@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
11L - RD (axis) v LL (allies), 10 bid, NO, - tech
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Sorry, USA earns only 45 since it does not have Brazil.
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G5
3 repair 4 inf 1 arm 1 ftr 1 ac-kar mt
bst 1 inf twol
-nwe 1 inf
fra 1 inf
ger 1 inf
z7 2 ftr
bst 1 ftr
-gbr sbr
fra 1 bmbgbr
aa
Rolls: 1@1; Total Hits: 01@1: (6)
b
Rolls: 1@6; Total Hits: 11@6: (3)nwe
a
Rolls: 2@1 3@3; Total Hits: 22@1: (6, 4)3@3: (5, 3, 1)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
gbr -3, nwe twlo 1 inf
ncm
gbr-waf 1 bmb
nwe-z7 3 ftr
pol-ger 1 inf
pol-bst 7 inf 1 rtl
epl-ger 2 arm
epl-bst rest
eaf-sud 1 infplace
ger 4 inf 1 arm
z7 1 ac 1 ftr49
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RD, I believe you had 43 IPC to spend on G5. You bought 3 repair and 41 IPC of material, so spent 44, from what I can tell.
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ah u r right, pls chg one arm to rtl thx
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Soviet turn 5
Purchase
21 IPC4 infantry
artillery
tankCombat Moves
BST (infantry) v infantry, artillery (BEL)
KAR (infantry) v infantry, artillery (BEL)
CAU (infantry, artillery) v 3 infantry (RUS), fighter (URA)
EVE (empty) v tank (RUS)
UKR (empty) v tank (BEL)dice
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CAU
A - 3 infantry, fighter
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 3)1@3: (1)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
CAU round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (1)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (5) -
CAU taken with 2 infantry, fighter
KAR
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (4, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
KAR round 2
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
KAR first to hit
A - artillery
Rolls: 10@2; Total Hits: 510@2: (5, 6, 5, 5, 3, 1, 1, 2, 1, 2)
D - infantry
Rolls: 10@2; Total Hits: 410@2: (5, 2, 2, 4, 1, 4, 4, 3, 2, 6) -
KAR holds with no losses
BST
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
BST taken with infantry, artillery
Noncombat Moves
tank from RUS to PER
fighter from CAU to PER
5 infantry, 2 tanks from IND to PER
AA gun from RUS to CAU
infantry from RUS to EUK
4 infantry, artillery, 3 tanks from RUS to BEL
submarine from Z28 to Z32Mobilization
4 infantry, artillery, tank in RUSIncome
23 -
J5
7 inf 1 trn 1 ftr 1 bmb-nin 1 inf
hup 1 inf 2 ftr
-eve 1 arm
yak 1 inf
jap 1 bmb
-ngu mt
fic 1 inf twol
-mad mt
fic 1 rtl
bur 1 inf twol
-aus 3 inf 1 rtl
z37 1 bb
bur 3 inf 2 rtl 1 arm
-ind 1 inf
bur 2 inf
z37 4 ftraus
a
Rolls: 1@1 4@2 1@3 1@4; Total Hits: 11@1: (5)4@2: (5, 1, 6, 5)1@3: (6)1@4: (5)
d
Rolls: 4@2; Total Hits: 14@2: (3, 4, 1, 6) -
a
Rolls: 4@2 1@3; Total Hits: 34@2: (2, 3, 2, 1)1@3: (5)
d
Rolls: 3@2; Total Hits: 13@2: (4, 1, 6) -
ok, back. aus twlo 2 inf
nin
a
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
nin twol
eve
a
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (2)
d
Rolls: 1@3; Total Hits: 01@3: (6) -
eve twol
ind
a
Rolls: 2@1 4@3; Total Hits: 12@1: (4, 5)4@3: (2, 4, 4, 4)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
ind twol
ncm
eve-yak 1 bmb
far-yak 2 inf
jpn-far 2 inf
ind-yun 2 ftr
nin-yun 2 ftr
bur-yun 3 arm 1 inf
z36-z37 1 dd
z60-z53 1 ss
z60-z62 1 ac 1 dd
jpn-z62 1 ftr
z37-z32 1 ac 1 cru
ind-z32 2 ftr
z37-z39 1 ac
z60-z39 1 ftr
z60-z48 1 ddplace
z62 1 ftr
sum 4 inf
jpn 3 inf 1 bmb63





