@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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I’ll wait to hear back before I do US4.
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OK thanks for clarifying. Go ahead. Your purchase here is key, and can effectively rule out all hopes for Axis :lol:
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Sorry could you just update my cash for Jap, thanks
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US4
Buy (77/77)
19 inf
2 figCM:
SZ1
1 sub SZ26SZ27
1 sub SZ30
1 sub SZ26SZ12
1 sub, 3 fig SZ26
3 fig hawSZ106
1 dest SZ101
2 fig, 1 tact eusALA
1 inf, 1 art haw load trans SZ26 >> SZ1 unload ala
2 strat wusBCO
2 inf haw load trans SZ26 >> SZ1 unload bco
1 tank, 1 tact wus >> bco -
sz1 cwol
SZ27
A 2 sub
Rolls: 2@2; Total Hits: 12@2: (5, 2)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
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sz27 cwol
SZ12
A 1 sub, 6 fig
Rolls: 1@2 6@3; Total Hits: 41@2: (3)6@3: (1, 5, 4, 3, 1, 1)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4)
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sz12 cwol
SZ106
A 1 dest, 2 fig, 1 tact
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 2)1@4: (5)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (3)
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sz106 cwol
ALA
A 1 inf, 1 art, 2 strat
Rolls: 2@2 2@4; Total Hits: 32@2: (6, 2)2@4: (1, 4)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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ala twlo 1 inf
BCO
A 2 inf, 1 tank, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 6)1@3: (5)1@4: (2)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (4, 2)
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BCO r2
A 1 inf, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (2)1@3: (1)1@4: (6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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bco liberated, 1 inf lost
NCM:
1 sub SZ101 >> SZ104
1 sub SZ101 >> SZ108
1 dest, 1 cru SZ26 >> SZ11
1 trans, 2 cru, 1 bsh, 3 carrier SZ26 >> SZ10
2 carrier SZ101 >> SZ123
2 fig, 1 tact SZ106 >> eus
1 tact bco >> eus
2 strat ala >> eus
3 fig SZ12 >> cus
3 fig SZ12 >> cus
4 mech wus >> eus
2 aa gun wus >> cus
1 inf, 1 art cus >> eusMobilize:
10 inf eus
9 inf cus
2 fig wusCollect 64 IPC
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China 4
Buy (3/3)
1 infCM:
SZE
16 inf sikNCM:
1 fig sik >> tsiMobilize:
1 inf szeCollect 3 IPC
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UK4
UKE Buy (32/32)
1 minor IC
2 figUKP Buy (29/29)
3 inf
5 mechCM:
EGY
1 inf sudSIA
1 inf shnFIC
2 inf, 1 art shn
1 fig indYUN
3 inf bur
2 fig, 2 tact ind -
egy, sia twol
FIC
A 2 inf, 1 art, 1 fig
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (3, 5)1@3: (5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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FIC r2
A 2 inf, 1 art, 1 fig
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (3, 5)1@3: (5)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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FIC r3
A 1 inf, 1 art, 1 fig
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (5)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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fic twlo 1 inf
YUN
A 3 inf, 2 fig, 2 tact
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 2)2@3: (2, 6)2@4: (1, 4)
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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yun liberated wlo 1 inf
NCM:
2 fig, 2 tact yun >> sze
1 fig fic >> sze
3 sub SZ106 >> SZ123
3 fig SZ123 >> eus
1 fig uk >> SZ123
7 inf, 2 art, 2 aa gun bur >> shn
1 tank irq >> cpr
1 mech iso >> sud
1 trans SZ80 >> SZ39UKE Mobilize:
2 fig UK
1 minor IC cprUKP Mobilize:
3 inf, 5 mech indUKE Collect 29 IPC
UKP Collect 24 IPC -
shucks I screwed myself not blocking your taking back Ala. Squeezing every last dollar of US economy and building a far in Ala is critical for what comes next since it will be drawn out…
Think I can pretty much concede since there is no viable threat left. -
Okay … maybe we can take a break from this game then. Maybe we can revisit it with a different J4 naval noncom in the future.
I doubt the Axis can take WUS, CUS, or EUS even with a Japanes minor IC … but they can do big convoy raid damage to the United States for several turns. That might be enough time to let other theatres turn around. Italy is pretty well positioned and the UK is losing income as well. I think it would end up a looooong game either way.