good luck
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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US6
70IPCs buy 2TT(14), 3Inf(9), 1Art(4), 3Inf(9), 2TT(14), 4Inf(12), 1Des(8) spend all.Combat:
1Arm Wfr blitz Sfr >> Wfr
1TT load 1Inf z110 >> z112 unload Den
2TT load 3Inf, 1Art z91 >> z112 unload Dennon-combat and placement as per map.
Collect 73IPCs.
Map -
China6
Buy 7Inf(21),2Art(8)
non-combat and placement as per map.
Collect 29IPCs.
map -
(sorry reshuffled chinese NC)
UK6
London buys 1Inf,5Art(23), 2Inf,1Art(10) spend all.
India buys 1AA, 4Inf (18) spend all.Combat:
1TT load 2Inf from UK z110 >> z91 unload Mor
1Fig z91 >> Mor
AttRolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)
DefRolls: 1@2; Total Hits: 01@2: (6)
1SS z39 >> z38
1Fig, 1Tac Ind >> z38
AttRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (6)
defRolls: 1@2; Total Hits: 01@2: (5)
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I thought aa guns were 5 IPC?
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The chart in abattlemap says 6, nevermind. Maybe they were 5 in OOB.
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non-combat and placement as per map.
London collect 38IPCs, India collect 14IPC.
MapCan’t keep track of AA cost anymore, so many changes. Will just assume 6 :-)
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Anzac6
Buy 1Des 1SS (14) save 5
Combat:
1SS z61 >> z56
1Fig NSW >> z56
AttRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
DefRolls: 1@2; Total Hits: 11@2: (2)
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Att
Rolls: 1@3; Total Hits: 01@3: (6)
DefRolls: 1@2; Total Hits: 11@2: (1)
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the axis is clearly blessed, I need to discount my odds by 50% to do any attack! I’d bet you take india with next to no losses.
map. -
I6
Buy (33/33)
3 inf, 1 art
2 figCM:
SFR
2 inf, 1 art nitaTRJ
1 tank egy blitz in and back -
trj twol
SFR
A 2 inf, 1 art
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 4)
D 1 tank
Rolls: 1@3; Total Hits: 11@3: (1)
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sfr twlo 1 inf
NCM:
1 trans SZ92 >> SZ95
2 inf nita load trans SZ97 >> SZ92 unload alg
2 fig tun >> SZ92
2 fig sita >> wgrMobilize:
2 inf, 1 art egy
1 inf nita
2 fig sitaCollect 31 IPC
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G7
Buy (43/43)
1 fig
11 infPOL
6 tank rom
3 art hun
3 inf gerEPL
1 inf hunBES
1 mech yugo
1 art romHOL
3 inf, 1 art wgr -
POL
A 3 inf, 3 art, 6 tank
Rolls: 6@2 6@3; Total Hits: 56@2: (6, 4, 1, 6, 4, 4)6@3: (3, 6, 1, 2, 5, 2)
D 1 mech, 2 art
Rolls: 3@2; Total Hits: 13@2: (3, 1, 5)
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epl walk in
BES
A 1 mech, 1 art
Rolls: 2@2; Total Hits: 02@2: (4, 3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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BES r2
A 1 mech, 1 art
Rolls: 2@2; Total Hits: 12@2: (3, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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bes twol
HOL
A 3 inf, 1 art
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 6)2@2: (5, 2)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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hol twol
NCM:
2 inf hun >> rom
11 inf ger >> pol
1 fig, 2 tact rom >> ger
2 inf, 2 art nita >> wgr
1 mech yugo >> wgr
1 aa gun rom >> hun
2 inf wgr >> gerMobilize:
10 inf ger
1 inf, 1 fig wgrCollect 37 IPC
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I think I should probably concede the game. I should have had air units in place to prevent landings in the north … though even that wouldn’t have saved the Axis cause. I think I lost Germany’s game as soon I went crazy with the navy. I reasoned that if Sea Lion players could afford a bunch of transports, I could spare the money for ships. But I failed to consider how Sea Lion strategies recoup much of their expense from looted income and NO. The extra Italian IPC from Germany’s intervention wasn’t enough to justify the naval expense (plus tying up my airforce that was already weakened on G1).
While Japan can take Calcutta … and maybe recapture it if I’m lucky, Japanese forces are still too far away to save Europe. There’s no way Japan can achieve Pacific victory with China unchecked for so long.
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Am out now and can’t see abattlemap. the tank in sfr was just blitzing in and out, made a mistake on the map.
I would have thought it’s far from over in Europe, I can take a city but not strong enough to hold yet…
Will weigh in later after looking at the map