@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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If you add G2 and G3 WFR IPC to your current total, it would give you 56 IPC for Germany to spend on G4 Buy.
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Or you could add an artillery to your G3 Buy/Mobilize (using the 2 IPC you didn’t spend + 2 from WFR) and still have 52 IPC to spend G4.
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Can’t be bothered to think too much. Will just go for it. We can unwind and try the realistic option later if this bombs :-D
I’ll adjust purchase last turn to change a Des into 2SS (spending the extra 2 IPCs left +2 from Wfr) if it’s ok with you.
Ger4
52IPCs buy 6Inf(18), 3Art(12), 2Arm(12), 1Fig(1) spend all.Combat:
9TT escorted by 1SS load 6Inf, 4Art, 5Arm z91 >> z106 unload 1Art in Nbr and rest in Que
1Inf Pol >> EplNon-combat as per map.
Place 1Inf, 1Arm, 1Fig in Wgr
Place 5Inf, 3Art, 1Arm in GerConvoy
Input ErrorThere was an error in your dice throw: “3D6” is not correct syntax.
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Convoy
Rolls: 3@6; Total Hits: 33@6: (2, 5, 4)
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Sorry subs are 2 dice each so another
Rolls: 3@6; Total Hits: 33@6: (1, 6, 1)
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Collect 44+10-3=51IPCs.
Map. -
You forgot to put a flag on WFR and you lost the peace w/USSR NO, so it works out to G4 Collect 46 + 5 - 3 = 48 IPCs.
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USSR 3
Buy (36/37)
3 mech
3 art
2 tankCM:
SZ125
1 sub, 1 dest SZ127FIN
5 inf, 1 art karPOL
12 inf, 3 art bal
3 mech, 2 tank novEPL
2 inf bes
2 fig, 1 tact nov -
- USSR 4
SZ125
attacking sub sneak
Rolls: 1@2; Total Hits: 11@2: (2)
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sz125 cwol
FIN
A 5 inf, 1 art
Rolls: 4@1 2@2; Total Hits: 14@1: (5, 1, 2, 2)2@2: (6, 4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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fin twol
POL
A 12 inf, 3 mech, 3 art, 2 tank
Rolls: 12@1 6@2 2@3; Total Hits: 612@1: (1, 1, 1, 2, 1, 5, 2, 2, 2, 3, 1, 5)6@2: (3, 5, 6, 6, 6, 1)2@3: (5, 4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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pol twol
EPL
A 2 inf, 2 fig, 1 tact
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (3, 3)2@3: (4, 6)1@4: (4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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epl twol
NCM:
2 fig, 1 tact epl >> nov
2 aa gun bal >> pol
1 mech, 2 tank nukr >> pol
8 inf, 4 art bes >> sukr
2 inf, 2 aa gun nukr >> sukr
5 inf bry >> bel
4 inf rus >> bry
12 inf, 2 aa gun bury >> amu
6 inf tim >> novo
2 inf, 2 art sam >> kazMobilize:
3 mech nov
3 art sukr
2 tank rusCollect 41 + 5 (sz125/arch NO) + 6 (orig. Axis/neutral NO, 3 each for POL + FIN) = 52 IPC (53 total)
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This was really quite silly, I should have left enough to stop you from pushing into Poland. Mind if I redo the non-combat?
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You can redo it.
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Also, if you want to change your mind about taking Quebec, now would also be the time. I am not going to redo all the Allies over again if it turns out it’s a poor choice.
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Thanks for the offer, but I have to try Quebec. It’s the whole game, risky as it is, so I’ll push on.
Since there’s no strategic value, I’ll also not push into Epl to conserve my NO by not declaring war on Rus. The extra inf will go to Hun. At least I have a fallback if things start to seriously unwind across the Atlantic.
Collect 45+10-3=52IPCs.
Re-map here. -
Ok, should be interesting :-)
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USSR4
Buy (36/37)
6 art
2 tankCM:
SZ125
1 sub, 1 dest SZ127FIN
5 inf, 1 art karPOL
2 inf bal
2 fig, 1 tact nov -
SZ125
sub sneak
Rolls: 1@2; Total Hits: 11@2: (2)