14
1 arty = 10
1 Fighter = 0Combat moves:
1 transport from z54 (with 2 inf from Que) to z35 and unload in Phi (walkin)Non Combat Moves:
1 destroyer from z54 to z21
1 carrier with 2 fig from z62 to z45
1 sub from z54 to z45Placement:
1 transport in z62
1 fig, 1 arty in NswCollects:
10 + 10 NO
Total: 20 IPCMap, Onto Italy
The French Fighter in London flies to Gib in the non combat fase, thats all france does, so you can go from italy to Germany again.
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