Lemming (Allies) v Wheatbeer (Axis) g40 a2

  • '17

    US2

    Buy (52/52)
    1 sub
    1 dest
    1 carrier
    1 fig
    1 strat

    NCM:
    1 sub, 2 cru, 1 carrier, 1 bsh, 2 fig SZ25 >> SZ30
    1 dest SZ25 >> SZ8
    1 sub, 1 dest, 1 carrier SZ10 >> SZ30
    1 cru SZ11 >> SZ30
    1 inf, 1 art wus load trans SZ10 >> SZ30 unload joh
    2 inf haw load trans SZ26 >> SZ30 unload joh
    1 fig mid >> SZ30
    1 trans SZ11 >> SZ10
    1 fig, 1 strat wus >> haw
    1 fig, 1 tact mid >> haw
    1 fig, 1 tact eus >> wus
    1 fig phi >> SZ30
    1 dest SZ23 >> SZ30
    1 sub SZ56 >> SZ62

    Mobilize:
    1 sub, 1 dest, 1 carrier wus
    1 fig, 1 strat eus

    Collect 52 IPC

    lemming v wheat alpha3 2dUS.AAM

  • '17

    China 2

    Buy (15/15)
    5 inf

    CM:

    YUN
    3 inf, 1 fig sze

  • '17

    YUN

    A 3 inf, 1 fig

    DiceRolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 1)1@3: (5)

    D 2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)

  • '17

    YUN r2

    A 3 inf, 1 fig

    DiceRolls: 3@1 1@3; Total Hits: 13@1: (6, 4, 2)1@3: (1)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '17

    yun twlo 1 inf

    NCM:
    1 fig yun >> sze
    2 inf she >> sik
    5 inf sze >> sik

    Mobilize:
    5 inf sik

    Collect 12 IPC

    lemming v wheat alpha3 2eCh.AAM

  • '17

    UK2

    UKE Buy (37/37):
    7 inf
    2 art
    1 dest

    UKP Buy (20/20)
    1 tact
    3 inf

    CM:

    SZ99
    1 carrier, 1 fig SZ92
    1 tact sud

    KEN
    1 inf, 1 mech, 1 tank eth

  • '17

    SZ99

    A 1 fig, 1 tact, 1 carrier

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)

    D 1 cru, 1 damaged bsh

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)

  • '17

    sz99 cwlo 1 tact

    KEN

    A 1 inf, 1 mech, 1 tank

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '17

    KEN r2

    A 1 inf, 1 mech, 1 tank

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (4)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    KEN r3

    A 1 inf, 1 mech, 1 tank

    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2)

    D 1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17

    ken twol

    NCM:
    1 fig uk >> gib
    1 dest SZ83 >> SZ91
    2 inf cel load trans SZ44 >> SZ41 unload sum
    1 inf epr >> cpr (activate 2 inf)
    2 inf rho >> con
    2 inf, 2 art egy >> sud
    1 trans SZ76 >> SZ71
    1 cru SZ76 >> SZ98
    1 inf, 1 art que load 1 trans SZ106 >> SZ91 unload gib
    3 inf, 2 art, 2 aa gun ind >> bur

    UKE Mobilize:
    7 inf, 2 art uk
    1 dest SZ110

    UKP Mobilize:
    3 inf, 1 tact ind

    UKE Collect 29 IPC
    UKP Collect 24 IPC

    lemming v wheat alpha3 2fUK.AAM


  • Sorry for the long hiatus. Busy at work recently and kids fell ill.

    Italy2.
    14IPCs buy 2SS save 2.

    Combat:
    1SS z93 >> z99

    3Inf, 1Art, 1Mech, 1Arm Alx >> Egy

    3Fig, 1Sbr Sita >> z110
    Do you scramble and risk sea lion?  :-)

  • '17

    Good question … was afraid you’d do that.  Gotta think a minute.


  • btw can I check, if I send a TT to z99 with an attempted landing in Cyp to deny your fighter a landing spot, they’ll just be auto-killed by the fighter as I don’t have surface warships right? No way I can kill the CV and end the combat before that happens right?


  • This is a risky move for me too, I’m giving up Italy’s usual expansion into North Africa and cleaning out the Medit for this, can go horribly wrong too.

  • '17

    I believe it will be autokilled by the fighter, but I am not 100% sure.

  • '17

    You would need to use both transports if that does work, to kill the fighter, since syr is a valid landing spot too.

  • '17

    Sadly, no scramble  :| … I would love to trash Italy’s airforce, but it isn’t worth losing Britain.


  • haha. I might just kill your destroyer and retreat anyhow, no stomach for it either. You have tied down my air force this turn anyhow.
    Ok, will leave the TTs as a thought exercise then and roll dice:

    z110:
    AttDiceRolls: 3@3 1@4; Total Hits: 23@3: (4, 4, 1)1@4: (3)
    DefDiceRolls: 1@2; Total Hits: 11@2: (1)

    z99:
    Att sneakDiceRolls: 1@2; Total Hits: 01@2: (3)
    DefDiceRolls: 1@2; Total Hits: 01@2: (5)no point rolling fighter.

    Egy:
    AttDiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 2, 2)2@2: (1, 4)1@3: (6)
    DefDiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Ouch!

    z99 R2:
    AttDiceRolls: 1@2; Total Hits: 01@2: (5)
    DefDiceRolls: 1@2; Total Hits: 01@2: (4)

    Egy R2:
    AttDiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 4, 4)2@2: (2, 6)1@3: (3)
    DefDiceRolls: 1@2; Total Hits: 11@2: (2)

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