Allies,
battleship in sz10
fighter in western united states
tank in rostov
artillery in moscow
989c3986-892d-4a93-a92d-3f2c4536e2fc-dawg-40-v-mike-g40-start-round-5-start Bid placement.tsvg
That leaves me with 1 tank, 1 fht, 1 tac vs 2 tanks, 1 fht
I’ll continue
Paris 3
att
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (4)
def
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 6)1@4: (4)
I’ll keep a tank
Paris 4
Rolls: 5@3; Total Hits: 45@3: (3, 2, 4, 3, 3)
def
Rolls: 5@4; Total Hits: 35@4: (6, 3, 3, 6, 4)
… pulled that out of my a$$ …
I’ll change some NCMs
11 inf, 2 art stay in Ger
1 inf stay in Sgr
Collect
$70
Please make sure I didn’t do anything wrong.
I think you have 1 plane that shouldn’t be there…You lost 3 planes on G1 (1 in sz110 and 2 in France) So you can’t have 9 planes alive. I think you have to remove a fgt from Wger.
R1
Buy:
2inf (6)
2art (8 )
2tnk (12)
1tac (11)
NCM:
3inf Vyb>Kar
3inf, 1art Nov>Kar
1fgt, 1tac Russia>Nov
1inf Bel>Nov
1inf Arch>Nov
3inf Bal>Nov
2inf Epl>Bal
2inf Bes>Epl
1inf, 1art Nukr>Epl
3inf Sukr>Bes
1inf, 1art, 1AA Rus>Bry
1mech, 1tnk Vol>Bry
1mech, 1tnk Rus>Bel
2inf Cau>Ros
6inf Bury>Yak
6inf, 1AA Sak>Bury
6inf Amu>Bury
1SS sz127>sz125
Place Units:
1tac, 2tnk-Nov
1inf, 2art-Sukr
1inf-Russia
Collect $37
I’ll go and put up a map one of you correct the aircraft problem after on the map I post
Japan 1
Buy
2tt 1mec 1 dd = 26 Ipc
Declare war USSR
CBM
Inf Kor - amu
tt z6 arm inf Jap -z5 Sib
all Jeh - Cha
mec man - Cha
all sha - anh
2 inf art ksu - anh
3 inf Kwa - Yun
ftr tac ksu - yun
2 bmr jap yun
3 inf art ksi Hun
2ftr 2 tac man hun
ftr for hun
Yun
ATK
Rolls: 3@1 2@4 1@3; Total Hits: 23@1: (4, 3, 5)2@4: (3, 2)1@3: (6)
Def
Rolls: 3@2; Total Hits: 13@2: (6, 5, 2)
Yun
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (2, 2)1@3: (3)2@4: (4, 4)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Hun
ATK
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 22@1: (4, 4)2@2: (1, 4)3@3: (4, 5, 6)2@4: (1, 5)
Def
Rolls: 2@2; Total Hits: 02@2: (4, 5)
NCM
tt z19 inf ksu inf oki - z36 Kwa
all man - jeh
3 inf kor - man
air yun kwa
air hun kwa
ftr oki - ksu
ftr kor ksu
air jap ksu
tt cr z 20 z 6 inf art kor
fleet z19 z 6
fleet z33 z 6
Place
2tt dd z6
mec Jap
Collect
42 Ipc
Yun Rd2 : you only rolled 3@2 instead of 4@2 for defense.
I’m rolling the missing inf now:
Rolls: 1@2; Total Hits: 01@2: (3)
Ok, it doesn’t change anything.
US 1
Buy:
2AC (32)
1dd (8 )
2ss (12)
NCM
1ss, 1dd sz35 » sz48
2fgt Haw » Wus
fleet sz26 » sz10
1fgt Phi » Gua
1fgt Wus » Eus
1mec Wus » Cus
1bmb Cus » Wus
Place units:
1AC, 1dd, 1ss sz10
1AC, 1ss sz101
Collect : 52 IPC
Map
China 1
Buy: 4inf (12)
CM
Yun (2inf)
4inf, 1fgt Sze
Yun
Rolls: 4@1 1@3; Total Hits: 34@1: (2, 1, 1, 2)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Yun twol
NCM
2inf Kwe » Sze
1inf She » Sze
1fgt Yun Sze
2inf Sui » She
Place units: 4inf Sze
Collect : 15 IPC
UK 1
Buy:
UK = 9inf (27) save 1
Ind= 5inf (15) save 2
CM
sz110 (2ss)
1CA sz91
1dd sz109
1fgt Gib
1fgt Sco
Eth (2inf, 1art)
1inf, 1tnk Alx» tr sz98 » sz76 » Eth
CA sz39 » sz76 » Bombard
1inf Sud
1mec Egy
sz97 (2tr, 1CA, 1BB) 1POSSIBLE FGT SCRAMBLE
1dd, 1CA, 1AC, 1tac sz98
1fgt Mal
NEED SCRAMBLING ORDERS FOR SZ 97
CM Map
No scramble.
sz110
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (6, 2, 2)
Rolls: 2@1; Total Hits: 02@1: (3, 2)
sz110 cwol
Eth
Bombard
Rolls: 1@3; Total Hits: 01@3: (4)
Attack
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 3, 6)1@3: (5)
Defense
Rolls: 3@2; Total Hits: 33@2: (1, 1, 2)
Very nice. Eth, after sz110, is the 2nd zone where i get unlucky the most often…
Retreat lol…
sz97
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (6)2@3: (3, 2)1@4: (1)
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
sz97 cwlo 1AC
NCM
2fgt sz110 » Uk
1fgt, 1tac sz97 » Mal
1inf Sco Uk
1inf, 1art Egy » Sud
1inf, 1art Alx » Egy
2inf Saf » Rho
1inf, 1tnk Que » tr sz106 » sz109 » Uk
1tr sz109 » sz106
1inf, 1art Ont » Que
1art Ind » tr sz39 » sz79 pick up 1inf Wind » sz 80 » Cpr Activate
1BB sz37 » sz39
1dd sz71 » sz58
6inf Ind » Bur
3inf Mal » Shn
1fgt Bur » Ind
Place units:
9inf Uk
5inf Ind
Collect:
36 IPC UK
19 IPC Ind