@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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BST round 3
A - 2 infantry, 3 artillery
Rolls: 5@2; Total Hits: 25@2: (3, 1, 1, 5, 5) -
round 3 Defense - bomber, infantry
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (6) -
BST taken with 2 infantry, 3 artillery
Noncombat Moves
infantry from BEL to RUS
tank from KAR to RUS
fighter from NOV to KAR
infantry, tank from PAN to Z18
2 ac, battleship from Z6 to Z12
bomber from Z7 to GBRMobilize
3 infantry in GBR
destroyer in Z7Income
19 -
yikes made a bad mistake there w g6, forgot those brit subs could just pass right through the italian cruisers…ar
I6
3 inf 3 arm 1 bmb-nwe 1 inf
fra 1 inf
z14 1 ftr
-kar sbr
ita 1 bmbnwe
a
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
d
Rolls: 1@2; Total Hits: 01@2: (5)kar
Rolls: 1@6; Total Hits: 11@6: (3) -
nwe cwol
kar-3 to -4
ncm
nwe-fra 1 ftr
kar-ger 1 bmb
z14, z16-z15 all
ita-egy 2 inf
blk-egy 2 inf
egy-lib 2 inf
blk-bul 1 inf
z22-z27 all
feq-egy 1 armplace
ita all32
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RD, you can only place 6 units on italy.
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From what I can tell in the rules, since you have a maximum production capacity with Italy of 6 this turn, 1 of the 7 units is placed held back and placed next turn. Let me know if that is correct and which unit you want that to be before I can start America.
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ah of course. 1 inf held back
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Italian infantry is placed in Reserve in Turkey
America turn 6
Purchase
46 IPC2 fighters
destroyer
3 submarinesCombat Moves
Z13 (3 submarines, 2 destroyers, transport, 2 ac, 4 fighters) v 2 submarines, 4 destroyers, 2 ac, 4 fighters (Z18), 3 fighters (RUS), fighter (EUS), 2 fighters, 2 bombers (ECA), 3 fighters (Z12)
BRA (empty) v 2 infantry (EUS)dice
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Z13
A - 2 ac, 2 submarines, 6 destroyers, 13 fighters, 2 bombers
Rolls: 2@1 2@2 6@2 13@3 2@4; Total Hits: 72@1: (5, 4)2@2: (5, 3)6@2: (3, 5, 4, 2, 5, 5)13@3: (5, 5, 2, 6, 5, 6, 4, 4, 6, 1, 2, 3, 4)2@4: (3, 3)
D - 3 submarines, 2 destroyers, 2 ac, 4 fighters
Rolls: 3@1 4@2 4@4; Total Hits: 33@1: (3, 4, 5)4@2: (5, 1, 5, 4)4@4: (5, 3, 6, 1) -
4 German fighters left for a second round. not good shooting by the Americans.
Americans lose 2 submarines, destroyer
Z13 round 2
A - 4 destroyers, 13 fighters, 2 bombers
Rolls: 4@2 13@3 2@4; Total Hits: 134@2: (6, 1, 3, 3)13@3: (3, 3, 2, 2, 2, 4, 6, 3, 3, 1, 3, 1, 1)2@4: (4, 5)
D - 4 fighters
Rolls: 4@4; Total Hits: 44@4: (3, 3, 4, 2) -
If that is not typical for what has happened all game, I do not know what is. Man oh man oh man. Enough to make a person sick.
I actually had that wrong, there were 5 destroyers left after round 1, so probably only 1 destroyer survives as the Germans did quite a bit better in that battle than they should have. Even when I win I lose! :|
Noncombat to follow, need to recover from yet ANOTHER beating. If I do well in that battle I could have had a fighting chance maybe? Who knows.
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nothing like 9 un-needed hits in the last round especially when every extra hit in the first round would have saved a fighter. Basically my last two US rounds of rolling have blown. I’m just glad you didn’t put everything into Z13 for that attack, that could have ended real ugly for me. I’m going to have to start taking some big chances now.
Z13 taken with 4 destroyers, 2 ac, 10 fighters, 2 bombers
Noncombat Moves
2 fighters from Z13 to Z18
ac from Z20 to Z56
2 bombers from Z13 to WCA
3 fighters from Z13 to Z12 British carriers
transport from Z18 to Z10
2 infantry from ECA to EUS
3 submarines from Z10 to Z12
2 infantry, AA from WCA to WUSMobilize
3 submarines, destroyer, 2 fighters in Z56Income
38 + 5 NO = 43 -
“Z13 taken with 4 destroyers, 2 ac, 10 fighters, 2 bombers”
This was written wrong.
Should have said “Z13 taken with 5 destroyers, 2 ac, 9 fighters, 2 bombers”.
The map and the noncombat moves are all correct, just the statement of losses was inaccurate.
Cheers
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hm, prob a touch worse for you but not horrible. G1 on the other hand…
G7
fra 1 repair, ger 4 repair, 13 inf 1 rtl-bst 2 inf 3 rtl
pol 4 inf 1 rtl
epl 6 inf 3 rtl 1 arm
-bel 1 inf
epl 1 inf
fra 1 bmb
-euk 1 inf
epl 1 inf 2 ftrbst
a
Rolls: 6@1 8@2 1@3; Total Hits: 16@1: (4, 6, 4, 2, 4, 2)8@2: (4, 3, 4, 6, 3, 4, 5, 5)1@3: (1)
d
Rolls: 5@2; Total Hits: 25@2: (6, 5, 2, 4, 1) -
um talk about a whiff
a
Rolls: 4@1 8@2 1@3; Total Hits: 04@1: (4, 6, 3, 5)8@2: (5, 4, 3, 3, 5, 5, 5, 4)1@3: (6)
d
Rolls: 4@2; Total Hits: 24@2: (6, 1, 1, 4) -
dude!
a
Rolls: 2@1 8@2 1@3; Total Hits: 32@1: (2, 1)8@2: (1, 6, 4, 4, 6, 5, 4, 1)1@3: (4)
d
Rolls: 4@2; Total Hits: 34@2: (2, 1, 1, 3) -
amazing
a
Rolls: 7@2 1@3; Total Hits: 47@2: (2, 5, 6, 2, 6, 6, 1)1@3: (2)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
ok, that was far worse than any other of your battles I must say. bst tw 2 inf 4 rtl 1 arm. fraction of a percent outcome
bel
a
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (2)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
bel twol
euk
a
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (3, 2)
d
Rolls: 1@2; Total Hits: 11@2: (1)





