That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
Italy 1
Build: 2 inf 1 art
CM: None
NCM:
2 inf 1 arm Blk to Bul
1 arm 1 fig Ita to Bul
1 inf 1 art Ita to Bul via tp
Ita fleet SZ14 to SZ16
Place Units: 2 inf 1 art Ita
Collect Income: 9 + 0 NO + 0 saved = 9 IPC’s
US1
Build 1BB 1CV 1arm save 1
Combat
Chi ()
1inf Hup
SZ13 (1TP)
1bmb Eus
Chi twol
SZ13cwol
NCM
1bmb SZ13 to Lib
1fig SZ44 to SZ20
1CV SZ44 to SZ20
1DD SZ44 to SZ20
1bmb Wus to Gbr
1fig Haw to SZ20
1fig Wus to SZ10
1fig Eus to SZ10
1inf Cus to Wus
Place 1inf Nin, 1inf Sik, 1BB 1CV SZ10, 1arm Wus
Collect 38+10+1=49
Germany 2
Build: 1 bb, 1 tp, 6 inf
CM:
Fin:
1 inf 1 fig Nor
2 inf Nor via tp
1 ca 1 bb bombard
SZ12:
1 fig Alg
SZ12 cwol
Fin:
A:
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (1, 6, 1)2@3: (6, 2)1@4: (5)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
Fin twlo 1 inf
NCM:
1 fig Fin to Ger
1 fig SZ12 to Ger
1 arm Fra to Pol
1 inf 1 art 5 arm Epl to Pol
1 inf Ger to Pol
1 ss SZ6 to SZ5
1 AA gun Fra to Ger
1 inf Alg taunts British on Gib
Place Units: 1 bb 1 tp SZ5, 6 inf Ger
Collect Income: 32 + 5 NO + 0 saved = 37 IPC’s
One edit to NCM’s, all figs will end in Fra. Updated map is attached
Russia 2
Build 7inf 3arm
Combat
Man()
1inf Bry
Epl (1inf)
1inf Bel
1inf Euk
1fig Kar
Epl
A: 2inf 1fig
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)
A: 2inf 1fig
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (6)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
a bit too much vodka last night…
A: 1inf 1fig
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
A: 1inf 1fig
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3)
Man twol
Epl twol
NCM
1fig Epl to Kar
2inf Bst to Kar
1art Bst to Kar
1arm Mos to Kar
5inf Cau to Ukr
1art Cau to Ukr
6inf Bry to Stc
Place 2inf Kar, 2inf 2arm Cau, 3inf 1arm Mos
Collect 30+5+0=35
Japan 2
Build: 1 ic, 3 inf, 3 arm, save 1
CM:
Bur:
1 inf Sum 1 inf Bor via tp
Man:
2 inf 1 arm Jpn via tp
1 fig SZ61
Kia:
1 inf 1 arm Jpn via tp
1 fig Fic
1 SZ61
SZ48:
1 bb SZ50
2 fig SZ37
Fuk:
1 inf 1 art Kwa
Hup:
1 inf Sui
Nin:
1 inf Sui
2 fig SZ61
Sik:
2 inf Yun
2 fig Fic
Bur, Fuk, Hup twol (walk-in)
Dice:
Man:
A:
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 3)2@3: (3, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Man twol
Kia:
A:
Rolls: 1@1 3@3; Total Hits: 01@1: (5)3@3: (6, 4, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Really… Japan loses 1 inf
Rd 2:
A:
Rolls: 3@3; Total Hits: 23@3: (5, 2, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Kia twlo 1 inf
SZ48:
A:
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 5)1@4: (6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Japan takes damage to their bb
Rd 2:
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
What a lucky dd, SZ48 cwlo 1 fig
Nin:
A:
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (3, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Nin twol
Sik:
A:
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 6)2@2: (4, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
I’m having a lot of whiffs when I shouldn’t…
Rd 2:
A:
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 4)2@3: (5, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Yet again
Rd 3:
A:
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 4)2@3: (2, 2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)