Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsCereal vs Booger-10
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I posted this on the forum. I understand the move, kicking myself for not moving the planes from holand back to Wgr. I can see how it could be legal but I just wanted to get more than one answer on the build and move. I will continue with Italy and see how this works out.
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Italy (19)
Purchase
1 trans = 7
Fght = 10
SAVE2CM
Z93 (1 dd, 2cc)
Cc and sub from z97
2 fgt and 1 tac from sitaEgy (3 inf, fght)
2 trans from z97 with 3 inf from sita and tnk from Greece
2 inf 1 art from sudz93
att
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (1)3@3: (5, 1, 2)1@4: (4)
def
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (1, 4) -
z93 cleared wlo dd & fgt
egypt
att
Rolls: 4@1 2@2 1@3; Total Hits: 14@1: (5, 6, 1, 4)2@2: (5, 5)1@3: (5)
def
Rolls: 3@1 1@4; Total Hits: 13@1: (3, 3, 2)1@4: (4) -
Egypt 2
att
Rolls: 3@1 2@2 1@3; Total Hits: 33@1: (3, 1, 1)2@2: (3, 4)1@3: (3)
def
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 2)1@4: (5) -
Egypt twlo 1 inf
sorry z93 should state twlo 1 sub 1 fgt (not dd)
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NCM
1 inf from Eth to Sud
Fgt and tac from z93 to sita
2 art from sfr to nitaPlace Units
Tran in z97
Fgt to sitaItaly = 29 (IPC = 17 NO = 5+5 Saved 2)
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Use this map I grabbed the wrong one when I did italy I used UK map by mistake, I am sure the killing of those 9 trans had nothing to do with the mix up. Learning experience I guess if the move and placement stands. Please check to make sure everything is correct.
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I actually feel a bit bad for doing that move, and i have no problem for the future game to let that move slip and build extra inf. for the carrier in London instead, just to get the game a bit more winnable for you?
This is also a learning trip for me, and i never though about that tactic before i sitting starring at the map trying to figure out how to hit does undefended transports. ? Let me know, i am more than willing to change the buy and grant you the 9 transports back, as it is a honest mistake, and i want to play the game through with at least some enjoyment for both of us.
Ill do france now, and you can always just write, ill add, 5 more inf to London and remove the Carrier? and ajust London IPC accordingly?
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France:
1 Inf from Fca to Fea
2 inf from Tun to Lib
1 Inf from Alg to TunCollects nothing, and its Germany’s turn.
Here is map, and edit it, if you want to, so you have the 9 transports and i have 5 more inf in London, no carrier and 4 planes, instead of the Carrier and plane in z.110
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Hey if it is a legal move I am glad it happened it shows me something new. I was stupid leaving those transports by themselves. I even thought about the move you just did but my understanding of the rule was that you can build navy in occupied sea zone but I thought the planes had to make it back to a allied territory or back to the territory that produced the carrier in order to land and be placed on the carrier during the placement phase. It just seems wierd that a plane attacks and in order to land safely it is waiting for a carrier to be built, maybe I am thinking of real life and this is just a board game.
We should save both games and continue playing this one to see how it plays out and then maybe go back to you not making that move and seeing how things might change, that would be interesting.
I have to think about my German move this will be difficult to overcome.
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That fine, lets save the game just before the UK turn 2, and see how the current one plays out, and restart if we feel like it :)
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G3 = 56 (The Return from Ruins)
Purchase
1 Tech Roll = 5 = 51
1 Maj Ind = 30 = 21
1 bomb = 12 = 9
3 inf = 0Tech Roll
Rolls: 1@6; Total Hits: 11@6: (2) -
CM
Gib & Mor
Navy (accept subs) from z110 to z92
Trans from z110 with 3 inf Hol and 3 Tnks Wfr
2 trans with 2 tnks 2 inf land in Mor (twol)
1 trans with 1 tank 1 inf land in GibZ110 (ac & fght)
2 subs in zone
1 sub from z119
1 fgt & 3 tac from Hol
1 fgt from carrier and will land in z92 when doneStrat Bomb UK
Bomb from Wgr
3 fgt & 1 tac from
1 tac from car will land in z92 on carrierNeed scramble / intercept orders from UK
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All 4 Fighters in UK will intercept.
i am not sure the France fighter can intercept? but if it can not, then its only 3 fighters on intercept duty.i will try to get answer asap.
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And i might be wrong, but i can seem to get the Car Tac to get enough movement to land in z92, as Spain is neutral and therefore impassible both by groundand airforces?
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You are right about the carrier tac but I have enough planes that are attacking the car in z110 that can land on the carrier I can repost if needed.
Quick question on Bombing, I am bringing 2 tacs to bomb UK they can either bomb the Ind or NB/AB correct? Do the Tac bomb get to fight the interceptors as well? This is actually the first time I bombed in global. I am trying anything right now to see how the mechanics work.
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ah yes, no prob, just carry along and in the end there will be 1 figh and 1 tac on the carrier. :)
i will copy paste the Strat bombing rules from alpha 2 here, this is the first time i am intercepting and getting bombed in Alpha 2 ;)
So lets get i right.8. Strategic Bombing Raids procedure:
• Escorts fire @1, and interceptor casualties are immediately removed.
• Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
• Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
• The target fires its AA defenses at the attacking aircraft - @1
• Surviving bombers attack their target, looking for the highest number possible.When bombing, each Strategic bomber rolls one die and 2 is added to each die result, giving the total number of hits the target will receive. Gray chips are placed under the target for each hit received.
Tactical bombers
Tactical Bombers can also conduct bombing raids. They are limited to attacking only naval bases and airbases, however. Other wise they follow the exact procedure as strategic bombers presented above. When bombing they roll one die. The number rolled is the number of hits the target receives. Do not add to the dice roll when bombing with tactical bombers. -
So it would seem that Tacs attack interceptors on @1 and can only bomb Airfields and Naval Bases.
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You are correct I just reread the alpha 2 rules prior to your post.
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I am going to assume that you can only scramble your planes?
so 3 fgtrs fire
Rolls: 3@1; Total Hits: 23@1: (1, 3, 1)





