@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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 USSR4 Buy (36/37) 
 6 art
 2 tankCM: SZ125 
 1 sub, 1 dest SZ127FIN 
 5 inf, 1 art karPOL 
 2 inf bal
 2 fig, 1 tact nov
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 SZ125 sub sneak  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 sz125 cwol FIN A 5 inf, 1 art  Rolls: 4@1 2@2; Total Hits: 14@1: (5, 6, 3, 2)2@2: (1, 6) Rolls: 4@1 2@2; Total Hits: 14@1: (5, 6, 3, 2)2@2: (1, 6)D 1 inf  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 fin twol POL A 2 inf, 2 fig, 1 tact  Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 4)2@3: (2, 5)1@4: (1) Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 4)2@3: (2, 5)1@4: (1)D 1 inf  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 I"ll treat this as a tutorial when you hand me my ass in Quebec :-D 
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 pol twol NCM: 
 2 fig, 1 tact pol >> epl
 3 mech, 2 tank nov >> epl
 10 inf, 3 art, 2 aa gun bal >> epl
 11 inf, 4 art bes >> epl
 2 inf, 1 mech, 2 tank, 2 aa gun nukr >> epl
 5 inf bry >> nukr
 4 inf rus >> bry
 12 inf, 2 aa gun bury >> amu
 6 inf tim >> novo
 2 inf, 2 art sam >> kazMobilize: 
 3 art sukr
 3 art nov
 2 tank rusCollect 41 + 5 (sz125/arch) + 6 (POL/FIN) = 52 IPC (53 total) 
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 Will take a couple turns before that happens, lol, make the most of it :-D 
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 Here goes… 
 Jap4
 46IPCs buy 1Des(8), 2TT(14), 4Inf(12), 2SS(12) spend all.Combat: 
 5TT z27 >> z64 unload Pan 7Inf, 2Art, 1Arm
 2TT load 4Inf z6 >> z1 and z2 unload 2Inf each in Ala and Bco
 1Inf Sui >> Kan
 1Inf Kwa >> Fic
 1Fig z33 >z45 destroy TT1Inf Sze >> Yun 
 1Inf Kwe >> Yun
 1Fig, 1Tac Kwa >> Yun1Inf, 1Art, 2Fig Kwa >> Hon 
 Att Rolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (1, 4) Rolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (1, 4)
 Def Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)1Mech, 1Fig Kwa >> Ksi 
 1Tac Anh >> Ksi
 Att Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6) Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6)1TT z19 load 2Inf >> z25 unload in Phi 
 2Sbr Kwa >> Phi
 Att Rolls: 2@1 2@4; Total Hits: 22@1: (3, 1)2@4: (2, 5) Rolls: 2@1 2@4; Total Hits: 22@1: (3, 1)2@4: (2, 5)
 Def Rolls: 2@2; Total Hits: 02@2: (4, 3) Rolls: 2@2; Total Hits: 02@2: (4, 3)1SS z6 >> z23 
 1Fig, 1Tac z33 >> z23
 Att Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1) Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1)
 Def Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)1SS z6 >> z16 
 1Tac z33 >> z16
 1Des z19 >> z16
 Att Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (5) Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (5)
 Def Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)1Des z25 >> z12 
 2Fig, 1Tac z27 >> z12
 Att Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (6, 2)1@4: (3) Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (6, 2)1@4: (3)
 Def Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)1SS, 1Fig, 2Tac z27 >> z11 
 Att Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (1, 2)1@4: (6) Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (1, 2)1@4: (6)
 Def Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 Forgot to roll for Yun and def for Ksi 
 Yun:
 Att Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (2)1@4: (3) Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (2)1@4: (3)
 Def Rolls: 2@2; Total Hits: 02@2: (4, 4) Rolls: 2@2; Total Hits: 02@2: (4, 4)Ksi def  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 non-combat as per map. 
 Place all z6 and Jap.
 Collect 47IPCs.
 Map.
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 Need to check rules with you. 
 Re naval movement, can you move ships in non-combat into a sea zone where I have a) a sub, or b) a surface warship?
 It may affect my non-combat movements
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 If there’s just a enemy sub present, I can move any naval units there during my NCM. If there’s an enemy surface warship present, I can’t move any ships into that SZ during NCM. But I can Mobilize new naval units in SZs next to an IC even if there’s enemy ships there. 
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 I am guessing you’re thinking about SZ64 … I can’t non-combat anything into SZ64. 
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 I’ll wait to hear back before I do US4. 
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 OK thanks for clarifying. Go ahead. Your purchase here is key, and can effectively rule out all hopes for Axis :lol: 
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 Sorry could you just update my cash for Jap, thanks 
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 US4 Buy (77/77) 
 19 inf
 2 figCM: SZ1 
 1 sub SZ26SZ27 
 1 sub SZ30
 1 sub SZ26SZ12 
 1 sub, 3 fig SZ26
 3 fig hawSZ106 
 1 dest SZ101
 2 fig, 1 tact eusALA 
 1 inf, 1 art haw load trans SZ26 >> SZ1 unload ala
 2 strat wusBCO 
 2 inf haw load trans SZ26 >> SZ1 unload bco
 1 tank, 1 tact wus >> bco
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 sz1 cwol SZ27 A 2 sub  Rolls: 2@2; Total Hits: 12@2: (5, 2) Rolls: 2@2; Total Hits: 12@2: (5, 2)D 1 dest  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 sz27 cwol SZ12 A 1 sub, 6 fig  Rolls: 1@2 6@3; Total Hits: 41@2: (3)6@3: (1, 5, 4, 3, 1, 1) Rolls: 1@2 6@3; Total Hits: 41@2: (3)6@3: (1, 5, 4, 3, 1, 1)D 1 dest  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 sz12 cwol SZ106 A 1 dest, 2 fig, 1 tact  Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 2)1@4: (5) Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 2)1@4: (5)D 1 sub  Rolls: 1@1; Total Hits: 01@1: (3) Rolls: 1@1; Total Hits: 01@1: (3)



 
		 
		






