@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseLemming (Allies) v Wheatbeer (Axis) g40 a2
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You would need to use both transports if that does work, to kill the fighter, since syr is a valid landing spot too.
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Sadly, no scramble :| … I would love to trash Italy’s airforce, but it isn’t worth losing Britain.
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haha. I might just kill your destroyer and retreat anyhow, no stomach for it either. You have tied down my air force this turn anyhow.
Ok, will leave the TTs as a thought exercise then and roll dice:z110:
Att
Rolls: 3@3 1@4; Total Hits: 23@3: (4, 4, 1)1@4: (3)
Def
Rolls: 1@2; Total Hits: 11@2: (1)z99:
Att sneak
Rolls: 1@2; Total Hits: 01@2: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (5)no point rolling fighter.Egy:
Att
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 2, 2)2@2: (1, 4)1@3: (6)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Ouch!
z99 R2:
Att
Rolls: 1@2; Total Hits: 01@2: (5)
Def
Rolls: 1@2; Total Hits: 01@2: (4)Egy R2:
Att
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 4, 4)2@2: (2, 6)1@3: (3)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
z99 R3:
Att
Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
Def
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) -
z99:
Att
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
Def
Rolls: 3@2; Total Hits: 23@2: (1, 1, 6) -
Since the carrier’s damaged, my fighter will land in SYR.
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Ouch again! worth a shot I guess, but just abit shy on the dice.
Non-combat as per map.
Place 2SS in z95
Errr not too sure of convoy rules but here goes:
z98 convoy
Rolls: 1@6; Total Hits: 11@6: (2) -
So I collect 16+5NO-2convoy+2saved=21IPCs.
Map. -
Did i screw up? :-)
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I think that’s right.
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ANZAC2
Buy (14/14)
2 mech
1 tankNCM:
1 cru SZ62 >> SZ49
1 trans SZ42 >> SZ39
2 inf, 1 art nsw >> sau
3 fig nsw >> nzeMobilize:
2 mech, 1 tank nswCollect 14 IPC
France 2
NCM:
1 inf nig >> fea
1 inf alg >> mor
1 dest SZ71 >> SZ58 -
G3.
50IPCs buy 2Des(16), 5SS(30) save 2.Combat:
1Fig, 1Tac Wgr >> z99
Att
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Def
Rolls: 1@2; Total Hits: 01@2: (5)1Fig, 1Tac Alx >> z98
Att
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
Def
Rolls: 1@3; Total Hits: 01@3: (5)1SS z109 >> z91
1SS, 1Cru, 1BB, 1CV, 1Fig, 1Tac z112 >> z91
1Sbr Wgr >> z91
Att
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (2, 5)3@4: (3, 1, 6)
Def
Rolls: 1@2; Total Hits: 01@2: (5)10TT load 10Inf, 5Art, 5Arm from Wgr, Hol, Wfr z112 >> z91 unload Gib
Att
Rolls: 5@1 10@2 5@3; Total Hits: 95@1: (3, 6, 2, 3, 6)10@2: (4, 1, 4, 5, 3, 2, 3, 5, 2, 2)5@3: (1, 2, 1, 1, 1)
Def
Rolls: 2@2 2@4; Total Hits: 32@2: (2, 1)2@4: (5, 4) -
Z99 R2:
Att
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)
Def
Rolls: 1@2; Total Hits: 01@2: (6) -
Sorry. I had meant to land 2 TT with 2Inf 2Art in Alg. Will reroll my attack but count the better of your rolls
Gib re-roll:
Att
Rolls: 5@1 6@2 5@3; Total Hits: 75@1: (5, 2, 6, 6, 4)6@2: (2, 2, 2, 4, 6, 2)5@3: (5, 1, 1, 4, 3)
Def
Rolls: 2@2 2@4; Total Hits: 22@2: (2, 6)2@4: (1, 6)Alg:
Att
Rolls: 4@2; Total Hits: 14@2: (1, 6, 3, 6)
Def
Rolls: 1@2; Total Hits: 11@2: (1) -
non-combat as per map.
Place 2SS, 1Des in z105, 3SS, 1Des in z112
Collect 50+2saved=52IPCs.
Map. -
USSR 3
Buy (37/37)
5 inf
3 mech
1 art
1 tankNCM:
1 bsh SZ114 >> SZ115
1 sub SZ125 >> SZ110
5 inf, 1 art nov >> kar
12 inf, 3 art, 2 aa gun nov >> bel
1 inf smo >> bel
2 mech, 4 tank smo >> nov
3 inf sukr >> nukr
2 inf, 2 aa gun bry >> nukr
2 inf, 1 art volo >> smo
4 inf, 1 art rus >> bry
6 inf yen >> tim
12 inf, 2 aa gun yak >> buryMobilize:
2 inf, 1 tank sukr
2 inf, 1 art vol
3 mech nov
1 inf rusCollect 37 IPC
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I changed my mind about the USSR sub from SZ125.
If you don’t care, I’d rather move it to SZ123 instead of SZ110.
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Jap3
44IPCs buy 1TT(7), 3SS(18), 2Des(16) save 3.Combat:
1Sbr Kwa >> z41 (destroy 1TT)
1Inf Kwa >> Fic
1Inf Hop >> She
1Inf Kwe >> Sze
1Inf Sui >> Kan3Inf, 2Fig, 1Tac Kwa >> Hon
2Fig Hun >> Kwa
Att
Rolls: 3@1 4@3 1@4; Total Hits: 13@1: (3, 5, 3)4@3: (6, 6, 1, 4)1@4: (6)
Def
Rolls: 2@2; Total Hits: 02@2: (3, 6)3Inf Kwe >> Yun
2Fig, 2Tac Kwa >> Yun
Att
Rolls: 3@1 2@3 2@4; Total Hits: 43@1: (5, 3, 6)2@3: (2, 2)2@4: (4, 4)
Def
Rolls: 2@2; Total Hits: 02@2: (6, 3)1TT z6 >> z19 load 2Inf from Man >> z35 unload 2Inf Phi
1TT z33 load 2Inf from Car >> z35 unload 2Inf Phi
2Fig, 2Tac, 1Sbr Kwa >> Phi
Att
Rolls: 4@1 2@3 3@4; Total Hits: 44@1: (1, 5, 3, 2)2@3: (4, 2)3@4: (2, 4, 5)
Def
Rolls: 2@2; Total Hits: 02@2: (5, 3)2SS, 2Des, 2Cru, 2BB, 3CV, 3Fig, 3Tac z33 >> z30
Att
Rolls: 4@2 5@3 5@4; Total Hits: 84@2: (1, 2, 1, 3)5@3: (1, 1, 4, 5, 1)5@4: (6, 5, 5, 2, 4)
Def
Rolls: 2@1 4@2 3@3 5@4; Total Hits: 52@1: (6, 3)4@2: (2, 4, 3, 4)3@3: (4, 2, 6)5@4: (5, 6, 2, 1, 3) -
what’s your OOL for z30?





