Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
OK, I am back and starting to work on Japan. I figured out why the other convoy thing wasn’t working we did not mark that Russia was at war with Germany on the board. I have made those changes to that should all be working now.
That EPL battle sucked by the way, 6 hits out of 8 on 2 or less, give me a break :?
J6 (62)
Purchase
6 tnks = 36 = 26
6 inf = 18 = 8
1 dd = 8 = 0
CM
KOR (inf)
2 in from jap on trans from z6
3 fgts from jap
AMU (2inf)
Tnk from Man
Inf and mech from Jeh on trans z19 to z5
1 fgt & 2 tac from z6 carrier
SZE (1tnk)
Tnk from kwe
Tnk from tsi
Tac from anh
KWA(1 tnk)
Tnk hun
Inf from ksi
Strat from anh
TIM (walk in0
1 inf from Kan twol
KWA
att
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (5)1@4: (5)
def
Rolls: 1@3; Total Hits: 01@3: (4)
KWA 2
att:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (4)
def
Rolls: 1@3; Total Hits: 01@3: (6)
kwa twol
SZE
att
Rolls: 3@3; Total Hits: 23@3: (1, 6, 2)
def
Rolls: 1@3; Total Hits: 01@3: (4)
SZE twol
AMU
Rolls: 2@2 3@3 1@4; Total Hits: 22@2: (4, 4)3@3: (3, 3, 4)1@4: (5)
def
Rolls: 2@2; Total Hits: 02@2: (3, 4)
AMU twol
KOR
att
Rolls: 2@1 3@3; Total Hits: 12@1: (3, 5)3@3: (5, 4, 2)
def
Rolls: 1@2; Total Hits: 01@2: (6)
KOR twol
If knew things were going to go that well I should have attacked your navy.
NCM
1 tnk from ksu on trans to z6 unload in Jap
Art from ksi to hun
Tnk from anh to kwe
2 tnks from anh to she
Inf and 2 art from tsi to kan
4 tnk and mech from ksu to hop
Tac from sze to she
Strat from Kwa to She
3 fgts from man to jap
1 fgt and 2 tac from amu to z6 carriers
Fgt and tac from sum to bor
Fgt from cel to bor
Placement
5 tnks in ksu
4 inf in ksu
1 tnk and 2 inf in jap
Dd in z6
JAP collects 63
Ipc = 58
NO = 5
I would like to see how the next round plays out and maybe scrap this game and go back to round 2 & play that? Let me know.
Map, USA turn
Sure im up for that, just let me know when you want me to take UK turn 2 and i will go back and start over from there.’
Now USA:
IPC: 75
Buys:
3 Destroyers = 51
3 Transports = 30
3 Tanks = 12
4 Inf = 0
Combat Moves:
Kwa (1 inf, 1 tank)
2 Battleships, 2 Cruisers, 3 Destroyers, 2 Carriers, 2 subs, 4 fighters and 2 transports (with 1 tank, 1 arty and 1 inf) from z33 to z36 and unload in kwa
Gib (2 fighters)
2 Battleships, 1 Carrier, 2 subs, 1 destroyer, 3 transports (with 2 arty, 1 mech and 1 inf) from z101 and unload in gib.
1 Strat bomb from London
Scramble orders for Fighter in Gib?
And onto Battle:
Battle for Kwa:
Bombard:
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 3)2@4: (6, 3)
Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (2)
Def:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Kwa twlo 1 inf
Waiting for Scrable orders, but can do my non combats in pacific as they have no influence on the Gib battle.
Non Combat Pacific only:
1 Destroyer from z33 to z20
1 Fig and1 Tac from Haw to Que
I am assuming that the fighter and strat are going with the naval battle in Z91 and if you win the land units will land in gib. Need to know prior to scramble orders.
yep, planes are in seabattle and transports will unload in gib, as statet in the post :) as i hae to commit my groundtroops before any diceroll.
ok fighters scramble.
When I was looking at this potential battle during my german phase I missed the Strat so this one should be close.
Battle for z91
att:
Rolls: 3@2 2@3 3@4; Total Hits: 53@2: (2, 2, 5)2@3: (6, 4)3@4: (2, 3, 3)
def:
Rolls: 2@1 2@2 2@3 4@4; Total Hits: 22@1: (2, 4)2@2: (6, 2)2@3: (5, 6)4@4: (4, 6, 6, 6)
wow, guees the carrier takes 2 hits, your fighters can land in gib if you loose, and with that dice roll it could look like it.
Round 2:
att:
Rolls: 1@2 2@3 3@4; Total Hits: 51@2: (1)2@3: (5, 2)3@4: (3, 1, 1)
def:
Rolls: 2@3 4@4; Total Hits: 42@3: (4, 6)4@4: (1, 2, 3, 3)
I am getting the shitty end of the dice this game.
Round 3:
att:
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (6, 4, 5)
def:
Rolls: 1@4; Total Hits: 11@4: (2)
I think there has been some mix up you have two battleships that attack at 4 and 2 planes that should only attack at 3? where are 4@4 coming from?