@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
SZE
A 12 inf, 1 fig
Rolls: 12@1 1@3; Total Hits: 212@1: (1, 5, 5, 5, 1, 5, 6, 5, 2, 4, 2, 2)1@3: (4)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
I don’t have time to do UK3 right now, but I will do it tomorrow morning.
(btw, if you don’t mind my asking, what time zone are you in? or do you work nights?)
scratch that, gf is on the phone so I’m squeezing it in
UK3
DOW against Japan
UKE Buy (28/29)
3 sub
1 fig
UKP Buy (24/24)
1 dest
2 sub
1 art
CM:
SZ36
1 dest, 1 bsh SZ39 >> SZ36
KWA
2 inf sum load 1x trans SZ41 >> SZ36 unload kwa
2 inf hon
2 fig, 2 tact ind
YUN
9 inf, 3 art bur
IRQ
3 inf cpr
1 trans SZ71 >> SZ72 load 1 inf, 1 tank >> SZ80 unload irq
1 fig syr
SZ36
A 1 dest, 1 bsh
Rolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (5)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (3)
sz36 cwol
KWA
A 4 inf, 2 fig, 2 tact
Rolls: 4@1 2@3 2@4; Total Hits: 24@1: (5, 3, 2, 5)2@3: (4, 4)2@4: (3, 4)
D 4 inf, 1 art, 2 strat
Rolls: 5@2 2@1; Total Hits: 25@2: (2, 1, 3, 6, 5)2@1: (2, 3)
I probably should wait for your OOL here, because you may or may not wish to lose the strats first.
YUN
A 9 inf, 3 art
Rolls: 6@1 6@2; Total Hits: 46@1: (3, 1, 5, 2, 2, 2)6@2: (2, 1, 1, 6, 6, 3)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (3, 4)
yun twol
IRQ
A 4 inf, 1 tank, 1 fig
Rolls: 4@1 2@3; Total Hits: 34@1: (3, 2, 3, 1)2@3: (3, 3)
D 3 inf
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
irq twlo 1 inf
Let me know your OOL for KWA when you have a chance.
Errr you’re gonna kill me. I realize I made an illegal move landing fighters on my 2CVs in z6 before moving it to z13 :-(
Really sorry… I’ll rethink my non-combat for Jap, yet again…
I’m in Singapore GMT+8. Where do you hail from?
I live in Buffalo (in New York State) GMT 4 at the moment. We switch to GMT 5 in a few days for Daylight Savings Time.
I didn’t notice the fighter issue … this means I will have to redo US, China, and UK though.
right now we’re on exactly opposite time
Also, since you’re redoing Japan again … do you care if I redo the USSR?
haha go ahead.
Again sorry for the huge mess I did for J3.
USSR 3
Buy (37/37)
7 inf
2 mech
1 dest
NCM:
1 bsh SZ114 >> SZ115
1 sub SZ125 >> SZ127
8 inf, 4 art nukr >> bes
3 inf sukr >> bes
6 inf yen >> tim
12 inf, 2 aa gun yak >> bury
2 inf, 2 aa gun bry >> bry
5 inf, 1 art nov >> kar
12 inf, 3 art, 2 aa gun nov >> bal
1 inf smo >> bry
1 mech, 2 tank smo >> nov
1 mech, 2 tank smo >> nukr
2 inf, 1 art volo >> sam
4 inf rus >> bry
1 art rus >> sam
Mobilize:
3 inf sukr
4 inf rus
2 mech nov
1 dest SZ127
Collect 37 IPC
Decided a more aggressive posture made sense.
I’ve made plenty of mistakes playing this game so I understand how easy it is to do.
Plus this looks like the round that will set the stage for the remaining game, so the stakes are pretty high.
Jap3 once again.
44IPCs buy 1TT(7), 1Des(8), 4SS(24) save 5
Combat:
1Inf Sui >> She
1Inf Kwe >> Sze
3Inf, 4Fig, 3Tac, 2Sbr Kwa >> Yun
2Fig Hun >> Yun
Att
Rolls: 3@1 6@3 5@4; Total Hits: 63@1: (4, 5, 2)6@3: (6, 4, 4, 2, 4, 1)5@4: (1, 4, 1, 5, 1)
Def
Rolls: 2@2; Total Hits: 02@2: (6, 5)
non-combat as per map
Place all in z6.
Collect 45+5=50IPCs.
map
US3
Buy (52/52)
2 carrier
1 dest
2 sub
NCM:
1 strat haw >> wus
1 strat eus >> wus
1 fig, 1 tact wus >> eus
1 dest SZ8 >> SZ12
1 dest SZ10 >> SZ11
1 dest SZ31 >> SZ23
2 sub, 1 dest, 3 cru, 1 bsh, 2 carrier, 3 fig SZ30 >> SZ26
1 fig SZ30 >> haw
1 dest SZ30 >> SZ25
1 sub, 1 carrier SZ10 >> SZ26
3 inf, 1 art load 2x trans SZ30 >> SZ26 unload haw
1 trans SZ10 >> SZ26
1 sub SZ62 >> SZ45
1 inf, 1 art eus >> cus
Mobilize:
2 sub, 1 dest, 2 carrier SZ101
DOW against all Axis powers!
US factories upgraded
Collect 77 IPC