Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsThatonekid (Allies) v wheat (Axis) g40 a2
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SZ97 remaining combat
A 1 cru
Rolls: 1@3; Total Hits: 11@3: (3)D 1 dmged carrier
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ97 cleared no loss
SZ93
A 2 dest, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 3)1@3: (1)1@4: (5)D 1 dest 1 cru
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6) -
oh im sorry. can yopu adjust that on the map. im new to this whole abattlemap thing.
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SZ93 r2
A 2 dest, 1 fig, 1 tact
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 4)1@3: (1)1@4: (6)D 1 cru
Rolls: 1@3; Total Hits: 11@3: (2) -
SZ93 cleared, 1 dest lost
Np, I usually rely on the InfoView window sums to get the IPCs. So long as the flags are placed on conquered territory, it tells the Collect value accurately.
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SFR
A 2 inf, 2 art, 1 tank
Rolls: 4@2 1@3; Total Hits: 34@2: (3, 2, 2, 5)1@3: (3)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
sfr taken no loss
TUN
A 1 inf, 1 mech, 1 art, 1 tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 2)1@3: (4)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
oh, whoops, tun only has one inf defending …
should I take the hit, reroll defense, reroll all, or take no loss since the first number rolled for defense was 3?
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idrc, you pick. you can either reroll defense or just take the hit
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I’ll reroll D, sorry for the error
Rolls: 1@2; Total Hits: 01@2: (6) -
Non-combat:
1 fig, 1 tact SZ93 >> sita
2 inf sita load trans SZ95 >> SZ97 unload alb
1 tank alb >> romCollect 18 IPC (+10 unspent, 28 IPC for I2)
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france combat:
inf and tank from norm to france
fig from eng>francefrance:
A:
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (1, 3)d:
Rolls: 1@2 3@3; Total Hits: 31@2: (2)3@3: (2, 1, 4) -
france not taken
germ>1 art 1 tank lost
all frecnh units lost
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shit i forgot the AA gun. heres its roll
Rolls: 1@1; Total Hits: 01@1: (6) -
ok france non combat:
alg dude>mor
des z72>z79
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do you wanna do round 2 right now? or later??
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I can do round 2 now, but still thinking about G2 buys and combat … lots of options.
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i dont mean to sound like a douche but can you kind of hurry up?? you can tell me to hurry when im beaing slow as well.
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Sorry for wait. Losing so bad in SZ112 g1 changed my strategy.
G2
(66/68)
3 tank
7 mech
4 inf
2 artBattleship SZ113 repaired
Combat:
NOR
1 cru, 1 bsh bombard nor
trans SZ115 >> SZ114 load 1 inf, 1 art pol >> SZ113 unload nor
1 inf fin >> nor
2 fig, 2 tact wgrGRE
3 inf bul
1 fig, 3 tact, 1 strat wgr





