Lemming (Allies) v Wheatbeer (Axis) g40 a2

  • '17

    If the only thing you would have done different is deploy all planes in China to KWA, then I can change my Pacific theatre UK3.

  • '17

    However, I keep spotting additional mistakes made on Japan 3 that must be fixed.

    It is not possible for your to have 8 inf, 4 art, 1 aa gun in SHE on J3.  It looks like you double moved 1 inf, 1 art, and the aa gun.

    You have 2 infantry on CAR when it should only be 1.  CAR had 8 inf on J2, but still has 2 left after 7 of them sailed to SZ27 on J3.

    Finally, you shouldn’t have had 2 inf left in KWA since you used 3 out of 4 infantry from KWA to attack YUN.  KWA should have had only 1 inf at the end of J3 (this totally messes up my attack on KWA since you got extra rolls and extra casualties).

    So not only are there illegal moves, you also added land units somehow.


  • Sorry about that. Playing late at night after a long day at the office is taking its toll. You’re absolutely right about Car (I somehow didn’t optimize my TT slots earlier), China too as it was an afterthought to throw an extra Inf in Kwa just in case and to push whole stack up to She. No excuse for very sloppy play that has seen this round drag for almost 2 wks.

    I’m starting to think this whack US strat is a serious no go, I have to keep the squeeze on Philippines, Alaska etc. to deny US as much resources as possible the next round, but it stretches me in all directions. Notice your Rus and US reaction is getting better and better with each iteration. But heck, I’m just too curious to see what happens.

    So, here’s Japan3 yet again, take 4 or 5.

    44IPCs buy 1TT(7), 1Des(, 4SS(24) save 5

    Combat:
    1Inf Sui >> She
    1Inf Kwe >> Sze

    2Inf, 4Fig, 3Tac, 2Sbr Kwa >> Yun (decided to cut it thin).
    2Fig Hun >> Yun
    AttDiceRolls: 2@1 6@3 5@4; Total Hits: 72@1: (6, 3)6@3: (6, 2, 3, 4, 5, 1)5@4: (1, 4, 6, 4, 4)
    DefDiceRolls: 2@2; Total Hits: 12@2: (1, 6)

  • '17

    The convoy disruption of the West Coast and the loss of almost all US NOs will take a long time to counter, so I wouldn’t count Axis out.

  • '17

    Also, I don’t mind if you take longer between turns if it will let you play at 100%.


  • erm, think I’ll change my purchase to downgrade the des to SS and buy 2Inf, else not enough to pressure Phi. so it becomes:
    44IPCs buy 1TT(7), 5SS(30), 2Inf(6) save 1 instead, place all in Jap and z6.
    Collect 45+1=46IPCs.
    Map.

    This is much more conservative against China, no chance of attacking Kwa without you losing more planes than I do, yet I preserve option of reinforcing Jap. I would gladly have re-done your US and China moves for you, but think you prob will improve them some more?
    Hopefully this time no more mistakes  :-P

    lemming v wheat alpha3 3cJap.AAM


  • I’ve over-stretched by committing to too many games, totally my fault  :-D Longer wait-time between turns can also mean I forget my strategy and make more mistakes…I’ll just have to dial back and be more conservative wherever I can.
    Will wait up for your post to make the most of what’s left of this weekend.

  • '17

    US won’t change much.  I’ll asterisk any NCM that’s different.

  • '17

    US3

    Buy (52/52)
    2 carrier
    1 dest
    2 sub

    NCM:
    1 strat haw >> wus
    1 strat eus >> wus
    1 fig, 1 tact wus >> eus
    1 dest SZ8 >> SZ12
    1 dest SZ10 >> SZ11
    1 dest SZ31 >> SZ16 *
    2 sub, 1 dest, 3 cru, 1 bsh, 2 carrier, 3 fig SZ30 >> SZ26
    1 fig SZ30 >> haw
    1 dest SZ30 >> SZ23 *
    1 sub, 1 carrier SZ10 >> SZ26
    3 inf, 1 art load 2x trans SZ30 >> SZ26 unload haw
    1 trans SZ10 >> SZ26
    1 sub SZ62 >> SZ30 *
    1 inf, 1 art eus >> cus
    1 tact haw >> wus *

    Mobilize:
    2 sub, 1 dest, 2 carrier SZ101

    DOW against all Axis powers!
    US factories upgraded

    Collect 77 IPC

    lemming v wheat alpha3 3dUS.AAM

  • '17

    China 3

    Buy (12/12)

    No CM
    No NCM

    Mobilize:
    4 inf sik

    Collect 3 IPC

    lemming v wheat alpha3 3eCh.AAM

  • '17

    UK3

    UKE Buy (28/29)
    3 sub
    1 fig

    UKP Buy (24/24)
    1 fig
    1 sub
    2 art

    CM:

    YUN
    2 inf bur
    2 fig, 2 tact ind

    KSI
    1 inf hon

    IRQ
    3 inf cpr
    1 trans SZ71 >> SZ72 load 1 inf, 1 tank >> SZ80 unload irq
    1 fig syr

    ISO
    1 mech ken

  • '17

    ksi, iso walk in

    YUN

    A 2 inf, 2 fig, 2 tact

    DiceRolls: 2@1 2@3 2@4; Total Hits: 12@1: (6, 5)2@3: (6, 4)2@4: (4, 5)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '17

    yun liberated w/o loss

    IRQ

    A 4 inf, 1 tank, 1 fig

    DiceRolls: 4@1 1@3 1@4; Total Hits: 14@1: (3, 4, 3, 2)1@3: (4)1@4: (4)

    D 3 inf

    DiceRolls: 3@2; Total Hits: 23@2: (6, 2, 2)

  • '17

    crap I rolled that wrong too, fighter should be @3, so that’s no hits at all for UK forces  :-(

    IRQ r2

    A 2 inf, 1 tank, 1 fig

    DiceRolls: 2@1 2@3; Total Hits: 22@1: (2, 2)2@3: (1, 1)

    D 3 inf

    DiceRolls: 3@2; Total Hits: 13@2: (6, 4, 1)

  • '17

    IRQ r3

    A 1 inf, 1 tank, 1 fig

    DiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (1, 5)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    Every time I have rerolled IRQ I have done worse … lol

    irq twlo 3 inf

    NCM coming shortly

  • '17

    Also, forgot to type, but obviously due to YUN and KSI: UK DOW against Japan

  • '17

    NCM:
    3 fig uk >> SZ101
    1 fig irq >> sud
    2 fig, 2 tact yun >> ind
    2 inf con >> sud
    3 inf ind >> bur
    3 inf mal >> shn
    1 art bur >> shn
    1 trans SZ41 >> SZ39

    UKE Mobilize:
    3 sub SZ106
    1 fig uk

    UKP Mobilize:
    1 sub SZ39
    2 art, 1 fig ind

    UKE Collect 31 IPC (32 total)
    UKP Collect 29 IPC

    lemming v wheat alpha3 3fUK.AAM


  • The 3UK figs and 3SS off Quebec is genius. Think realistically I’ve no chance to pursue Washington anymore. Germany just doesn’t have enough resources. Let’s see how I can damage control…


  • Italy3
    21IPCs buy 2TT(14), 2Inf(6) save 1.

    Combat:
    2Inf, 1Art Lib >> Tun
    1Sbr Hol >> Tun
    AttDiceRolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (4)
    DefDiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    2Inf, 1Art, 1Mech, 1Arm Egy >> Trj
    AttDiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 4)2@2: (2, 5)1@3: (1)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    1Inf load z95 >> z92 unload Alg

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