Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsCereal vs Booger-10
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Pol twol 1 inf
Battle for Romania:
att:
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 44@1: (1, 5, 4, 4)4@2: (5, 1, 1, 3)1@3: (6)1@4: (4)def:
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1) -
Rom twlo 2 inf
Non Combat Moves:
3 inf from Vol to Cau
3 arty from Sukr to Nukr
3 inf from Nov to Bal
all planes land in Epl
2 tanks from Sukr to Eplplacement:
2 tanks, 1 inf in Vol
3 inf in Nov
3 arty in Sukr
4 inf, 1 arty in RusRussia Collects:
58 IPCMap and on to Japan.
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sorry for the mix up the board is right I made the change and thought I saved the written changes before I sent it but I sent you the wrong written moves, sorry.
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np, so its all good, as long as the map is in order nothing to worry about :)
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J5 = 62
Purchase
5 tnks = 30 = 32
1 trans = 7 = 25
1 mech = 4 = 21
1 cc = 12 = 9
1 dd = 8 = 1
SAVE 1CM
Kan (twol)
1 inf suiTsi (1 inf)
Inf, 2 art, 1 tnkMan (15 inf)
8 inf, 4 fgt, 2 tac from Jeh
1 Strat from Yun
2 trans from z19 with 2 tnks from Ksu to z6 pick up 2 in from Jap to z19 unload in man
2 tac from z35Z38 (bb)
2 fts & tac from yunZ42 (2CC, 2 fght, Car, tt)
2 cc, 2 dd, 2 ss (car no value)
2 tac from z35 land in bor after battleJav (inf, art)
1 trans with 1 inf, 1 art
2 fgts from z36 land on carrier after battleZ44 (dd)
1 fgt from car land in celZ21 (dd)
2 fgts from celNot sure how this will all work out but let ir roll.
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z21
att
Rolls: 2@3; Total Hits: 12@3: (5, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
cwol 1 fgt (not starting good)
z44
att
Rolls: 1@3; Total Hits: 01@3: (4)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
z44 #2
att
Rolls: 1@3; Total Hits: 11@3: (1)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
z44 cwol
z42
att subs first
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Notta…
att
Rolls: 2@2 4@3; Total Hits: 22@2: (1, 6)4@3: (1, 4, 5, 5)
def
:aaa 1@2 2@3 1@4 -
def :?
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (2, 5)1@4: (4) -
auch. no dice luck for you at the moment :-o
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and im sorry but there is 2 fighters in z42 for defence on the carrier.
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nice roll.
I am will take 2 subs and 1 dd
I am assuming 2 damge to carrier and you can land in Jav if you win sea battle otherwise everything is dead anyways.att
Rolls: 1@2 4@3; Total Hits: 31@2: (6)4@3: (1, 2, 1, 5)
def
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 2)2@4: (1, 3) -
no love from the dice.
1 dd & 2 cc lost
2 cc & 1 fgt lostThis is a blood bath for the Japs.
att
Rolls: 2@3; Total Hits: 12@3: (3, 5)
def
Rolls: 1@4; Total Hits: 01@4: (6) -
z42 will make a nice coral reef some day.
cwlo 2 subs, 2 dd, 2 cruznow for Jav
att
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 1)2@3: (4, 6)
def
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
its okay for now, but the fighter should have had its shoot in the start, as i could have prevented another unit shooting for 2 rounds more ;)
But guess the 2@4’s in the end was for the missing fighter in round 1?
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Sorry that was Java battle.
Nvm but there is still a fighter that didn’t get to defend in frist round of z42 battle. -
jav twol
That was a costly piece of land right there
z38
att
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)
def
Rolls: 1@4; Total Hits: 11@4: (1)sorry for missing that fighter I would be glad to reroll that battle if you like :roll:
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z 38 cwlo 1 fgt land planes in sum





