@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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G1
Buy (30/30)
5 sub
Combat:
SZ106
sub SZ117
sub SZ118SZ109
sub SZ108
sub SZ103SZ111
sub SZ124
2 fig, 2 tact wgr
1 strat gerSZ112
1 cru, 1 bsh SZ113
1 fig nor
1 tact gerFRA
1 fig hol
1 tact wgr
1 fig hun
1 tact pol
4 inf, 2 art, 3 tank hol
3 inf, 1 art wgrSFR
4 mech wgr
2 tank sgrYUGO
1 tank pol
2 inf, 1 tank hun
2 inf, 1 tank rom
6 inf, 2 art sgr -
need scrambling orders for SZ111
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and SZ109
Sorry almost forgot.
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scrambling z109 3Fig, not for z111
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SZ106
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (2, 5)
D 1 dest
Rolls: 1@2; Total Hits: 11@2: (1)
SZ109
A 2 sub
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D 1 dest, 3 fig
Rolls: 1@2 3@4; Total Hits: 31@2: (4)3@4: (3, 4, 3)
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SZ111
A 1 sub, 2 fig, 2 tact, 1 strat
Rolls: 1@2 2@3 3@3; Total Hits: 21@2: (3)2@3: (2, 5)3@3: (4, 5, 3)
D 1 dest, 1 bsh
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
SZ112
A 1 fig, 1 tact, 1 cru, 1 bsh
Rolls: 2@3 2@4; Total Hits: 22@3: (1, 4)2@4: (1, 5)
D 2 cru
Rolls: 2@3; Total Hits: 12@3: (2, 6)
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SZ112 cleared 1 tact lost
SZ111 r2
A 2 fig, 2 tact, 1 strat
Rolls: 2@3 3@4; Total Hits: 22@3: (6, 1)3@4: (5, 2, 6)
D 1 damaged bsh
Rolls: 1@4; Total Hits: 11@4: (2)
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SZ111 cleared 1 sub, 1 tact lost
FRA
A 7 inf, 3 art, 3 tank, 2 fig, 2 tact
Rolls: 4@1 6@2 5@3 2@4; Total Hits: 84@1: (5, 5, 2, 2)6@2: (1, 6, 4, 3, 6, 2)5@3: (1, 5, 3, 1, 2)2@4: (1, 4)
D 7 inf, 2 art, 2 tank, 1 fig
Rolls: 9@2 2@3 1@4; Total Hits: 89@2: (2, 2, 6, 2, 6, 2, 1, 6, 3)2@3: (3, 3)1@4: (3)
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FRA r2
A 2 art, 3 tank, 2 fig, 2 tact
Rolls: 2@2 5@3 2@4; Total Hits: 62@2: (3, 3)5@3: (5, 3, 1, 2, 2)2@4: (3, 2)
D 1 art, 2 tank, 1 fig
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (5, 2)1@4: (1)
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FRA taken, 7 inf + 3 art lost
SFR
A 4 mech, 2 tank
Rolls: 4@1 2@3; Total Hits: 14@1: (6, 6, 2, 3)2@3: (3, 5)
D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 4)
YUGO
A 10 inf, 2 art, 3 tank
Rolls: 8@1 4@2 3@3; Total Hits: 58@1: (3, 6, 3, 1, 5, 2, 1, 4)4@2: (5, 5, 4, 4)3@3: (3, 1, 2)
D 5 inf
Rolls: 5@2; Total Hits: 15@2: (4, 4, 3, 6, 2)
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SFR taken no loss
YUGO taken 1 inf lost -
whoops, not done in SFR
SFR r2
A 4 mech, 2 tank
Rolls: 4@1 2@3; Total Hits: 24@1: (3, 3, 1, 4)2@3: (6, 2)
D 1 art
Rolls: 1@2; Total Hits: 01@2: (3)
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now SFR taken no loss, sorry bout that
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no worries. non-combat?
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Non-combat:
1 fig (orig. from nor) SZ112 >> sita
1 fig (orig. from hol) fra >> sita
1 fig fra >> wgr
2 fig, 1 tact, 1 strat SZ111 >> wgr
2 tact fra >> wgr1 aa gun wgr >> fra
1 aa gun ger >> wgr
2 inf den >> wgr
4 inf ger, 3 art ger >> wgr
2 inf ger load trans SZ113 >> SZ112 unload nor
1 inf nor >> fin (activate 4 fin inf)Mobilize:
5 sub SZ112 -
Collect 49 + 19 = 68 IPC
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Rus1.
Purchase 7Inf, 4Art spend all.NonCombat:
1Inf Kar >> Nov
2Inf Vyb >> Nov
1Inf Arch >> Bel
6Inf, 1Art, 1AA Nov >> Bel
1Inf Bal >> Bel
1Mech, 1Arm Rus >> Bel
1Inf Bes >> Nukr
3Inf Sukr >> Nukr
2Inf Epl >> Nukr
2Inf Cau >> Ros
1Inf Bal >> Epl
1Mech, 1Arm Vol >> Bry
1Inf, 1Art, 1AA Rus >>Â Bry
1Fig, 1Tac Rus >> Nov
6Inf Bury >> Yak
6Inf, 1AA Sak >> Bury
5Inf Amu >> Bury
1SS z127 >> z111Place:
1Inf, 2Art in Nov
1Inf, 2Art in Sukr
5Inf in RusCollect 37. Map.
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J1
Buy (25/26)
3 trans, 1 art
Combat:
CHA
2 inf, 1 art jehANH
2 inf sha
2 inf ksuHUN
3 inf, 1 art ksi
3 inf, 1 art kwa
1 fig, 1 tact ksu -
HUN
A 6 inf, 2 art, 1 fig, 1 tact
Rolls: 4@1 4@2 1@3 1@4; Total Hits: 24@1: (6, 5, 3, 2)4@2: (5, 3, 6, 1)1@3: (4)1@4: (2)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 5)
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HUN taken no loss
Non-combat:
1 fig, 1 tact hun >> sha
1 inf, 1 art jap load trans SZ6 >> SZ33 unload car
1 trans SZ20 >> SZ19, load 1 inf 1 art ksu >> SZ6 unload kor
1 inf, 1 art sha load 1 trans SZ19 >> SZ6 unload kor
1 art man >> kor1 fig for >> man
1 fig oki >> man
2 strat jap >> car1 cru SZ20 >> SZ6
1 sub, 1 dest, 1 bsh SZ19 >> SZ6
1 sub, 2 dest, 1 cru, 1 bsh, 2 carrier, 2 fig, 2 tact SZ6 >> SZ33Mobilize:
3 trans SZ6
1 art japCollect 39 IPC (40 total for J2)