@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsCereal vs Booger-10
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auch. no dice luck for you at the moment :-o
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and im sorry but there is 2 fighters in z42 for defence on the carrier.
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nice roll.
I am will take 2 subs and 1 dd
I am assuming 2 damge to carrier and you can land in Jav if you win sea battle otherwise everything is dead anyways.att
Rolls: 1@2 4@3; Total Hits: 31@2: (6)4@3: (1, 2, 1, 5)
def
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (1, 3) -
no love from the dice.
1 dd & 2 cc lost
2 cc & 1 fgt lostThis is a blood bath for the Japs.
att
Rolls: 2@3; Total Hits: 12@3: (3, 5)
def
Rolls: 1@4; Total Hits: 01@4: (6) -
z42 will make a nice coral reef some day.
cwlo 2 subs, 2 dd, 2 cruznow for Jav
att
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 1)2@3: (4, 6)
def
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
its okay for now, but the fighter should have had its shoot in the start, as i could have prevented another unit shooting for 2 rounds more ;)
But guess the 2@4’s in the end was for the missing fighter in round 1?
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Sorry that was Java battle.
Nvm but there is still a fighter that didn’t get to defend in frist round of z42 battle. -
jav twol
That was a costly piece of land right there
z38
att
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)
def
Rolls: 1@4; Total Hits: 11@4: (1)sorry for missing that fighter I would be glad to reroll that battle if you like :roll:
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z 38 cwlo 1 fgt land planes in sum
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heh no worries ;) as i said, its no biggy right now, and this game is really just playing out different things and trying different things ;)
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the extra fighter def
Rolls: 1@4; Total Hits: 11@4: (3) -
figures, I will land one of the fighters from Jav battle on plane now.
tsi
att
Rolls: 3@2 1@3; Total Hits: 13@2: (3, 3, 6)1@3: (2)
def
Rolls: 1@2; Total Hits: 01@2: (6) -
tsi twol
ok Man
aa guns fire
Rolls: 9@1; Total Hits: 29@1: (3, 6, 1, 1, 4, 3, 2, 2, 4)
should be 1.5 hits lets see -
well i think the russian inf is going to get kicked now :|
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kills fgt and tac
att
:10@1 5@3 3@4:
def
Rolls: 15@2; Total Hits: 515@2: (3, 4, 3, 2, 6, 1, 2, 6, 1, 5, 2, 3, 6, 5, 3) -
att
Rolls: 10@1 5@3 4@4; Total Hits: 210@1: (4, 5, 2, 3, 2, 6, 1, 3, 3, 3)5@3: (5, 4, 4, 5, 6)4@4: (6, 6, 6, 4) -
UF? wtf did you get really lucky with love today or something mate? thats just not right.
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ok I am ready to give up you hit 50% with 2’s and I get 2 :|
continue
att
Rolls: 5@2 5@3 4@4; Total Hits: 55@2: (2, 6, 3, 1, 2)5@3: (3, 5, 4, 5, 6)4@4: (1, 5, 5, 5)
def
Rolls: 13@2; Total Hits: 313@2: (1, 3, 1, 5, 6, 3, 4, 6, 6, 3, 4, 4, 1) -
continue I shouldn’t win this battle
att
Rolls: 2@1 5@3 4@4; Total Hits: 52@1: (2, 6)5@3: (6, 2, 2, 2, 4)4@4: (5, 6, 3, 2)
def
Rolls: 8@2; Total Hits: 28@2: (1, 3, 4, 6, 2, 4, 4, 4) -
continue
att
Rolls: 5@3 4@4; Total Hits: 45@3: (6, 5, 6, 4, 2)4@4: (5, 4, 2, 3)
def
Rolls: 3@2; Total Hits: 23@2: (2, 1, 3)





