Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsCereal vs Booger-10
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good now i retreat to Bel
Non combat moves:
2 inf from Nov to Bel
1 inf from Nov to Bal
3 arty from Sukr to Nukr
2 tanks from Vol to Cau
1 inf from Vol to Kaz
3 inf from Rus to Sam
1 inf, 1 arty from Rus to Volo
1 inf from Bury to Amu
1 sub from z115 to z113Placement:
3 inf in Nov
3 inf in Sukr
3 inf in Vol
1 inf, 3 tanks, 1 fighter in RusCollects 66 IPC
and map and Japan.
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OK, I am back and starting to work on Japan. I figured out why the other convoy thing wasn’t working we did not mark that Russia was at war with Germany on the board. I have made those changes to that should all be working now.
That EPL battle sucked by the way, 6 hits out of 8 on 2 or less, give me a break :?
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J6 (62)
Purchase
6 tnks = 36 = 26
6 inf = 18 = 8
1 dd = 8 = 0CM
KOR (inf)
2 in from jap on trans from z6
3 fgts from japAMU (2inf)
Tnk from Man
Inf and mech from Jeh on trans z19 to z5
1 fgt & 2 tac from z6 carrierSZE (1tnk)
Tnk from kwe
Tnk from tsi
Tac from anhKWA(1 tnk)
Tnk hun
Inf from ksi
Strat from anhTIM (walk in0
1 inf from Kan twol -
KWA
att
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (5)1@4: (5)
def
Rolls: 1@3; Total Hits: 01@3: (4) -
KWA 2
att:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (4)
def
Rolls: 1@3; Total Hits: 01@3: (6) -
kwa twol
SZE
att
Rolls: 3@3; Total Hits: 23@3: (1, 6, 2)
def
Rolls: 1@3; Total Hits: 01@3: (4) -
SZE twol
AMU
Rolls: 2@2 3@3 1@4; Total Hits: 22@2: (4, 4)3@3: (3, 3, 4)1@4: (5)
def
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
AMU twol
KOR
att
Rolls: 2@1 3@3; Total Hits: 12@1: (3, 5)3@3: (5, 4, 2)
def
Rolls: 1@2; Total Hits: 01@2: (6) -
KOR twol
If knew things were going to go that well I should have attacked your navy.
NCM
1 tnk from ksu on trans to z6 unload in Jap
Art from ksi to hun
Tnk from anh to kwe
2 tnks from anh to she
Inf and 2 art from tsi to kan
4 tnk and mech from ksu to hop
Tac from sze to she
Strat from Kwa to She
3 fgts from man to jap
1 fgt and 2 tac from amu to z6 carriers
Fgt and tac from sum to bor
Fgt from cel to borPlacement
5 tnks in ksu
4 inf in ksu
1 tnk and 2 inf in jap
Dd in z6JAP collects 63
Ipc = 58
NO = 5I would like to see how the next round plays out and maybe scrap this game and go back to round 2 & play that? Let me know.
Map, USA turn -
Sure im up for that, just let me know when you want me to take UK turn 2 and i will go back and start over from there.’
Now USA:
IPC: 75
Buys:
3 Destroyers = 51
3 Transports = 30
3 Tanks = 12
4 Inf = 0Combat Moves:
Kwa (1 inf, 1 tank)
2 Battleships, 2 Cruisers, 3 Destroyers, 2 Carriers, 2 subs, 4 fighters and 2 transports (with 1 tank, 1 arty and 1 inf) from z33 to z36 and unload in kwaGib (2 fighters)
2 Battleships, 1 Carrier, 2 subs, 1 destroyer, 3 transports (with 2 arty, 1 mech and 1 inf) from z101 and unload in gib.
1 Strat bomb from LondonScramble orders for Fighter in Gib?
And onto Battle:
Battle for Kwa:
Bombard:
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 3)2@4: (6, 3)Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (2)Def:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1) -
Kwa twlo 1 inf
Waiting for Scrable orders, but can do my non combats in pacific as they have no influence on the Gib battle.
Non Combat Pacific only:
1 Destroyer from z33 to z20
1 Fig and1 Tac from Haw to Que -
I am assuming that the fighter and strat are going with the naval battle in Z91 and if you win the land units will land in gib. Need to know prior to scramble orders.
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yep, planes are in seabattle and transports will unload in gib, as statet in the post :) as i hae to commit my groundtroops before any diceroll.
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ok fighters scramble.
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When I was looking at this potential battle during my german phase I missed the Strat so this one should be close.
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Battle for z91
att:
Rolls: 3@2 2@3 3@4; Total Hits: 53@2: (2, 2, 5)2@3: (6, 4)3@4: (2, 3, 3)def:
Rolls: 2@1 2@2 2@3 4@4; Total Hits: 22@1: (2, 4)2@2: (6, 2)2@3: (5, 6)4@4: (4, 6, 6, 6) -
wow, guees the carrier takes 2 hits, your fighters can land in gib if you loose, and with that dice roll it could look like it.
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Round 2:
att:
Rolls: 1@2 2@3 3@4; Total Hits: 51@2: (1)2@3: (5, 2)3@4: (3, 1, 1)def:
Rolls: 2@3 4@4; Total Hits: 42@3: (4, 6)4@4: (1, 2, 3, 3) -
I am getting the shitty end of the dice this game.
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Round 3:
att:
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (6, 4, 5)def:
Rolls: 1@4; Total Hits: 11@4: (2)





