@Stucifer submerge sub?
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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 This was really quite silly, I should have left enough to stop you from pushing into Poland. Mind if I redo the non-combat? 
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 You can redo it. 
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 Also, if you want to change your mind about taking Quebec, now would also be the time. I am not going to redo all the Allies over again if it turns out it’s a poor choice. 
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 Thanks for the offer, but I have to try Quebec. It’s the whole game, risky as it is, so I’ll push on. 
 Since there’s no strategic value, I’ll also not push into Epl to conserve my NO by not declaring war on Rus. The extra inf will go to Hun. At least I have a fallback if things start to seriously unwind across the Atlantic.
 Collect 45+10-3=52IPCs.
 Re-map here.
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 Ok, should be interesting :-) 
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 USSR4 Buy (36/37) 
 6 art
 2 tankCM: SZ125 
 1 sub, 1 dest SZ127FIN 
 5 inf, 1 art karPOL 
 2 inf bal
 2 fig, 1 tact nov
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 SZ125 sub sneak  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 sz125 cwol FIN A 5 inf, 1 art  Rolls: 4@1 2@2; Total Hits: 14@1: (5, 6, 3, 2)2@2: (1, 6) Rolls: 4@1 2@2; Total Hits: 14@1: (5, 6, 3, 2)2@2: (1, 6)D 1 inf  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 fin twol POL A 2 inf, 2 fig, 1 tact  Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 4)2@3: (2, 5)1@4: (1) Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 4)2@3: (2, 5)1@4: (1)D 1 inf  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 I"ll treat this as a tutorial when you hand me my ass in Quebec :-D 
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 pol twol NCM: 
 2 fig, 1 tact pol >> epl
 3 mech, 2 tank nov >> epl
 10 inf, 3 art, 2 aa gun bal >> epl
 11 inf, 4 art bes >> epl
 2 inf, 1 mech, 2 tank, 2 aa gun nukr >> epl
 5 inf bry >> nukr
 4 inf rus >> bry
 12 inf, 2 aa gun bury >> amu
 6 inf tim >> novo
 2 inf, 2 art sam >> kazMobilize: 
 3 art sukr
 3 art nov
 2 tank rusCollect 41 + 5 (sz125/arch) + 6 (POL/FIN) = 52 IPC (53 total) 
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 Will take a couple turns before that happens, lol, make the most of it :-D 
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 Here goes… 
 Jap4
 46IPCs buy 1Des(8), 2TT(14), 4Inf(12), 2SS(12) spend all.Combat: 
 5TT z27 >> z64 unload Pan 7Inf, 2Art, 1Arm
 2TT load 4Inf z6 >> z1 and z2 unload 2Inf each in Ala and Bco
 1Inf Sui >> Kan
 1Inf Kwa >> Fic
 1Fig z33 >z45 destroy TT1Inf Sze >> Yun 
 1Inf Kwe >> Yun
 1Fig, 1Tac Kwa >> Yun1Inf, 1Art, 2Fig Kwa >> Hon 
 Att Rolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (1, 4) Rolls: 2@2 2@3; Total Hits: 22@2: (3, 2)2@3: (1, 4)
 Def Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)1Mech, 1Fig Kwa >> Ksi 
 1Tac Anh >> Ksi
 Att Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6) Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (1)1@3: (4)1@4: (6)1TT z19 load 2Inf >> z25 unload in Phi 
 2Sbr Kwa >> Phi
 Att Rolls: 2@1 2@4; Total Hits: 22@1: (3, 1)2@4: (2, 5) Rolls: 2@1 2@4; Total Hits: 22@1: (3, 1)2@4: (2, 5)
 Def Rolls: 2@2; Total Hits: 02@2: (4, 3) Rolls: 2@2; Total Hits: 02@2: (4, 3)1SS z6 >> z23 
 1Fig, 1Tac z33 >> z23
 Att Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1) Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (1)1@4: (1)
 Def Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)1SS z6 >> z16 
 1Tac z33 >> z16
 1Des z19 >> z16
 Att Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (5) Rolls: 2@2 1@3; Total Hits: 12@2: (5, 2)1@3: (5)
 Def Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)1Des z25 >> z12 
 2Fig, 1Tac z27 >> z12
 Att Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (6, 2)1@4: (3) Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (6, 2)1@4: (3)
 Def Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)1SS, 1Fig, 2Tac z27 >> z11 
 Att Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (1, 2)1@4: (6) Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (1, 2)1@4: (6)
 Def Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 Forgot to roll for Yun and def for Ksi 
 Yun:
 Att Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (2)1@4: (3) Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (2)1@4: (3)
 Def Rolls: 2@2; Total Hits: 02@2: (4, 4) Rolls: 2@2; Total Hits: 02@2: (4, 4)Ksi def  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 non-combat as per map. 
 Place all z6 and Jap.
 Collect 47IPCs.
 Map.
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 Need to check rules with you. 
 Re naval movement, can you move ships in non-combat into a sea zone where I have a) a sub, or b) a surface warship?
 It may affect my non-combat movements
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 If there’s just a enemy sub present, I can move any naval units there during my NCM. If there’s an enemy surface warship present, I can’t move any ships into that SZ during NCM. But I can Mobilize new naval units in SZs next to an IC even if there’s enemy ships there. 
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 I am guessing you’re thinking about SZ64 … I can’t non-combat anything into SZ64. 
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 I’ll wait to hear back before I do US4. 
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 OK thanks for clarifying. Go ahead. Your purchase here is key, and can effectively rule out all hopes for Axis :lol: 



 
		 
		





