@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Cereal vs Booger-10
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z104 cwol
z109
att
Rolls: 2@3; Total Hits: 12@3: (1, 4)
def - I assume the sub submerges
Rolls: 1@2; Total Hits: 11@2: (1) -
sub remains dd and trans destroyed
attacker tac bomber lostUK SBR
aa gun
Rolls: 1@1; Total Hits: 11@1: (1)Bombing if aa gun misses
Rolls: 1@6; Total Hits: 11@6: (5) -
Bomber dies……
z115
att
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (1, 5)
def - assume sub submerges
Rolls: 1@4; Total Hits: 01@4: (6) -
z115 #2
att
Rolls: 1@3 2@4; Total Hits: 31@3: (3)2@4: (1, 3)
def
Rolls: 1@4; Total Hits: 11@4: (3) -
where was that last round?
z115 sub remains, bb and tt dies
attacker fighter diesRom
att
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 2, 4)1@3: (3)
def
Rolls: 1@3; Total Hits: 01@3: (4) -
rom twol
NCM
All planes in atlantic land on carrier or Gib
Strat & tac from z115 to Ger
Tac from rom to ger
Aa gun from wfr to fra
6 inf from wfr to fra
3 trans from z98 to z97 pick up 3 tnks 3 inf from yogo to z99 unload in syr
2 tnks 4 inf from hun to Yogo
1 inf from ger to hun
5 inf from pol to hun
2 mech from ger to hun
3 art from ger to hun
2 mech from wgr to hun
7 inf from fin to NorI made a mistake with Italy I wanted to drop the 1 inf in Nita and move the other inf from sita to nita is that ok?
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thats fine with me
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Placement? and map :)
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NCM
All planes in atlantic land on carrier or Gib
Strat & tac from z115 to Ger
Tac from rom to ger
Aa gun from wfr to fra
6 inf from wfr to fra
3 trans from z98 to z97 pick up 3 tnks 3 inf from yogo to z99 unload in syr
2 tnks 4 inf from hun to Yogo
1 inf from ger to hun
5 inf from pol to hun
3 art from ger to hun
2 tnks from hun to ger
Aa gun from ger to hun
7 inf from fin to NorI made a mistake with Italy I wanted to drop the 1 inf in Nita and move the other inf from sita to nita is that ok?
Placement
1 fgt in ger
3 tnks in ger
10 inf in hunGermany collects 56
IPC = 46 -2
NO = 12Sorry for delay internet problems.
Map, russias turn
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shouldn’t there be 2 tanks and 4 inf in Yugo?
But with the non combat moves i get 2 tanks and 4 inf from Hun to Yugo?
And its -4 IPC as the Russian sub in z125 and the British sub in z105 :) -
Well im going to play it as you moved the 2 tanks from hun to Ger as it is on the map.
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Russia:
IPC: 52 IPCBuys:
2 tanks = 40
8 inf = 16
4 Arty = 0Combat Movs:
Pol (1 inf)
4 inf from Bal
1 fighter from BelRom (3 inf)
6 inf, 2 arty from bes
1 fighter 1 tac from BelFin
9 inf, 5 arty from Kar twol (walkin)Battle for Poland:
att:
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 3, 4)1@3: (2)def:
Rolls: 1@2; Total Hits: 11@2: (2) -
Pol twol 1 inf
Battle for Romania:
att:
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 44@1: (1, 5, 4, 4)4@2: (5, 1, 1, 3)1@3: (6)1@4: (4)def:
Rolls: 3@2; Total Hits: 23@2: (6, 1, 1) -
Rom twlo 2 inf
Non Combat Moves:
3 inf from Vol to Cau
3 arty from Sukr to Nukr
3 inf from Nov to Bal
all planes land in Epl
2 tanks from Sukr to Eplplacement:
2 tanks, 1 inf in Vol
3 inf in Nov
3 arty in Sukr
4 inf, 1 arty in RusRussia Collects:
58 IPCMap and on to Japan.
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sorry for the mix up the board is right I made the change and thought I saved the written changes before I sent it but I sent you the wrong written moves, sorry.
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np, so its all good, as long as the map is in order nothing to worry about :)
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J5 = 62
Purchase
5 tnks = 30 = 32
1 trans = 7 = 25
1 mech = 4 = 21
1 cc = 12 = 9
1 dd = 8 = 1
SAVE 1CM
Kan (twol)
1 inf suiTsi (1 inf)
Inf, 2 art, 1 tnkMan (15 inf)
8 inf, 4 fgt, 2 tac from Jeh
1 Strat from Yun
2 trans from z19 with 2 tnks from Ksu to z6 pick up 2 in from Jap to z19 unload in man
2 tac from z35Z38 (bb)
2 fts & tac from yunZ42 (2CC, 2 fght, Car, tt)
2 cc, 2 dd, 2 ss (car no value)
2 tac from z35 land in bor after battleJav (inf, art)
1 trans with 1 inf, 1 art
2 fgts from z36 land on carrier after battleZ44 (dd)
1 fgt from car land in celZ21 (dd)
2 fgts from celNot sure how this will all work out but let ir roll.
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z21
att
Rolls: 2@3; Total Hits: 12@3: (5, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
cwol 1 fgt (not starting good)
z44
att
Rolls: 1@3; Total Hits: 01@3: (4)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
z44 #2
att
Rolls: 1@3; Total Hits: 11@3: (1)
def
Rolls: 1@2; Total Hits: 01@2: (5)





