Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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Sorry about the mobilization too. I’ll place 3Inf in Wfr and 1Inf in Ger, then move 1Inf from Fin to Nor.
See this new map.
Hope the rules don’t keep changing, I can’t tell if it’s a net gain or loss for Axis or Allies, getting confused restarting games with diff rulesets. -
Sorry, almost forgot. Working on USSR now.
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USSR 2
Buy (38/38):
10 inf
2 artNCM:
2 fig, 1 tact sukr >> nov
3 inf, 3 art sukr >> nukr
2 inf ros >> bry
1 mech, 3 tank rus >> smo
6 inf yak >> yen
12 inf, 2 aa gun bury >> yakMobilize:
3 inf sukr
3 inf nov
4 inf, 2 art rusCollect 37 IPC
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Japan2.
40IPCs buy 2CV(32), 1TT(7) save 1.Combat:
1Inf Cha >> Sui
1Inf Anh >> Hop
1Inf Anh >> Kwe3Inf Hun >> Yun
6Fig, 5Tac, 2Sbr Kwa >> Yun
2Fig Jeh >> Yun
Att
Rolls: 3@1 8@3 7@4; Total Hits: 83@1: (5, 2, 1)8@3: (2, 6, 3, 5, 5, 1, 5, 3)7@4: (3, 3, 1, 6, 6, 6, 5)
Def
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5) -
NOn-combat as per map.
Place 2CV, 1TT z6
Collect 43+1=44IPCs.
Map. -
US2
Buy (52/52)
1 sub
1 dest
1 carrier
1 fig
1 stratNCM:
1 sub, 2 cru, 1 carrier, 1 bsh, 2 fig SZ25 >> SZ30
1 dest SZ25 >> SZ8
1 sub, 1 dest, 1 carrier SZ10 >> SZ30
1 cru SZ11 >> SZ30
1 inf, 1 art wus load trans SZ10 >> SZ30 unload joh
2 inf haw load trans SZ26 >> SZ30 unload joh
1 fig mid >> SZ30
1 trans SZ11 >> SZ10
1 fig, 1 strat wus >> haw
1 fig, 1 tact mid >> haw
1 fig, 1 tact eus >> wus
1 fig phi >> SZ30
1 dest SZ23 >> SZ30
1 sub SZ56 >> SZ62Mobilize:
1 sub, 1 dest, 1 carrier wus
1 fig, 1 strat eusCollect 52 IPC
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China 2
Buy (15/15)
5 infCM:
YUN
3 inf, 1 fig sze -
YUN
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 1)1@3: (5)D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
YUN r2
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 4, 2)1@3: (1)D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
yun twlo 1 inf
NCM:
1 fig yun >> sze
2 inf she >> sik
5 inf sze >> sikMobilize:
5 inf sikCollect 12 IPC
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UK2
UKE Buy (37/37):
7 inf
2 art
1 destUKP Buy (20/20)
1 tact
3 infCM:
SZ99
1 carrier, 1 fig SZ92
1 tact sudKEN
1 inf, 1 mech, 1 tank eth -
SZ99
A 1 fig, 1 tact, 1 carrier
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)D 1 cru, 1 damaged bsh
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2) -
sz99 cwlo 1 tact
KEN
A 1 inf, 1 mech, 1 tank
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
KEN r2
A 1 inf, 1 mech, 1 tank
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (4)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
KEN r3
A 1 inf, 1 mech, 1 tank
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
ken twol
NCM:
1 fig uk >> gib
1 dest SZ83 >> SZ91
2 inf cel load trans SZ44 >> SZ41 unload sum
1 inf epr >> cpr (activate 2 inf)
2 inf rho >> con
2 inf, 2 art egy >> sud
1 trans SZ76 >> SZ71
1 cru SZ76 >> SZ98
1 inf, 1 art que load 1 trans SZ106 >> SZ91 unload gib
3 inf, 2 art, 2 aa gun ind >> burUKE Mobilize:
7 inf, 2 art uk
1 dest SZ110UKP Mobilize:
3 inf, 1 tact indUKE Collect 29 IPC
UKP Collect 24 IPC -
Sorry for the long hiatus. Busy at work recently and kids fell ill.
Italy2.
14IPCs buy 2SS save 2.Combat:
1SS z93 >> z993Inf, 1Art, 1Mech, 1Arm Alx >> Egy
3Fig, 1Sbr Sita >> z110
Do you scramble and risk sea lion? :-) -
Good question … was afraid you’d do that. Gotta think a minute.
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btw can I check, if I send a TT to z99 with an attempted landing in Cyp to deny your fighter a landing spot, they’ll just be auto-killed by the fighter as I don’t have surface warships right? No way I can kill the CV and end the combat before that happens right?
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This is a risky move for me too, I’m giving up Italy’s usual expansion into North Africa and cleaning out the Medit for this, can go horribly wrong too.





