11L - RD (axis) v LL (allies), 10 bid, NO, - tech


  • actually, you have all the right units, just they are not in the right places. you listed one less infantry going to TRJ, which should be in IND, and one more tank going from IND to PER.  And your bomber needs to land legally (wish it was just shot down so we didn’t have this issue  :lol:).

  • 10

    ha, well, your aa’s only shoot down at a 50% rate so I still have some bmbs left to harass you.  pls land it in nin sorry about that, thx for correcting that and the inf.


  • Here is the map we will proceed from.  This has the infantry from TRJ in IND and the correct number of tanks in PER and the bomber in NIN.

    FYI, I am going to have a VERY busy time with business coming up, so probably will be very little if any posting starting this weekend until around Sept 18th.

    Will try to get this move in today.

    Cheers

    11L_RD_v_LL_09eI.AAM


  • RD, You have the honor of being my toughest game right now.  I thought about this move today some but was not able to get to it.

    Should be able to move sometime tomorrow during the day.

  • 10

    yeah, allies in a bit of a pickle.

    by the way, let me know if you’re up for a game#2 as I’m still short one game for minimum 10 (not sure where u are)…thx!


  • America turn 9

    Purchase
    50 IPC

    2 transports
    2 infantry
    2 tanks
    2 fighters

    Combat Moves
    sbr FRA with bomber (ECA)
    sbr GER with 2 bombers (BEL)
    PHI (empty) v infantry (WAK)

    dice

    FRA AA gun
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    GER AA gun
    DiceRolls: 2@1; Total Hits: 12@1: (2, 1)


  • bomber down over GER

    FRA bombing
    DiceRolls: 1@6; Total Hits: 11@6: (6)

    GER bombing
    DiceRolls: 1@6; Total Hits: 11@6: (3)


  • desperation bombing run doesn’t come up with much luck - the 50/50 shot probably wasn’t worth it but times are very tough and desperation is called for  :|

    6 damage to FRA, total of 7
    3 damage to GER, total of 3

    PHI taken with infantry

    Noncombat Moves
    3 submarines from Z19 to Z12
    transport, destroyer, 2 ac from Z7 to Z13
    2 transports, ac from Z10 to Z12
    2 infantry, 2 tanks from EUS to Z12
    2 fighters from Z7 to Z12
    2 fighters from BEL to Z7
    bomber from GER, bomber from FRA to GBR
    4 destroyers from Z8 to Z12
    2 fighters from Z52 to ECA
    infantry from WCA, 2 tanks from WUS to ECA
    3 destroyers, submarine, ac from Z52 to Z56

    Mobilize
    2 infantry in EUS
    2 tanks in WUS
    2 fighters in Z56
    2 transports in Z10

    Income
    41 + 15 NO = 56

    11L_RD_v_LL_09fUSA.AAM


  • @RisingDragon:

    yeah, allies in a bit of a pickle.

    by the way, let me know if you’re up for a game#2 as I’m still short one game for minimum 10 (not sure where u are)…thx!

    I can start a second game after Sept 20th.  I can commit to finishing it before the end of October if you can as well - at that point it would probably be my only game and I would be able to post multiple turns a day.  I don’t want to have an unfinished game judged by a third party.

    Cheers.


  • I would enjoy another crack at you to see if it’s dice AND mistakes that are killing me, or just the dice…  :wink:

  • 10

    i’d be happy to oblige…but let’s see how it goes for me come 9/20 as i might still be in the tourny and starting up game 10 here soon, so ping me when you are free!

    G10
    10 repair 8 inf 2 rtl 5 arm 1 aa

    -fin mt
    kar 1 arm blitz twol
    -nwy mt
    kar 1 arm blitz twol
    -arc 1 inf 1 rtl
    kar 3 inf 2 ftr
    -bel  mt
    kar 1 inf twol
    -pol 1 inf
    ger 8 inf 1 rtl 10 arm
    bst 1 inf
    bul 1 rtl

    arc
    DiceRolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 2)2@3: (6, 3)
    d
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    pol
    a
    DiceRolls: 10@3; Total Hits: 610@3: (2, 3, 5, 1, 3, 5, 2, 5, 3, 4)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 10

    pol twlo 1 inf

    arc
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (2, 6)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 10

    arc twlo 1 inf

    ncm
    arc-kar 1 ftr
    arc-ger 1 ftr
    blk-bul 1 inf
    egy-lib 2 inf
    fra-ger 1 inf
    kar-bst 1 inf

    place
    fra 6 inf
    ger 1 aa 2 inf 2 rtl 5 arm

    48

    11L_RD_v_LL_10aG.AAM


  • RD, had a little time and was going to post a move, but my Abattlemap seems to be malfunctioning.  The toolbar with the pieces seems to have disappeared and I don’t know how to get it back.  I have restarted the computer and shut and opened the program with no effect.  Have you ever seen this issue, and if so, do you know how it could be brought back?

    Cheers

  • 10

    shoot i have had that happened to me before and someone showed me how to get it back.  I know reinstalling abattlemap worked but there was another slightly less cumbersome approach someone posted on the boards before.  Probably just redownload it…

  • 10

    Checking in


  • trying to get to this one, doing easier moves when I have a few moments.  I think Zhukov and you are the ones that are left…


  • you also moved an AA gun to POL which was not typed.  just documenting it.


  • Soviet turn 10

    Purchase
    22 IPC

    7 repair to CAU
    infantry
    2 submarines

    Combat Moves
    BUL (2 infantry) v 9 infantry, 9 artillery (EPL), tank (EUK)
    KAZ (infantry) v 3 infantry (CAU)
    URA (infantry) v infantry (RUS), infantry (NOV)

    dice


  • BUL
    A - 9 infantry, 9 artillery, tank
    DiceRolls: 18@2 1@3; Total Hits: 318@2: (4, 5, 2, 3, 1, 4, 5, 2, 6, 4, 4, 4, 5, 3, 4, 6, 5, 6)1@3: (6)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

Suggested Topics

  • 2
  • 42
  • 177
  • 153
  • 69
  • 177
  • 181
  • 138
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts