I’m not trying to worm my way out. I had a guy just quit on me after bad dice roll in fights he should never have tried, so I know it’s frustrating.
My calculator says your average IPC loss 169, mine 149, with a 40% chance you win vs a 60% chance I win.
By low-luck, you should have 81+342+73=97/6=16 MOD 1 hits
I should have 392+83+14=106/6=17 MOD 4 hits.
A difference of 10 more hits is way too huge in the first roll of a a near 50 dice per side battle.
I’m ok if you actually win, just not with 9 Art, 6 tanks and 1 fighter left :-)
The kind of naval battle off Egypt earlier when my Med fleet was wiped out, or the crazy roll in Fin last round, I can certainly accept as part and parcel of the game. It’s high stakes and calculated risk, but with 50 dice a side and plenty of inf to soak the hits, you would think luck will even out. There’s no way I can change my strat to address this kind of extremes, unless you double my IPCs. It would be unplayable.
It’s a shame to end. I fought off a NZ kill but your Japs are ruling the Pacific. I’m just making Normandy but your Africa is rock solid, eastern front v balanced until this. Certainly a great game.
In my ftf games our house rule is not allowed to even try such mega fights with low margins, unless we are about to stop the game anyway. Just leaves a bad taste in everyone’s mouth otherwise.
I’ll leave it to you, we continue with low luck if you still want to roll for this? Unfair to make you swallow a lousy result too. I know you’re trying a hit and run, but normally I only do it when I have overwhelmingly superior hitting power which you do not. Your call.