Lemming (Allies) v Wheatbeer (Axis) g40 a2
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 SZ30 cleared, sub lost SZ31 r2 A 1 sub, 1 strat  Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1) Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)D 1 dest  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 SUI A 2 inf, 1 art  Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 3) Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 3)D 1 inf  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)KWE A 5 inf, 1 art  Rolls: 4@1 2@2; Total Hits: 04@1: (3, 3, 4, 2)2@2: (3, 4) Rolls: 4@1 2@2; Total Hits: 04@1: (3, 3, 4, 2)2@2: (3, 4)D 1 inf  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 1 inf lost in sui, retreat KWE r2 A 5 inf, 1 art  Rolls: 4@1 2@2; Total Hits: 14@1: (4, 3, 3, 3)2@2: (5, 1) Rolls: 4@1 2@2; Total Hits: 14@1: (4, 3, 3, 3)2@2: (5, 1)D 1 inf  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 kwe, hop, que taken no loss 
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 crap, I missed a potential counter attack when I first thought this out … non-com may take a bit 
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 Non-combat: 1 strat SZ31 >> car 
 1 strat SZ30 >> car
 1 dest SZ33 >> SZ30
 1 cru SZ33 >> SZ49
 1 dest, 1 cru, 1 bsh SZ6 >> SZ33
 2 fig, 1 tact jap >> car
 2 inf, 2 art jap load 2x trans SZ6 >> SZ33 unload car
 3 inf, 3 art kor load 3x trans SZ6 >> SZ33 unload car
 4 fig man >> SZ6
 1 fig kor >> jap
 1 tact man >> jap
 1 fig sha >> jap
 1 inf, 1 art hun >> ksiCollect 33 IPC (34 total) 
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 btw anzac needs a flag on java 
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 US2. 
 Buy 1SS, 4Des, 2Fig.Combat 
 z91: 1Cru fr z101, 1Fig fr Eus.
 Your subs wanna submerge?z49: 2Fig fr z26, 1Strat fr Haw. 
 att Rolls: 2@3 1@4; Total Hits: 22@3: (1, 3)1@4: (5) Rolls: 2@3 1@4; Total Hits: 22@3: (1, 3)1@4: (5)
 def Rolls: 1@3; Total Hits: 11@3: (2) Rolls: 1@3; Total Hits: 11@3: (2)z30: 1Fig, 1Tac fr Haw, 1SS fr z26. 
 att Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (5)1@4: (1) Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (5)1@4: (1)
 def Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 come on! i just can’t catch a break on the dice… 
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 Subs will submerge, reluctantly, lol 
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 Heheh, and I totally did not think of aerial clearing on SZ49, that’s a big problem for Japan. 
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 what do you mean? Jap’s on a roll!! 
 z91:
 att Rolls: 2@3; Total Hits: 22@3: (3, 2) Rolls: 2@3; Total Hits: 22@3: (3, 2)
 def Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1) Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)
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 Maybe something isn’t loading right on my screen. I see 3 combat SZ’s 91, 49, and 30 displayed, with rolls for 49 and 30, and then a wide blank space. 
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 z49 lost 1strat. Non-combat. 
 1SS z37 >> z61
 1Cru z26 >> z46
 2Fig z49 >> z63
 1Fig, 1Tac z30 >> NZe
 1BB, 1CV, 1TT load 1Inf, 1Art z26 >> z63 unload NZe
 1Cru z25 >> z30
 1CV, 2Des, 1TT load 1Inf, 1Mech z10 >> z51
 1TT load 1Inf, 1Art z11 >> z51Shucks, wrong purchase. Ok if I change 2Des for a CV? 
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 I don’t mind 
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 Sadly, even if I’d left a unit in SZ46, sub off malaysia and fighter on guam could’ve sunk it. I considered a naval base on Palau, meaning I didn’t need to defend the 5 transports so heavily (out of hawaiian fleet’s range) and could beef up SZ46, but I cheaped out and didn’t think of US planes possibilities. 
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 it’s still a good move. Forced US hand. Anyhow, thanks for the reminder. 
 Non-combat Fig in Guam go to Yunan.Place 2SS, 2Des, 1CV, 2Fig in z101. US collect 52+25=77 
 map
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 China2. 
 Buy 4Inf, 1Art spend all.Combat: 
 1Inf Kwa >> Hun
 2Art She >> Kwe
 8Inf, 1Art, 1Fig Yun >> Kwe
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 att  Rolls: 5@1 6@2 1@3; Total Hits: 35@1: (2, 6, 6, 6, 4)6@2: (3, 3, 2, 1, 6, 5)1@3: (1) Rolls: 5@1 6@2 1@3; Total Hits: 35@1: (2, 6, 6, 6, 4)6@2: (3, 3, 2, 1, 6, 5)1@3: (1)
 def Rolls: 6@2; Total Hits: 16@2: (3, 6, 4, 2, 4, 4) Rolls: 6@2; Total Hits: 16@2: (3, 6, 4, 2, 4, 4)
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 att  Rolls: 4@1 6@2 1@3; Total Hits: 24@1: (2, 4, 1, 6)6@2: (3, 1, 3, 5, 3, 5)1@3: (5) Rolls: 4@1 6@2 1@3; Total Hits: 24@1: (2, 4, 1, 6)6@2: (3, 1, 3, 5, 3, 5)1@3: (5)
 def Rolls: 3@2; Total Hits: 33@2: (1, 2, 1) Rolls: 3@2; Total Hits: 33@2: (1, 2, 1)



 
		 
		







