@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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I1
Buy (6/10)
1 subCombat:
SZ93
1 sub SZ95
1 bsh SZ97
1 fig, 1 tact nitaEGY
1 cru SZ97 >> SZ98 bombard egy
1 cru SZ95 >> SZ98 bombard egy
2 inf sita load trans SZ97 >> SZ98 unload egy
1 inf, 1 art nita load trans SZ97 >> SZ98 unload egyGRE
1 inf, 1 tank alb
1 inf, 1 art nita load trans SZ95 >> SZ97 unload gre
1 fig sitaALX
3 inf, 1 art tobTUN
1 inf, 1 art libKEN
1 art eth
1 inf iso -
SZ93
A 1 sub, 1 fig, 1 tact, 1 bsh
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (5)1@3: (2)2@4: (4, 2)
D 1 dest, 1 cru
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
EGY bombardment
Rolls: 2@3; Total Hits: 22@3: (1, 2)
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SZ93 cleared 1 sub lost, battleship damaged
EGY
D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
GRE
A 2 inf, 1 art, 1 tank, 1 fig
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (4)2@2: (6, 6)2@3: (6, 3)
D 4 inf
:aaa 4@2
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typo
GRE
D 4 inf
Rolls: 4@2; Total Hits: 24@2: (1, 5, 5, 1)
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egy taken 1 inf lost
GRE r2
A 1 art, 1 tank, 1 fig
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (2, 3)
D 3 inf
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GRE
D 3 inf
Rolls: 3@2; Total Hits: 23@2: (1, 1, 3)
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damn Greece is killing me
probably not the wise move, but taking art and fig as casualties
GRE r3
A 1 tank
Rolls: 1@3; Total Hits: 11@3: (1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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that is unfortunate, ah well
GRE not taken, all units lost
TUN
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
ALX
A 3 inf, 1 art
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 4)2@2: (3, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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tun, alx taken no loss
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damn dice always screws up when you go with thin odds, like Eth earlier for Brits. Murphy’s law I guess…
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hey I’m kinda new to forum so wanna get your advice on something. Someone’s been neglecting another game I’m playing, what should I do?
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1 fig, 1 tact SZ93 >> sita
1 tank, 1 mech tob >> egy
1 inf alb >> bul, activate 4 inf
1 inf sita >> nita
2 dest SZ95 >> SZ93
1 aa gun nita >> yugoMobilize:
1 sub SZ97Collect 14 IPC (18 total for I2)
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I haven’t been around long either, I’ve just got a few games going racking up posts.
I guess it depends how far in and whether both sides can still win. If they’re still playing other games and not yours, and a PM doesn’t clear it up, I’m not sure what else to do :|
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France
1Des z72 >> z81
1Inf Syr >> Trj
1Inf Alg >> Mor
1Arm Wfr blitz into Hol and back. -
I need to think about Germany a bit. I hope you can do at least R2 tonight though.
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G2
Buy (68/68)
2 carrier
1 sub
2 inf
6 artGIB
1 cru, 1 bsh SZ112 >> SZ91 bombard
1 strat wgr >> SZ91
1 inf, 1 art load trans SZ112 >> SZ91 unload gibWFR
4 mech sfr
1 tank fra blitz through hol to wfr
3 fig, 3 tact wgrneed scrambling orders for SZ91
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Not scrambling.
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Sorry changed my mind. I’m screwed anyway so scramble
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No problem. Could pay off for either of us.
SZ91
A 1 cru, 1 bsh, 1 strat
Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (4, 5)
D 3 fig
Rolls: 3@4; Total Hits: 03@4: (5, 6, 5)
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yikes
SZ91 r2
A 1 cru, 1 bsh, 1 strat
Rolls: 1@3 2@4; Total Hits: 21@3: (1)2@4: (1, 5)
D 1 fig
Rolls: 1@4; Total Hits: 11@4: (3)