@Argothair Opened and looks great! š
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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Att
Rolls: 1@3; Total Hits: 01@3: (6)
DefRolls: 1@2; Total Hits: 11@2: (1)
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the axis is clearly blessed, I need to discount my odds by 50% to do any attack! Iād bet you take india with next to no losses.
map. -
I6
Buy (33/33)
3 inf, 1 art
2 figCM:
SFR
2 inf, 1 art nitaTRJ
1 tank egy blitz in and back -
trj twol
SFR
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 4)
D 1 tank
Rolls: 1@3; Total Hits: 11@3: (1)
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sfr twlo 1 inf
NCM:
1 trans SZ92 >> SZ95
2 inf nita load trans SZ97 >> SZ92 unload alg
2 fig tun >> SZ92
2 fig sita >> wgrMobilize:
2 inf, 1 art egy
1 inf nita
2 fig sitaCollect 31 IPC
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G7
Buy (43/43)
1 fig
11 infPOL
6 tank rom
3 art hun
3 inf gerEPL
1 inf hunBES
1 mech yugo
1 art romHOL
3 inf, 1 art wgr -
POL
A 3 inf, 3 art, 6 tank
Rolls: 6@2 6@3; Total Hits: 56@2: (6, 4, 1, 6, 4, 4)6@3: (3, 6, 1, 2, 5, 2)
D 1 mech, 2 art
Rolls: 3@2; Total Hits: 13@2: (3, 1, 5)
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epl walk in
BES
A 1 mech, 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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BES r2
A 1 mech, 1 art
Rolls: 2@2; Total Hits: 12@2: (3, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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bes twol
HOL
A 3 inf, 1 art
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 6)2@2: (5, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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hol twol
NCM:
2 inf hun >> rom
11 inf ger >> pol
1 fig, 2 tact rom >> ger
2 inf, 2 art nita >> wgr
1 mech yugo >> wgr
1 aa gun rom >> hun
2 inf wgr >> gerMobilize:
10 inf ger
1 inf, 1 fig wgrCollect 37 IPC
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I think I should probably concede the game.Ā I should have had air units in place to prevent landings in the north ⦠though even that wouldnāt have saved the Axis cause.Ā I think I lost Germanyās game as soon I went crazy with the navy.Ā I reasoned that if Sea Lion players could afford a bunch of transports, I could spare the money for ships.Ā But I failed to consider how Sea Lion strategies recoup much of their expense from looted income and NO.Ā The extra Italian IPC from Germanyās intervention wasnāt enough to justify the naval expense (plus tying up my airforce that was already weakened on G1).
While Japan can take Calcutta ⦠and maybe recapture it if Iām lucky, Japanese forces are still too far away to save Europe.Ā Thereās no way Japan can achieve Pacific victory with China unchecked for so long.
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Am out now and canāt see abattlemap. the tank in sfr was just blitzing in and out, made a mistake on the map.
I would have thought itās far from over in Europe, I can take a city but not strong enough to hold yetā¦
Will weigh in later after looking at the map -
Itās not so much that European Axis is dead, but I donāt see how Iād break out from my position again.Ā Each turn that goes by the UK will force me to keep more and more men on WGR and GER.Ā I donāt think I can dislodge you from Denmark while still keeping Russia at bay.
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I always wondered if Jap could actually leave China alone altogether. It did pan out pretty well and kept US well-invested in the Pacific for the most part, but it didnāt complement the Europe side. I would have felt serious grief if Jap invaded Soviet Far East and kept India under pressure a couple turns earlier. That would also mean India canāt resupply Africa so much, and Italy can direct efforts towards dislodging the landings. Your naval builds meant Medit is lost to me unless I made very expensive investments in a lot more naval assets instead of transports, so effectively Italy can build an army to help hold France/Ger. Youāre right that the lack of a credible air threat let me land far too easily.
Actually for the investments you made in the navy and the mistakes I made early on with the Royal Navy, it is key to hold Gibraltar and z91, so that you delay US as long as possible (you were always just a coupla SS short). With Jap off Hawaii, it would have stretched US seriously. Iām beginning to think that Gibraltar is very strategic to either side, worth significant effort to hold/capture. Even more so than Egypt.Anyhow, Iām cool if you wanna stop here. Can I interest you in a Alpha3 game?
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I think even if Germany and Italy go all out mainland Europe defense, it would make this game drag and it would take some kind of special blunder or dicing for Axis to take any additional European VCs.Ā Surrendering China isnāt always bad, Iāve got another game going where Australia, Soviet territories, and DEI let me keep up with the US.Ā I think Japan needs to knock Sydney or Calcutta by J4 to stay viable though.
I did consider seriously several turns back going all out against Western United States, and ferrying mean to Alaska as long as possible.Ā If you hadnāt seen it coming (I assume) and moved those leftover UK N. American forces there, I would have gone for it.
Iāll play an A3 game if youāre up for it.Ā I will play either side.Ā Things keep changing though, notably ANZAC before Italy.
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Iām v aware of the Alaska threat. Have done it in another game, more to distract US than really pushing all out.
U mean alpha3 rules still changing? U mean Italy goes before ANZAC? -
Whoops, yeah Italy before ANZAC as of Oct. 4.
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Ok here goes Alpha3 new turn order.
G1:
combat as per map (Nor fig goes z112 on route to Sita, Wgr fig goes Fra on route to Sita)
Scramble orders for z111 and z110? -
z112:
AttRolls: 2@3 2@4; Total Hits: 12@3: (4, 4)2@4: (6, 1)
DefRolls: 2@3; Total Hits: 12@3: (1, 6)
z106:
AttRolls: 1@2; Total Hits: 01@2: (3)
DefRolls: 1@2; Total Hits: 01@2: (3)
Fra:
aagunRolls: 1@1; Total Hits: 01@1: (3)
AttRolls: 8@1 6@2 5@3 1@4; Total Hits: 58@1: (3, 3, 3, 1, 6, 4, 3, 6)6@2: (6, 3, 3, 5, 5, 5)5@3: (5, 3, 6, 1, 3)1@4: (4)
DefRolls: 9@2 2@3 1@4; Total Hits: 79@2: (4, 1, 2, 2, 1, 3, 2, 6, 6)2@3: (5, 2)1@4: (2)
Yugo:
AttRolls: 7@1 4@2 3@3; Total Hits: 67@1: (2, 5, 2, 1, 2, 4, 1)4@2: (2, 1, 3, 1)3@3: (5, 2, 5)
DefRolls: 5@2; Total Hits: 25@2: (2, 1, 5, 5, 5)