Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsThatonekid (Allies) v wheat (Axis) g40 a2
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cau, bry, volo, smo taken no loss
Non-combat:
1 aa gun nukr >> bry
10 inf, 3 art nov >> arch
1 tact, 1 fig nukr >> nov
1 strat wgr >> nov
2 tact wgr >> nov
2 mech, 2 tank ger >> eplMobilize:
2 tank, 1 mech sukr
3 tact nov
1 strat wgrCollect 69 IPC
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70 total G6
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I didn’t place my mobilized units in sukr
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ok so USSR. idk if you can do this, but im gonna buy 2 AA guns, and 3 inf. 21/21
combat moves:
11 inf,2mech,1art,10tanks Kan>She
3inf Vad>Ros
2inf Vad>Cau -
Ros:
A:
Rolls: 3@1; Total Hits: 03@1: (3, 2, 6)D:
Rolls: 1@3; Total Hits: 01@3: (6) -
ros r2
A:
Rolls: 3@1; Total Hits: 13@1: (1, 5, 5)D:
Rolls: 1@3; Total Hits: 01@3: (5) -
ros taken noloss
Cau
A:
Rolls: 2@1; Total Hits: 02@1: (2, 3)D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Cau r2
A:
Rolls: 1@1; Total Hits: 01@1: (3)D:
Rolls: 1@2; Total Hits: 01@2: (6) -
cau r3
a:
Rolls: 1@1; Total Hits: 01@1: (5)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
r4
a
Rolls: 1@1; Total Hits: 01@1: (4)d
Rolls: 1@2; Total Hits: 01@2: (6) -
r5
A:
Rolls: 1@1; Total Hits: 01@1: (3)D:
Rolls: 1@2; Total Hits: 01@2: (4) -
r6
A:
Rolls: 1@1; Total Hits: 11@1: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Cau taken(finally, horrible luck) 1 inf lost
She:
A:
Rolls: 12@1 2@2 10@3; Total Hits: 812@1: (5, 3, 2, 1, 4, 2, 5, 1, 3, 3, 5, 1)2@2: (6, 6)10@3: (6, 3, 6, 4, 4, 3, 1, 2, 5, 2)D:
Rolls: 1@2; Total Hits: 01@2: (5) -
she taken, no loss.
noncoms coming
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six rounds in cau, lol
You’re allowed to have more than one in a single territory, but the unit description states that only a single aa gun may fire (even if they belong to two different powers).
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ok thanks, then i dont wanna do that. ill redo that so i buy 7 inf total
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It would be awesome for allies in particular if that were possible … defending pacific victory cities in particular would be a breeze.
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non coms
1 inf rus>Tam
planes in Yen>rus
mobalize 7 inf rus
collect 17 IPCs for next round.
map:
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J5
Buy (44/49)
2 dest
2 inf
2 art
2 transALA
2 inf jap load trans SZ6 >> SZ2 unload alaBCO
1 inf jap load trans SZ6 >> SZ1 unload bcoMID
1 empty trans SZ6 >> SZ17 load 1 inf iwo >> SZ25 unload midSZ76
1 fig SZ75 >> SZ76SZ19
3 strat jeh
1 dest SZ6TIM
1 tank, 1 mech blitz yak through yenKAN
1 inf suiKAZ
1 inf sikNOVO
1 inf tsiKEN
1 inf, 1 art on trans SZ75 >> SZ72 unload kenTANG
1 inf, 1 art on trans SZ75 >> SZ72 unload tangMAD
1 inf, 1 art on trans SZ75 >> SZ72 unload madETH
1 inf, 1 art on trans SZ75 >> SZ76 unload eth -
ala, bco, mid, yen (via blitz), tim, kan, novo, ken, tang, mad taken no loss
eth liberated
SZ76 cleared





