Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
continue
att
Rolls: 5@3 4@4; Total Hits: 45@3: (6, 5, 6, 4, 2)4@4: (5, 4, 2, 3)
def
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3)
i feel sorry for pointing it out to, but you made a mistake where all your inf rolled on @2 and not @1 in one of the rolls, but then again, i think this game is just about over anyway.
“f” that I could have salvaged something there with you not hitting but then you roll 2 hits so I have to take a plane.
man twlo 10 inf, 1 tnk and 1 tac
suckest suck that ever sucked!
NCM
Navy from z35 to z6
Plane from z21 to car on z6
Dd z34 to z6
Mech and inf from cha to jeh
Fgt from z44 to cel
3 fgts from man to jap
2 tac from man to z6
Strat from man to anh
1 tnk from ksu to hun
1 tnk from ksi to kwe
3 tnks from ksu to anh
Tac from sze to anh
I forgot 1 CM 1 inf 1 art from hon to ksi if I didn’t post in earlier (twol)
Place units
5 tnks 1 mech in ksu
Navy in z6
japan 62
ipc 56
NO 5
saved 1
map, your turn not this should be over in two rounds
crap you are right about the inf rolls you sure you don’t want me to reroll? I am happy I was even able to type numbers in after those previous rolls, I almost seized up.
nah its fine, this is a learning thing for both of us, and im playing to learn right now, not going hard for a win.
USA:
IPC: 72 IPC
Buys:
1 Battleship = 52
3 transports = 31
2 Arty = 23
2 Fighters = 3
1 inf extra = 0
Combat moves:
Whole fleet from z31 with transports (1 tank, 1 inf, 1 arty) to z33 and unload on Car
Whole fleet in z108 to z110 and unload 1 inf 1 arty in Wfr and 2 tanks in Hol.
Hol and Wfr twol
Battle for Car
Bombardment:
Rolls: 2@4 2@3; Total Hits: 22@4: (4, 6)2@3: (2, 4)
Att:
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 2)1@3: (5)
Def:
Rolls: 2@2; Total Hits: 02@2: (5, 6)
non combat moves:
1 Bomber from Eus to London
Placement:
1 Battleship, 3 Transports, 2 Fighters in z101
2 arty, 1 inf in Eus
Collects:
75 IPC
Map and on to China
China Does nothing and on to UK ;)
UK:
London:
IPC: 24
Buys:
3 Transports = 3
1 inf = 0
saves 0
Calcutta:
IPC: 13
Buys:
4 Inf = 1
saves 1
Combat moves:
1 tank from Bur blitz through Yun to Sze
1 tank from Bur blitz through yun to Kwa
21 Inf, 1 arty from Bur to Yun
3 tanks from Ind to Yun
Fic
1 inf from Shn twol
Npr
1 inf from Cpr twol
z42
3 fighters from ind
1 tac from Mal
1 destroyer from z43
(all planes will land in mal)
Battle for z42
att:
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (5)3@3: (5, 3, 1)1@4: (2)
def:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (3)1@4: (6)
1 destroyer, 1 fighter
1 carrier, 1 tac
Round 2:
att
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 1)1@4: (5)
def
Rolls: 1@4; Total Hits: 11@4: (2)
loss another fighter and z42 cleared.
Non Combat Moves:
1 inf from con to ken
1 tank from con to rho
2 inf from INd to Bur
Map and on to Anzac:
Forgot UK placement:
3 Trans in z110
1 inf in London
4 inf in Ind
Anzac:
IPC: 24
Buys:
1 Carrier = 8
1 transport = 1
saves 1 IPC
Non Combat moves:
1 sub, 1 destroyer, 1 trans to z54 from z62
2 fighters from Que to z62
1 inf from Sau to Que
Placement:
1 carrier in z62
1 inf in Nsw
Map and on to Italy and Germany,
France does nothing again again :)
and that is not a inf but a transport in the same z62 as the carrier. doh.
IT 5 (36)
Purchase
2 fgt = 10 = 16
2 dd = 16
CM
2Saf (twol)
2trans from z81 to z71 with 2inf 1 art 1 tnk unload
NCM
Fgt from z91 to Gib
2 trans with 3in 1 art from Nita to Z81 unload in Sud
Cruz and dd from z93 to z91
Placement
2 fgts in Sfr
2 DD in Z95
IT collects 37
IPC = 22
NO =5+5+5
Map & Germany goes
map
G5 (52)
Purchase
12 inf = 36 = 16
4 art = 16 = 0
CM
Z110 (bb, cr, 2dd, car, fgt & tac)
Bb, cr, 2 ss, car fgt & tac from z91
1 tac and 2 fgt from gib
After this battle I should be able to walk across the channel.
Cpr (2 inf)
5 inf & 3 tnks from irq
3 tnks from Syr
Epr (12 inf, 5 mech, 3art, 6tnks, tac, 2 fgt)
27 inf, 5 art from Hun
4 mech, 5 tnks, 1 fgt, 2 tac, 1 strat
Battle to the death!!!
Wfr (1 inf 1 art)
4 inf 1 art from Fra
Hol (2 tnks)
4 inf 2 art from Fra
Hol
att
Rolls: 2@1 4@2; Total Hits: 32@1: (1, 2)4@2: (1, 5, 2, 5)
def
Rolls: 2@3; Total Hits: 22@3: (2, 2)
more good rolling for you
twlo 2 inf
Wfr
att
Rolls: 3@1 2@2; Total Hits: 13@1: (3, 2, 2)2@2: (3, 2)
def
Rolls: 2@2; Total Hits: 12@2: (2, 3)
knock it off already
WFR continued
att
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 3)2@2: (2, 4)
def
Rolls: 1@2; Total Hits: 11@2: (2)
get it out of your sytem now that is crazy.
Wfr twlo 2 inf
EPR
att
Rolls: 26@1 10@2 6@3 3@4; Total Hits: 1526@1: (6, 1, 5, 5, 4, 5, 4, 6, 6, 4, 2, 3, 3, 3, 6, 3, 6, 4, 3, 4, 2, 6, 1, 2, 1, 4)10@2: (4, 6, 1, 1, 6, 1, 2, 4, 6, 5)6@3: (3, 3, 5, 2, 1, 1)3@4: (4, 3, 4)
def
Rolls: 20@2 7@3 2@4; Total Hits: 1520@2: (4, 6, 3, 1, 2, 6, 2, 2, 1, 3, 3, 4, 1, 3, 5, 2, 2, 6, 3, 6)7@3: (5, 2, 2, 1, 1, 4, 2)2@4: (1, 1)
here goes nothing
ok something is wrong here, don’t you think?
att
Rolls: 11@1 10@2 6@3 3@4; Total Hits: 811@1: (2, 3, 5, 3, 4, 2, 2, 6, 3, 4, 3)10@2: (5, 6, 5, 3, 6, 3, 3, 1, 4, 3)6@3: (3, 5, 2, 3, 4, 2)3@4: (3, 4, 4)
def
Rolls: 5@2 7@3 2@4; Total Hits: 95@2: (1, 6, 6, 5, 2)7@3: (3, 1, 4, 3, 3, 2, 5)2@4: (2, 1)