Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsThatonekid (Allies) v wheat (Axis) g40 a2
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cau, bry, volo, smo taken no loss
Non-combat:
1 aa gun nukr >> bry
10 inf, 3 art nov >> arch
1 tact, 1 fig nukr >> nov
1 strat wgr >> nov
2 tact wgr >> nov
2 mech, 2 tank ger >> eplMobilize:
2 tank, 1 mech sukr
3 tact nov
1 strat wgrCollect 69 IPC
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70 total G6
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I didn’t place my mobilized units in sukr
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ok so USSR. idk if you can do this, but im gonna buy 2 AA guns, and 3 inf. 21/21
combat moves:
11 inf,2mech,1art,10tanks Kan>She
3inf Vad>Ros
2inf Vad>Cau -
Ros:
A:
Rolls: 3@1; Total Hits: 03@1: (3, 2, 6)D:
Rolls: 1@3; Total Hits: 01@3: (6) -
ros r2
A:
Rolls: 3@1; Total Hits: 13@1: (1, 5, 5)D:
Rolls: 1@3; Total Hits: 01@3: (5) -
ros taken noloss
Cau
A:
Rolls: 2@1; Total Hits: 02@1: (2, 3)D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Cau r2
A:
Rolls: 1@1; Total Hits: 01@1: (3)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
cau r3
a:
Rolls: 1@1; Total Hits: 01@1: (5)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
r4
a
Rolls: 1@1; Total Hits: 01@1: (4)d
Rolls: 1@2; Total Hits: 01@2: (6) -
r5
A:
Rolls: 1@1; Total Hits: 01@1: (3)D:
Rolls: 1@2; Total Hits: 01@2: (4) -
r6
A:
Rolls: 1@1; Total Hits: 11@1: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau taken(finally, horrible luck) 1 inf lost
She:
A:
Rolls: 12@1 2@2 10@3; Total Hits: 812@1: (5, 3, 2, 1, 4, 2, 5, 1, 3, 3, 5, 1)2@2: (6, 6)10@3: (6, 3, 6, 4, 4, 3, 1, 2, 5, 2)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
she taken, no loss.
noncoms coming
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six rounds in cau, lol
You’re allowed to have more than one in a single territory, but the unit description states that only a single aa gun may fire (even if they belong to two different powers).
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ok thanks, then i dont wanna do that. ill redo that so i buy 7 inf total
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It would be awesome for allies in particular if that were possible … defending pacific victory cities in particular would be a breeze.
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non coms
1 inf rus>Tam
planes in Yen>rus
mobalize 7 inf rus
collect 17 IPCs for next round.
map:
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J5
Buy (44/49)
2 dest
2 inf
2 art
2 transALA
2 inf jap load trans SZ6 >> SZ2 unload alaBCO
1 inf jap load trans SZ6 >> SZ1 unload bcoMID
1 empty trans SZ6 >> SZ17 load 1 inf iwo >> SZ25 unload midSZ76
1 fig SZ75 >> SZ76SZ19
3 strat jeh
1 dest SZ6TIM
1 tank, 1 mech blitz yak through yenKAN
1 inf suiKAZ
1 inf sikNOVO
1 inf tsiKEN
1 inf, 1 art on trans SZ75 >> SZ72 unload kenTANG
1 inf, 1 art on trans SZ75 >> SZ72 unload tangMAD
1 inf, 1 art on trans SZ75 >> SZ72 unload madETH
1 inf, 1 art on trans SZ75 >> SZ76 unload eth -
ala, bco, mid, yen (via blitz), tim, kan, novo, ken, tang, mad taken no loss
eth liberated
SZ76 cleared





