good luck
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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bes twol
HOL
A 3 inf, 1 art
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 6)2@2: (5, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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hol twol
NCM:
2 inf hun >> rom
11 inf ger >> pol
1 fig, 2 tact rom >> ger
2 inf, 2 art nita >> wgr
1 mech yugo >> wgr
1 aa gun rom >> hun
2 inf wgr >> gerMobilize:
10 inf ger
1 inf, 1 fig wgrCollect 37 IPC
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I think I should probably concede the game. I should have had air units in place to prevent landings in the north … though even that wouldn’t have saved the Axis cause. I think I lost Germany’s game as soon I went crazy with the navy. I reasoned that if Sea Lion players could afford a bunch of transports, I could spare the money for ships. But I failed to consider how Sea Lion strategies recoup much of their expense from looted income and NO. The extra Italian IPC from Germany’s intervention wasn’t enough to justify the naval expense (plus tying up my airforce that was already weakened on G1).
While Japan can take Calcutta … and maybe recapture it if I’m lucky, Japanese forces are still too far away to save Europe. There’s no way Japan can achieve Pacific victory with China unchecked for so long.
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Am out now and can’t see abattlemap. the tank in sfr was just blitzing in and out, made a mistake on the map.
I would have thought it’s far from over in Europe, I can take a city but not strong enough to hold yet…
Will weigh in later after looking at the map -
It’s not so much that European Axis is dead, but I don’t see how I’d break out from my position again. Each turn that goes by the UK will force me to keep more and more men on WGR and GER. I don’t think I can dislodge you from Denmark while still keeping Russia at bay.
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I always wondered if Jap could actually leave China alone altogether. It did pan out pretty well and kept US well-invested in the Pacific for the most part, but it didn’t complement the Europe side. I would have felt serious grief if Jap invaded Soviet Far East and kept India under pressure a couple turns earlier. That would also mean India can’t resupply Africa so much, and Italy can direct efforts towards dislodging the landings. Your naval builds meant Medit is lost to me unless I made very expensive investments in a lot more naval assets instead of transports, so effectively Italy can build an army to help hold France/Ger. You’re right that the lack of a credible air threat let me land far too easily.
Actually for the investments you made in the navy and the mistakes I made early on with the Royal Navy, it is key to hold Gibraltar and z91, so that you delay US as long as possible (you were always just a coupla SS short). With Jap off Hawaii, it would have stretched US seriously. I’m beginning to think that Gibraltar is very strategic to either side, worth significant effort to hold/capture. Even more so than Egypt.Anyhow, I’m cool if you wanna stop here. Can I interest you in a Alpha3 game?
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I think even if Germany and Italy go all out mainland Europe defense, it would make this game drag and it would take some kind of special blunder or dicing for Axis to take any additional European VCs. Surrendering China isn’t always bad, I’ve got another game going where Australia, Soviet territories, and DEI let me keep up with the US. I think Japan needs to knock Sydney or Calcutta by J4 to stay viable though.
I did consider seriously several turns back going all out against Western United States, and ferrying mean to Alaska as long as possible. If you hadn’t seen it coming (I assume) and moved those leftover UK N. American forces there, I would have gone for it.
I’ll play an A3 game if you’re up for it. I will play either side. Things keep changing though, notably ANZAC before Italy.
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I’m v aware of the Alaska threat. Have done it in another game, more to distract US than really pushing all out.
U mean alpha3 rules still changing? U mean Italy goes before ANZAC? -
Whoops, yeah Italy before ANZAC as of Oct. 4.
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Ok here goes Alpha3 new turn order.
G1:
combat as per map (Nor fig goes z112 on route to Sita, Wgr fig goes Fra on route to Sita)
Scramble orders for z111 and z110? -
z112:
AttRolls: 2@3 2@4; Total Hits: 12@3: (4, 4)2@4: (6, 1)
DefRolls: 2@3; Total Hits: 12@3: (1, 6)
z106:
AttRolls: 1@2; Total Hits: 01@2: (3)
DefRolls: 1@2; Total Hits: 01@2: (3)
Fra:
aagunRolls: 1@1; Total Hits: 01@1: (3)
AttRolls: 8@1 6@2 5@3 1@4; Total Hits: 58@1: (3, 3, 3, 1, 6, 4, 3, 6)6@2: (6, 3, 3, 5, 5, 5)5@3: (5, 3, 6, 1, 3)1@4: (4)
DefRolls: 9@2 2@3 1@4; Total Hits: 79@2: (4, 1, 2, 2, 1, 3, 2, 6, 6)2@3: (5, 2)1@4: (2)
Yugo:
AttRolls: 7@1 4@2 3@3; Total Hits: 67@1: (2, 5, 2, 1, 2, 4, 1)4@2: (2, 1, 3, 1)3@3: (5, 2, 5)
DefRolls: 5@2; Total Hits: 25@2: (2, 1, 5, 5, 5)
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z112 R2:
AttRolls: 2@3 2@4; Total Hits: 32@3: (3, 4)2@4: (4, 1)
DefRolls: 1@3; Total Hits: 01@3: (5)
z106 R2:
AttRolls: 5@2; Total Hits: 25@2: (3, 4, 1, 5, 1)
DefRolls: 5@2; Total Hits: 25@2: (2, 1, 6, 6, 5)
Fra R2:
AttRolls: 1@1 6@2 5@3 1@4; Total Hits: 31@1: (6)6@2: (5, 1, 5, 3, 6, 6)5@3: (3, 5, 5, 2, 4)1@4: (6)
DefRolls: 5@2 2@3 1@4; Total Hits: 25@2: (2, 5, 3, 4, 3)2@3: (6, 4)1@4: (1)
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Fra R3:
AttRolls: 5@2 5@3 1@4; Total Hits: 75@2: (2, 5, 2, 2, 6)5@3: (5, 1, 1, 6, 1)1@4: (2)
DefRolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 5)2@3: (6, 5)1@4: (4)
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Sorry forgot to type my standard purchase: 30IPCs buy 2TT, CV spend all.
awaiting scramble orders -
sorry have a range issue. remove 1 fig from z110…
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so it’s 2 sub, 2 fig, 2 tact in SZ110?
If so, scramble all 3 fighters in SZ110.
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And no scramble SZ111.
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I’ll prob regret this since I already rolled for Fra, but here goes:
z110:
AttRolls: 2@2 2@3 2@4; Total Hits: 42@2: (1, 2)2@3: (6, 4)2@4: (4, 2)
DefRolls: 1@3 4@4; Total Hits: 41@3: (1)4@4: (4, 4, 5, 2)
z111:
AttRolls: 2@2 1@3 2@4; Total Hits: 42@2: (2, 4)1@3: (1)2@4: (2, 2)
DefRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)
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Forgot to ask your OOL: will assume Cru, BB wounded, 1UK and 1Fra Fig down?
I’ll lose 1 SS, 1Fig, 1Tac since 2 sneak hits negate one of your naval hits.
Need your confirmation before I decide if want to continue the battle. -
gah sub sneaks mean my cruiser never fired … so I lose cruiser, bsh, and French fighter
However, it is not clear from your roll whether my Battleship hit or not, which is important since it determines whether or not a German sub may be taken as casualty.