@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
btw anzac needs a flag on java
US2.
Buy 1SS, 4Des, 2Fig.
Combat
z91: 1Cru fr z101, 1Fig fr Eus.
Your subs wanna submerge?
z49: 2Fig fr z26, 1Strat fr Haw.
att
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 3)1@4: (5)
def
Rolls: 1@3; Total Hits: 11@3: (2)
z30: 1Fig, 1Tac fr Haw, 1SS fr z26.
att
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (5)1@4: (1)
def
Rolls: 1@2; Total Hits: 01@2: (3)
come on! i just can’t catch a break on the dice…
Subs will submerge, reluctantly, lol
Heheh, and I totally did not think of aerial clearing on SZ49, that’s a big problem for Japan.
what do you mean? Jap’s on a roll!!
z91:
att
Rolls: 2@3; Total Hits: 22@3: (3, 2)
def
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)
Maybe something isn’t loading right on my screen. I see 3 combat SZ’s 91, 49, and 30 displayed, with rolls for 49 and 30, and then a wide blank space.
z49 lost 1strat.
Non-combat.
1SS z37 >> z61
1Cru z26 >> z46
2Fig z49 >> z63
1Fig, 1Tac z30 >> NZe
1BB, 1CV, 1TT load 1Inf, 1Art z26 >> z63 unload NZe
1Cru z25 >> z30
1CV, 2Des, 1TT load 1Inf, 1Mech z10 >> z51
1TT load 1Inf, 1Art z11 >> z51
Shucks, wrong purchase. Ok if I change 2Des for a CV?
I don’t mind
Sadly, even if I’d left a unit in SZ46, sub off malaysia and fighter on guam could’ve sunk it.
I considered a naval base on Palau, meaning I didn’t need to defend the 5 transports so heavily (out of hawaiian fleet’s range) and could beef up SZ46, but I cheaped out and didn’t think of US planes possibilities.
it’s still a good move. Forced US hand.
Anyhow, thanks for the reminder.
Non-combat Fig in Guam go to Yunan.
Place 2SS, 2Des, 1CV, 2Fig in z101.
US collect 52+25=77
map
China2.
Buy 4Inf, 1Art spend all.
Combat:
1Inf Kwa >> Hun
2Art She >> Kwe
8Inf, 1Art, 1Fig Yun >> Kwe
att
Rolls: 5@1 6@2 1@3; Total Hits: 35@1: (2, 6, 6, 6, 4)6@2: (3, 3, 2, 1, 6, 5)1@3: (1)
def
Rolls: 6@2; Total Hits: 16@2: (3, 6, 4, 2, 4, 4)
att
Rolls: 4@1 6@2 1@3; Total Hits: 24@1: (2, 4, 1, 6)6@2: (3, 1, 3, 5, 3, 5)1@3: (5)
def
Rolls: 3@2; Total Hits: 33@2: (1, 2, 1)
att
Rolls: 1@1 6@2 1@3; Total Hits: 11@1: (3)6@2: (6, 6, 6, 4, 5, 3)1@3: (2)
def
Rolls: 1@2; Total Hits: 11@2: (2)
shucks, I just can’t catch a break on the dice!!
Non-combat:
1Inf Sui >> She
1Fig Kwe >> She
Place 1Art, 2Inf She
Place 2Inf Kwe
China collect 16IPCs.
UK2.
London buy 2Des, 1Fig, 1Sub save 2.
India buy 1Fig, 2Inf, 1Art save 1.
Combat
2Cru, 1BB, 1CV, 2Fig z92 >> z98
att
Rolls: 4@3 1@4; Total Hits: 34@3: (4, 2, 6, 1)1@4: (1)
def
Rolls: 2@3; Total Hits: 02@3: (4, 4)
1Art, 1Arm, 1Tac Sud >> Ken
2TT load 3Inf,1Art z39 >> z72 unload in Ken
att
Rolls: 1@1 4@2 1@3 1@4; Total Hits: 31@1: (3)4@2: (3, 4, 1, 2)1@3: (6)1@4: (3)
def
Rolls: 2@2; Total Hits: 12@2: (6, 2)
3Inf Shn >> Fic
1Fig Ind >> Fic
att
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 6, 4)1@3: (5)
def
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Non-combat
1Inf Epr >> Cpr
2Inf Rho >> Con
1Des z92 >> z96
1BB z39 >> z80
1Cru z76 >> z80
Sorry combat not finished in Fic:
att
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (4)
def
Rolls: 1@2; Total Hits: 01@2: (5)
att
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 3)1@3: (1)
def
Rolls: 1@2; Total Hits: 11@2: (1)
Non combat:
1Inf Epr >> Cpr
2Inf Rho >> Con
1Des z92 >> z96
1BB z39 >> z80
1Cru, 1TT z76 >> z80
1Des z81 >> z80
1Fig, 1Tac Ind >> Tang
1Tac Ken >> Tang
3Inf Bur >> Yun
1TT load 2Inf from Sum unload in Shn
Place Fig in UK, rest off Canada.
Place all in Ind.
London collect 23.
India collect 28.
map