Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCereal vs Booger-10
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Round 2 Java
att:
Rolls: 2@2; Total Hits: 22@2: (2, 1)def:
Rolls: 1@2; Total Hits: 01@2: (4) -
Java twol
Non Combat movement:
1 inf from Nsw to SauPlacement:
1 Trans
1 Destroyer
1 Sub in z62Collects:
14 + 10 NO
total 24 IPCMap and its now Italy, do germany after Italy as the only move france is doing is moving the Destroyer from z81 to z80. If Italy of Germany attacks it just roll and remove it from z80 where it is placed.
So Italy then Germany.
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Hey do you want to let me know what France does on their turn so I can do Italy and Germany tonight?
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i have already done France’s moves.
Noncombat Move:
1 destroyer from z81 to z80 down in the Med thats all. :)
And if you decide that you would like to kill it with italy before it moves, just remove it :)but the move is already made on the map.
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IT 4 (30)
Purchase
1 trans = 7 = 21
Cc = 12 = 9
Dd = 8 = 1
SAVE1CM
Z81 (dd)
Fgt & tac from egyAlg (walk in)
1inf from tunz81
att
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
z81 #2
att
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
z81 cwlo fighter
NCM
Z94 trans with 1 inf from tun to z97 unload in sita
1 in from sfr to nita
Cc from z94 to z91
Car, fgt, 2 subs from z95 to z91
2 trans from z96 with art from Lib and tnk from tob to z81 unload in Sud
Inf from egy to sud
Tac from z81 to sudPlace units
Dd & cc to z93
Trans to z97IT collects 36
IPCS 20
NO 5+5+5
Saved 1map, germany goes
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Can I blitz from a axis neutral to another neutral or into a enemy territory?
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i actually dont know. i think it has to be enemy, but im not sure though?
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G5 (58)
Purchase
10 inf = 30 = 28
1 fgt = 10 = 18
3 tnks = 18 = 0CM
S86 (tt)
Z91 fgt (cwol)Z103 (dd)
1 tac from z91
1 fgt from gibZ104 (dd)
2 fgt from gibZ109 (dd, ss, 4 tt)
2 tac from wfrUK – SBR
1 STRAT from Fra – no scramble AB disabledZ115 (bb, ss, tt)
1 fgt, 1 tac from pol
1strat from fraRom (1 tnk)
3 inf & tac from hunIrq (axis neutral)
Syr 1 inf 1 tnk
Trj 1 inf 1 tnk
Egy 1 tnk -
z103
att
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)
def
Rolls: 1@2; Total Hits: 01@2: (4)z104
att
Rolls: 2@3; Total Hits: 02@3: (5, 6)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
z103 cwol
z104 #2
att
Rolls: 2@3; Total Hits: 22@3: (1, 1)
def
Rolls: 1@2; Total Hits: 01@2: (6) -
z104 cwol
z109
att
Rolls: 2@3; Total Hits: 12@3: (1, 4)
def - I assume the sub submerges
Rolls: 1@2; Total Hits: 11@2: (1) -
sub remains dd and trans destroyed
attacker tac bomber lostUK SBR
aa gun
Rolls: 1@1; Total Hits: 11@1: (1)Bombing if aa gun misses
Rolls: 1@6; Total Hits: 11@6: (5) -
Bomber dies……
z115
att
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (1, 5)
def - assume sub submerges
Rolls: 1@4; Total Hits: 01@4: (6) -
z115 #2
att
Rolls: 1@3 2@4; Total Hits: 31@3: (3)2@4: (1, 3)
def
Rolls: 1@4; Total Hits: 11@4: (3) -
where was that last round?
z115 sub remains, bb and tt dies
attacker fighter diesRom
att
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 2, 4)1@3: (3)
def
Rolls: 1@3; Total Hits: 01@3: (4) -
rom twol
NCM
All planes in atlantic land on carrier or Gib
Strat & tac from z115 to Ger
Tac from rom to ger
Aa gun from wfr to fra
6 inf from wfr to fra
3 trans from z98 to z97 pick up 3 tnks 3 inf from yogo to z99 unload in syr
2 tnks 4 inf from hun to Yogo
1 inf from ger to hun
5 inf from pol to hun
2 mech from ger to hun
3 art from ger to hun
2 mech from wgr to hun
7 inf from fin to NorI made a mistake with Italy I wanted to drop the 1 inf in Nita and move the other inf from sita to nita is that ok?
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thats fine with me
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Placement? and map :)





