@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
Btw, more changes to A3 rules posted 10/16.
They include NO issues, convoy damage changes, SBR changes (again!)
There are even some setup changes (though it wouldn’t be possible to do anything about those).
Do you want to go by the latest rules? Or by the rules before this last wave?
Just so you know, I’m going on vacation so I’ll probably be away until the 26th.
Ger2
68IPCs buy 7TT(49), 1SS(6), 4Inf(12) save 1.
Combat:
1Sbr Ger >> z94
1Fig, 1Tac Sita >> z94
Att
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (5, 4)
def
Rolls: 1@3; Total Hits: 01@3: (4)
1Mech, 2Art Fra >> Wfr
1Fig, 1Tac Wgr >> Wfr
Att
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (6)2@2: (2, 5)1@3: (5)1@4: (4)
Def
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
1Fig z112 > z104
1Tac Wgr >> z104
1SS z110 > z104
Att
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (4)1@3: (5)1@4: (6)
Def
Rolls: 1@2; Total Hits: 11@2: (2)
1SS z111 > z109
2Inf, 1Tac Wgr >> Hol
1Art, 1Arm Fra >> Hol
Att
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (2, 6)1@3: (4)
Def
Rolls: 1@2; Total Hits: 01@2: (4)
non-combat as per map.
Place 7TT, 1SS in z112, 4Inf in Wgr.
Collect 49+1=50IPCs.
Map.
Hassle to restart, think let’s continue? Can adopt the new rules and NO tho…
Sure we can continue adopting the new rules. Might even be some newer ones when I get back from vacation.
Btw, a cursory glance shows you never completed the battle in SZ104 and that you mobilized too many units from the WGR major IC.
z104 R2:
Att
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (4)
Def
Rolls: 1@2; Total Hits: 01@2: (3)
Sorry about the mobilization too. I’ll place 3Inf in Wfr and 1Inf in Ger, then move 1Inf from Fin to Nor.
See this new map.
Hope the rules don’t keep changing, I can’t tell if it’s a net gain or loss for Axis or Allies, getting confused restarting games with diff rulesets.
Sorry, almost forgot. Working on USSR now.
USSR 2
Buy (38/38):
10 inf
2 art
NCM:
2 fig, 1 tact sukr >> nov
3 inf, 3 art sukr >> nukr
2 inf ros >> bry
1 mech, 3 tank rus >> smo
6 inf yak >> yen
12 inf, 2 aa gun bury >> yak
Mobilize:
3 inf sukr
3 inf nov
4 inf, 2 art rus
Collect 37 IPC
Japan2.
40IPCs buy 2CV(32), 1TT(7) save 1.
Combat:
1Inf Cha >> Sui
1Inf Anh >> Hop
1Inf Anh >> Kwe
3Inf Hun >> Yun
6Fig, 5Tac, 2Sbr Kwa >> Yun
2Fig Jeh >> Yun
Att
Rolls: 3@1 8@3 7@4; Total Hits: 83@1: (5, 2, 1)8@3: (2, 6, 3, 5, 5, 1, 5, 3)7@4: (3, 3, 1, 6, 6, 6, 5)
Def
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5)
NOn-combat as per map.
Place 2CV, 1TT z6
Collect 43+1=44IPCs.
Map.
US2
Buy (52/52)
1 sub
1 dest
1 carrier
1 fig
1 strat
NCM:
1 sub, 2 cru, 1 carrier, 1 bsh, 2 fig SZ25 >> SZ30
1 dest SZ25 >> SZ8
1 sub, 1 dest, 1 carrier SZ10 >> SZ30
1 cru SZ11 >> SZ30
1 inf, 1 art wus load trans SZ10 >> SZ30 unload joh
2 inf haw load trans SZ26 >> SZ30 unload joh
1 fig mid >> SZ30
1 trans SZ11 >> SZ10
1 fig, 1 strat wus >> haw
1 fig, 1 tact mid >> haw
1 fig, 1 tact eus >> wus
1 fig phi >> SZ30
1 dest SZ23 >> SZ30
1 sub SZ56 >> SZ62
Mobilize:
1 sub, 1 dest, 1 carrier wus
1 fig, 1 strat eus
Collect 52 IPC
China 2
Buy (15/15)
5 inf
CM:
YUN
3 inf, 1 fig sze
YUN
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 1)1@3: (5)
D 2 inf
Rolls: 2@2; Total Hits: 02@2: (6, 4)
YUN r2
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 4, 2)1@3: (1)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
yun twlo 1 inf
NCM:
1 fig yun >> sze
2 inf she >> sik
5 inf sze >> sik
Mobilize:
5 inf sik
Collect 12 IPC
UK2
UKE Buy (37/37):
7 inf
2 art
1 dest
UKP Buy (20/20)
1 tact
3 inf
CM:
SZ99
1 carrier, 1 fig SZ92
1 tact sud
KEN
1 inf, 1 mech, 1 tank eth
SZ99
A 1 fig, 1 tact, 1 carrier
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (4)
D 1 cru, 1 damaged bsh
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)