@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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Britain turn 9
Purchase
17 IPCtransport
2 tanksCombat Moves
BUL (8 infantry, 2 artillery) v 2 tank (CAU), 2 tanks (BEL), 2 fighters, bomber (BEL), artillery (ALG), infantry (CAU)
POL (empty) v infantry (GBR)
FIN (empty) v infantry (GBR)
LIB (empty) v infantry (ALG)dice
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BUL
A - infantry, artillery, 4 tanks, 2 fighters, bomber
Rolls: 2@2 6@3 1@4; Total Hits: 52@2: (4, 6)6@3: (2, 1, 5, 6, 3, 2)1@4: (2)
D - 8 infantry, 2 artillery
Rolls: 10@2; Total Hits: 210@2: (4, 6, 6, 1, 3, 6, 5, 2, 6, 4) -
Brits lose infantry, artillery
Germans lose 5 infantry
BUL round 2
A - 4 tanks, 2 fighters, bomber
Rolls: 6@3 1@4; Total Hits: 46@3: (5, 1, 2, 6, 1, 6)1@4: (1)
D - 3 infantry, 2 artillery
Rolls: 5@2; Total Hits: 15@2: (6, 1, 3, 4, 3) -
Brits lose tank, Germans lose 3 infantry, artillery
Retreat to EPL with 2 tanks
Noncombat Moves
bomber from BUL to EPL
artillery, AA gun from CAU to EUK
2 destroyers, ac, battleship from Z7 to Z5
2 fighters from BUL to Z5
transport, ac, battleship from Z13 to Z7
infantry, tank from ALG to GBRMobilize
2 tanks in GBR
transport in Z7Income
21 -
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ouch, that hurt
I9
5 inf 3 arm-fin 1 inf
kar 1 inf 1 bmb
-rus sbr
kar 1 bmb
-lib 1 inf
egy 7 inf 1 arm
ita 1 ftr
blk 1 ftr
egy 1 ftr
-z16 1 trn
egy 1 ftr cwolrus
aa
Rolls: 1@1; Total Hits: 01@1: (6)
b
Rolls: 1@6; Total Hits: 11@6: (6)fin
a
Rolls: 1@1 1@4; Total Hits: 01@1: (4)1@4: (5)
d
Rolls: 1@2; Total Hits: 01@2: (3)lib
a
Rolls: 7@1 4@3; Total Hits: 27@1: (2, 5, 4, 4, 6, 5, 6)4@3: (5, 1, 6, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
rus -6 to -13
lib twol
fin
a
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
fin cwlo 1 inf
ncm
fin-ger 1 bmb
rus-ger 1 bmb
lib-z15 3 ftr
z16-z15 1 ftr
z53-z15 fleet
trj-egy 1 inf
blk-bul 1 inf
blk-cze 2 inf 1 rtl
fra-ger 2 inf
blk-ger 1 inf
ita-fra 1 inf
ita-blk 4 infplace
ita 4 inf 2 arm
kar 1 inf 1 arm24
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rus -4
nov hwlo 1 jap rtl
per twlo 1 inf
ncm
rus-ind 1 bmb
rus-hup 1 bmb
nov-man 1 bmb
nin-chi 1 inf
sui-nin 2inf
hup-sik 2 inf
fuk-hup 2 inf
jpn-man 2 inf 2 arm
bry-far 2 inf
yak-eve 2 inf
sum-trj 1 inf 1 arm
sum-ind 2 inf 3 arm 1 aa
ind-trj 5 arm
ind-per 3 arm
fic-z62 2 ftr
nin-hup 3 ftr
z22-z47 1 ss
z35-z34 1 bb 1 cru
z38-z34 1 trn
z38-z36 1 ac
z35-z36 1 ac 4 ftrplace
z62 2 ftr
jpn 4 inf
sum 4 arm
ind 3 arm69
your bomber can’t get to HUP from RUS, it has only 3 movement points left.
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Also, from the map I reconstructed of your move, there should be 2 infantry, 6 tanks in IND, not 1 infantry, 7 tanks.
So that change and wherever you want the bomber to land legally please do and then I can go with America.
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actually, you have all the right units, just they are not in the right places. you listed one less infantry going to TRJ, which should be in IND, and one more tank going from IND to PER. And your bomber needs to land legally (wish it was just shot down so we didn’t have this issue :lol:).
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ha, well, your aa’s only shoot down at a 50% rate so I still have some bmbs left to harass you. pls land it in nin sorry about that, thx for correcting that and the inf.
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Here is the map we will proceed from. This has the infantry from TRJ in IND and the correct number of tanks in PER and the bomber in NIN.
FYI, I am going to have a VERY busy time with business coming up, so probably will be very little if any posting starting this weekend until around Sept 18th.
Will try to get this move in today.
Cheers
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RD, You have the honor of being my toughest game right now. I thought about this move today some but was not able to get to it.
Should be able to move sometime tomorrow during the day.
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yeah, allies in a bit of a pickle.
by the way, let me know if you’re up for a game#2 as I’m still short one game for minimum 10 (not sure where u are)…thx!
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America turn 9
Purchase
50 IPC2 transports
2 infantry
2 tanks
2 fightersCombat Moves
sbr FRA with bomber (ECA)
sbr GER with 2 bombers (BEL)
PHI (empty) v infantry (WAK)dice
FRA AA gun
Rolls: 1@1; Total Hits: 01@1: (3)GER AA gun
Rolls: 2@1; Total Hits: 12@1: (2, 1) -
bomber down over GER
FRA bombing
Rolls: 1@6; Total Hits: 11@6: (6)GER bombing
Rolls: 1@6; Total Hits: 11@6: (3) -
desperation bombing run doesn’t come up with much luck - the 50/50 shot probably wasn’t worth it but times are very tough and desperation is called for :|
6 damage to FRA, total of 7
3 damage to GER, total of 3PHI taken with infantry
Noncombat Moves
3 submarines from Z19 to Z12
transport, destroyer, 2 ac from Z7 to Z13
2 transports, ac from Z10 to Z12
2 infantry, 2 tanks from EUS to Z12
2 fighters from Z7 to Z12
2 fighters from BEL to Z7
bomber from GER, bomber from FRA to GBR
4 destroyers from Z8 to Z12
2 fighters from Z52 to ECA
infantry from WCA, 2 tanks from WUS to ECA
3 destroyers, submarine, ac from Z52 to Z56Mobilize
2 infantry in EUS
2 tanks in WUS
2 fighters in Z56
2 transports in Z10Income
41 + 15 NO = 56 -
yeah, allies in a bit of a pickle.
by the way, let me know if you’re up for a game#2 as I’m still short one game for minimum 10 (not sure where u are)…thx!
I can start a second game after Sept 20th. I can commit to finishing it before the end of October if you can as well - at that point it would probably be my only game and I would be able to post multiple turns a day. I don’t want to have an unfinished game judged by a third party.
Cheers.
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I would enjoy another crack at you to see if it’s dice AND mistakes that are killing me, or just the dice… :wink:





