Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsThatonekid (Allies) v wheat (Axis) g40 a2
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1 mech from egypt>eth
1inf, 1 art egypt>eth on trns. trn in z76 now.
1 inf sud>eth1 ac, 1 cruise, 1 tac, 1 des sz98>z97
1fig malta>z97
1 fig gib>z97
1 fig norm>z97cruise z91>106
des109>110
fig eng>110des111>112
cruise 112>remain at 112 to conduct combat
battle z111>112
trns z109>z112, carries 2 inf from england.(unload in norway, if naval battle success)1fig eng>nor
1fig scot>nor -
z 112
A
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (1)1@4: (3)D
Rolls: 1@1; Total Hits: 01@1: (4) -
so that subs dead.
now the norway battle
A
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 2)2@3: (1, 2)D
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
oh shit, i forgot. did you want to scramble into z 112???
if not, then i win norway, no losses. ill keep moving on, kkk?
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ok, z110. this one you cant scramble.
A
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2)D
Rolls: 1@1; Total Hits: 01@1: (5) -
kk, got your sub, no losses.
now z106
you have a sneak
Rolls: 1@1; Total Hits: 01@1: (6) -
ok, that missed so now my cruise
Rolls: 1@3; Total Hits: 01@3: (6) -
sub sneak
Rolls: 1@1; Total Hits: 11@1: (1)(if this hits next attack is invalid)me:
Rolls: 1@3; Total Hits: 01@3: (4) -
damn, that sub hit. oh well.
ok now taranto:
i need to know scrambling orders
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eth:
A:
Rolls: 1@1 4@2; Total Hits: 21@1: (4)4@2: (1, 2, 4, 5)D:
Rolls: 3@2; Total Hits: 33@2: (1, 2, 1) -
eth r2
A:
Rolls: 2@2; Total Hits: 22@2: (2, 2)D
Rolls: 1@2; Total Hits: 11@2: (2) -
ok, so i took eth, 3 inf 1 art lost
just need to know scrabling orders now
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No scramble SZ112.
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ok, so ill just use the old dice results: i take norway and clear z 112, no losses
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need to look at italy one sec
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Scramble all 3 fighters in SZ97
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ok
A:
Rolls: 1@2 4@3 1@4; Total Hits: 31@2: (4)4@3: (1, 3, 3, 6)1@4: (6)D:
Rolls: 1@3 4@4; Total Hits: 31@3: (6)4@4: (4, 5, 1, 1) -
what 3 things do you want dead???
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damaged bsh, 1 cru, 1 fig (german)
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A:
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (1)D:
Rolls: 3@4; Total Hits: 23@4: (2, 5, 3)





