Lemming (Allies) v Wheatbeer (Axis) g40 a2

  • '17

    KEN r3

    A 1 inf, 1 mech, 1 tank

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17

    ken twol

    NCM:
    1 fig uk >> gib
    1 dest SZ83 >> SZ91
    2 inf cel load trans SZ44 >> SZ41 unload sum
    1 inf epr >> cpr (activate 2 inf)
    2 inf rho >> con
    2 inf, 2 art egy >> sud
    1 trans SZ76 >> SZ71
    1 cru SZ76 >> SZ98
    1 inf, 1 art que load 1 trans SZ106 >> SZ91 unload gib
    3 inf, 2 art, 2 aa gun ind >> bur

    UKE Mobilize:
    7 inf, 2 art uk
    1 dest SZ110

    UKP Mobilize:
    3 inf, 1 tact ind

    UKE Collect 29 IPC
    UKP Collect 24 IPC

    lemming v wheat alpha3 2fUK.AAM


  • Sorry for the long hiatus. Busy at work recently and kids fell ill.

    Italy2.
    14IPCs buy 2SS save 2.

    Combat:
    1SS z93 >> z99

    3Inf, 1Art, 1Mech, 1Arm Alx >> Egy

    3Fig, 1Sbr Sita >> z110
    Do you scramble and risk sea lion?  :-)

  • '17

    Good question … was afraid you’d do that.  Gotta think a minute.


  • btw can I check, if I send a TT to z99 with an attempted landing in Cyp to deny your fighter a landing spot, they’ll just be auto-killed by the fighter as I don’t have surface warships right? No way I can kill the CV and end the combat before that happens right?


  • This is a risky move for me too, I’m giving up Italy’s usual expansion into North Africa and cleaning out the Medit for this, can go horribly wrong too.

  • '17

    I believe it will be autokilled by the fighter, but I am not 100% sure.

  • '17

    You would need to use both transports if that does work, to kill the fighter, since syr is a valid landing spot too.

  • '17

    Sadly, no scramble  :| … I would love to trash Italy’s airforce, but it isn’t worth losing Britain.


  • haha. I might just kill your destroyer and retreat anyhow, no stomach for it either. You have tied down my air force this turn anyhow.
    Ok, will leave the TTs as a thought exercise then and roll dice:

    z110:
    AttDiceRolls: 3@3 1@4; Total Hits: 23@3: (4, 4, 1)1@4: (3)
    DefDiceRolls: 1@2; Total Hits: 11@2: (1)

    z99:
    Att sneakDiceRolls: 1@2; Total Hits: 01@2: (3)
    DefDiceRolls: 1@2; Total Hits: 01@2: (5)no point rolling fighter.

    Egy:
    AttDiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 2, 2)2@2: (1, 4)1@3: (6)
    DefDiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Ouch!

    z99 R2:
    AttDiceRolls: 1@2; Total Hits: 01@2: (5)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    Egy R2:
    AttDiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 4, 4)2@2: (2, 6)1@3: (3)
    DefDiceRolls: 1@2; Total Hits: 11@2: (2)


  • z99 R3:
    AttDiceRolls: 3@2; Total Hits: 13@2: (1, 3, 3)
    DefDiceRolls: 3@2; Total Hits: 03@2: (3, 5, 6)


  • z99:
    AttDiceRolls: 3@2; Total Hits: 03@2: (6, 3, 5)
    DefDiceRolls: 3@2; Total Hits: 23@2: (1, 1, 6)

  • '17

    Since the carrier’s damaged, my fighter will land in SYR.


  • Ouch again! worth a shot I guess, but just abit shy on the dice.

    Non-combat as per map.
    Place 2SS in z95
    Errr not too sure of convoy rules but here goes:
    z98 convoyDiceRolls: 1@6; Total Hits: 11@6: (2)


  • So I collect 16+5NO-2convoy+2saved=21IPCs.
    Map.

    lemming v wheat alpha3 2gIta.AAM


  • Did i screw up?  :-)

  • '17

    I think that’s right.

  • '17

    ANZAC2

    Buy (14/14)
    2 mech
    1 tank

    NCM:
    1 cru SZ62 >> SZ49
    1 trans SZ42 >> SZ39
    2 inf, 1 art nsw >> sau
    3 fig nsw >> nze

    Mobilize:
    2 mech, 1 tank nsw

    Collect 14 IPC

    France 2

    NCM:
    1 inf nig >> fea
    1 inf alg >> mor
    1 dest SZ71 >> SZ58

    lemming v wheat alpha3 2hAnz.AAM


  • G3.
    50IPCs buy 2Des(16), 5SS(30) save 2.

    Combat:

    1Fig, 1Tac Wgr >> z99
    AttDiceRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
    DefDiceRolls: 1@2; Total Hits: 01@2: (5)

    1Fig, 1Tac Alx >> z98
    AttDiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
    DefDiceRolls: 1@3; Total Hits: 01@3: (5)

    1SS z109 >> z91
    1SS, 1Cru, 1BB, 1CV, 1Fig, 1Tac z112 >> z91
    1Sbr Wgr >> z91
    AttDiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (2, 5)3@4: (3, 1, 6)
    DefDiceRolls: 1@2; Total Hits: 01@2: (5)

    10TT load 10Inf, 5Art, 5Arm from Wgr, Hol, Wfr z112 >> z91 unload Gib
    AttDiceRolls: 5@1 10@2 5@3; Total Hits: 95@1: (3, 6, 2, 3, 6)10@2: (4, 1, 4, 5, 3, 2, 3, 5, 2, 2)5@3: (1, 2, 1, 1, 1)
    DefDiceRolls: 2@2 2@4; Total Hits: 32@2: (2, 1)2@4: (5, 4)

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