@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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I hate to give you a hard time, but it isn’t legal to have Japanese sea units within two sea zones of the Western United States (or Alaska territories) until Japan is at war with the United States.
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Now that I think about it, I am confused by the meaning of “within two sea zones” … maybe your NCM is legal.
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I was wrong. Your move is perfectly legal.
Tough choices ahead :|
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US3
Buy (52/52)
2 carrier
1 dest
2 subNCM:
1 fig, 1 tact wus >> eus
1 dest SZ10 >> SZ11
1 sub SZ10 >> SZ8
1 dest SZ31 >> SZ12
1 dest SZ8 >> SZ25
1 carrier SZ10 >> SZ25
1 trans SZ10 >> SZ26 load 2 inf haw >> SZ25 unload mid
2 sub, 1 dest, 3 cru, 1 bsh, 2 carrier, 4 fig SZ30 >> SZ25
1 dest SZ30 >> SZ26
3 inf, 1 art joh load 2x trans SZ30 >> SZ25 unload mid
2 fig, 1 tact, 1 strat haw >> mid
1 inf, 1 art, 2 aa gun eus >> cus
1 strat eus >> mid
1 sub SZ62 >> SZ33Mobilize:
2 sub, 1 dest, 2 carrier SZ101DOW against all Axis powers!
US factories upgradedCollect 77 IPC
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China 3
Buy (12/12)
4 infCM:
SZE
12 inf, 1 fig sik -
SZE
A 12 inf, 1 fig
Rolls: 12@1 1@3; Total Hits: 212@1: (1, 5, 5, 5, 1, 5, 6, 5, 2, 4, 2, 2)1@3: (4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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I don’t have time to do UK3 right now, but I will do it tomorrow morning.
(btw, if you don’t mind my asking, what time zone are you in? or do you work nights?)
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scratch that, gf is on the phone so I’m squeezing it in
UK3
DOW against Japan
UKE Buy (28/29)
3 sub
1 figUKP Buy (24/24)
1 dest
2 sub
1 artCM:
SZ36
1 dest, 1 bsh SZ39 >> SZ36KWA
2 inf sum load 1x trans SZ41 >> SZ36 unload kwa
2 inf hon
2 fig, 2 tact indYUN
9 inf, 3 art burIRQ
3 inf cpr
1 trans SZ71 >> SZ72 load 1 inf, 1 tank >> SZ80 unload irq
1 fig syr -
SZ36
A 1 dest, 1 bsh
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
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sz36 cwol
KWA
A 4 inf, 2 fig, 2 tact
Rolls: 4@1 2@3 2@4; Total Hits: 24@1: (5, 3, 2, 5)2@3: (4, 4)2@4: (3, 4)
D 4 inf, 1 art, 2 strat
Rolls: 5@2 2@1; Total Hits: 25@2: (2, 1, 3, 6, 5)2@1: (2, 3)
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I probably should wait for your OOL here, because you may or may not wish to lose the strats first.
YUN
A 9 inf, 3 art
Rolls: 6@1 6@2; Total Hits: 46@1: (3, 1, 5, 2, 2, 2)6@2: (2, 1, 1, 6, 6, 3)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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yun twol
IRQ
A 4 inf, 1 tank, 1 fig
Rolls: 4@1 2@3; Total Hits: 34@1: (3, 2, 3, 1)2@3: (3, 3)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
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irq twlo 1 inf
Let me know your OOL for KWA when you have a chance.
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Errr you’re gonna kill me. I realize I made an illegal move landing fighters on my 2CVs in z6 before moving it to z13 :-(
Really sorry… I’ll rethink my non-combat for Jap, yet again…I’m in Singapore GMT+8. Where do you hail from?
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I live in Buffalo (in New York State) GMT 4 at the moment. We switch to GMT 5 in a few days for Daylight Savings Time.
I didn’t notice the fighter issue … this means I will have to redo US, China, and UK though.
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- GMT -4/-5
right now we’re on exactly opposite time
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Also, since you’re redoing Japan again … do you care if I redo the USSR?
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haha go ahead.
Again sorry for the huge mess I did for J3. -
USSR 3
Buy (37/37)
7 inf
2 mech
1 destNCM:
1 bsh SZ114 >> SZ115
1 sub SZ125 >> SZ127
8 inf, 4 art nukr >> bes
3 inf sukr >> bes
6 inf yen >> tim
12 inf, 2 aa gun yak >> bury
2 inf, 2 aa gun bry >> bry
5 inf, 1 art nov >> kar
12 inf, 3 art, 2 aa gun nov >> bal
1 inf smo >> bry
1 mech, 2 tank smo >> nov
1 mech, 2 tank smo >> nukr
2 inf, 1 art volo >> sam
4 inf rus >> bry
1 art rus >> samMobilize:
3 inf sukr
4 inf rus
2 mech nov
1 dest SZ127Collect 37 IPC