@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsCereal vs Booger-10
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Round 2:
att
Rolls: 10@2; Total Hits: 510@2: (5, 2, 2, 1, 5, 3, 6, 5, 2, 1)def
Rolls: 4@2; Total Hits: 04@2: (3, 5, 4, 6) -
Norway twlo 4 inf
Battle for East Poland
att:
Rolls: 4@1 8@2; Total Hits: 84@1: (1, 4, 5, 1)8@2: (3, 2, 2, 1, 1, 6, 1, 1)def:
Rolls: 10@2 5@3; Total Hits: 610@2: (1, 4, 2, 3, 1, 3, 3, 2, 3, 5)5@3: (5, 1, 3, 4, 5) -
wow was gonna retreat after one round, but simply have to push my luck now, even though its stupid and might actually mean a lot, but well here it goes ;)
Round 2:
att
Rolls: 6@2; Total Hits: 16@2: (2, 6, 6, 6, 4, 6)def:
Rolls: 2@2 5@3; Total Hits: 42@2: (3, 6)5@3: (2, 3, 6, 2, 3) -
good now i retreat to Bel
Non combat moves:
2 inf from Nov to Bel
1 inf from Nov to Bal
3 arty from Sukr to Nukr
2 tanks from Vol to Cau
1 inf from Vol to Kaz
3 inf from Rus to Sam
1 inf, 1 arty from Rus to Volo
1 inf from Bury to Amu
1 sub from z115 to z113Placement:
3 inf in Nov
3 inf in Sukr
3 inf in Vol
1 inf, 3 tanks, 1 fighter in RusCollects 66 IPC
and map and Japan.
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OK, I am back and starting to work on Japan. I figured out why the other convoy thing wasn’t working we did not mark that Russia was at war with Germany on the board. I have made those changes to that should all be working now.
That EPL battle sucked by the way, 6 hits out of 8 on 2 or less, give me a break :?
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J6 (62)
Purchase
6 tnks = 36 = 26
6 inf = 18 = 8
1 dd = 8 = 0CM
KOR (inf)
2 in from jap on trans from z6
3 fgts from japAMU (2inf)
Tnk from Man
Inf and mech from Jeh on trans z19 to z5
1 fgt & 2 tac from z6 carrierSZE (1tnk)
Tnk from kwe
Tnk from tsi
Tac from anhKWA(1 tnk)
Tnk hun
Inf from ksi
Strat from anhTIM (walk in0
1 inf from Kan twol -
KWA
att
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (5)1@4: (5)
def
Rolls: 1@3; Total Hits: 01@3: (4) -
KWA 2
att:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (4)
def
Rolls: 1@3; Total Hits: 01@3: (6) -
kwa twol
SZE
att
Rolls: 3@3; Total Hits: 23@3: (1, 6, 2)
def
Rolls: 1@3; Total Hits: 01@3: (4) -
SZE twol
AMU
Rolls: 2@2 3@3 1@4; Total Hits: 22@2: (4, 4)3@3: (3, 3, 4)1@4: (5)
def
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
AMU twol
KOR
att
Rolls: 2@1 3@3; Total Hits: 12@1: (3, 5)3@3: (5, 4, 2)
def
Rolls: 1@2; Total Hits: 01@2: (6) -
KOR twol
If knew things were going to go that well I should have attacked your navy.
NCM
1 tnk from ksu on trans to z6 unload in Jap
Art from ksi to hun
Tnk from anh to kwe
2 tnks from anh to she
Inf and 2 art from tsi to kan
4 tnk and mech from ksu to hop
Tac from sze to she
Strat from Kwa to She
3 fgts from man to jap
1 fgt and 2 tac from amu to z6 carriers
Fgt and tac from sum to bor
Fgt from cel to borPlacement
5 tnks in ksu
4 inf in ksu
1 tnk and 2 inf in jap
Dd in z6JAP collects 63
Ipc = 58
NO = 5I would like to see how the next round plays out and maybe scrap this game and go back to round 2 & play that? Let me know.
Map, USA turn -
Sure im up for that, just let me know when you want me to take UK turn 2 and i will go back and start over from there.’
Now USA:
IPC: 75
Buys:
3 Destroyers = 51
3 Transports = 30
3 Tanks = 12
4 Inf = 0Combat Moves:
Kwa (1 inf, 1 tank)
2 Battleships, 2 Cruisers, 3 Destroyers, 2 Carriers, 2 subs, 4 fighters and 2 transports (with 1 tank, 1 arty and 1 inf) from z33 to z36 and unload in kwaGib (2 fighters)
2 Battleships, 1 Carrier, 2 subs, 1 destroyer, 3 transports (with 2 arty, 1 mech and 1 inf) from z101 and unload in gib.
1 Strat bomb from LondonScramble orders for Fighter in Gib?
And onto Battle:
Battle for Kwa:
Bombard:
Rolls: 2@3 2@4; Total Hits: 32@3: (1, 3)2@4: (6, 3)Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (2)Def:
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1) -
Kwa twlo 1 inf
Waiting for Scrable orders, but can do my non combats in pacific as they have no influence on the Gib battle.
Non Combat Pacific only:
1 Destroyer from z33 to z20
1 Fig and1 Tac from Haw to Que -
I am assuming that the fighter and strat are going with the naval battle in Z91 and if you win the land units will land in gib. Need to know prior to scramble orders.
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yep, planes are in seabattle and transports will unload in gib, as statet in the post :) as i hae to commit my groundtroops before any diceroll.
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ok fighters scramble.
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When I was looking at this potential battle during my german phase I missed the Strat so this one should be close.
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Battle for z91
att:
Rolls: 3@2 2@3 3@4; Total Hits: 53@2: (2, 2, 5)2@3: (6, 4)3@4: (2, 3, 3)def:
Rolls: 2@1 2@2 2@3 4@4; Total Hits: 22@1: (2, 4)2@2: (6, 2)2@3: (5, 6)4@4: (4, 6, 6, 6) -
wow, guees the carrier takes 2 hits, your fighters can land in gib if you loose, and with that dice roll it could look like it.





