Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsLemming (Allies) v Wheatbeer (Axis) g40 a2
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France non-combat Inf in Africa and Des. Thanks for adding my purchases in. I also adjusted the 2IPC and 1IPC saved for London and India resp, also updated ANZAC income down to 18.
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forgot map
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G3
Buy (53/53)
10 inf
4 art
1 transCombat:
SZ98
1 sub, 2 carrier, 4 fig SZ93 >> SZ98
1 strat sfr >> SZ98
3 tact, 1 fig sita >> SZ98 -
SZ98
sub sneak attack
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ98
A 5 fig, 3 tac, 1 strat
Rolls: 5@3 4@4; Total Hits: 65@3: (4, 4, 2, 3, 3)4@4: (4, 6, 4, 1)D 1 carrier, 2 cru, 1 bsh, 2 fig
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (3)2@3: (1, 1)3@4: (6, 3, 5) -
I am damaging both my carriers and losing 1 fig.
SZ98 r2
sub sneak attack
Rolls: 1@2; Total Hits: 01@2: (6) -
lousy sub :-P
A 4 fig, 3 tact, 1 strat
Rolls: 4@3 4@4; Total Hits: 64@3: (4, 3, 1, 3)4@4: (2, 4, 6, 4)D 1 damaged bsh, 1 fig
Rolls: 2@4; Total Hits: 12@4: (3, 6) -
incompetent sub dies
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Non-combat:
4 fig, 3 tact, 1 strat SZ98 land egy
1 trans SZ91 >> SZ93
2 sub SZ109 >> SZ105
1 sub SZ119 >> SZ110
2 sub SZ91 >> SZ95
1 aa gun sfr >> fra
7 inf, 8 art, 1 aa gun ger >> hun
2 tank hun >> yugo
4 mech, 1 tank wfr >> wgrMobilize:
2 inf sfr
1 trans SZ93
3 inf fra
5 inf, 4 art gerCollect 53 IPC
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Wow, I’d have expected to taken down alot more than I did with the Medit fleet. Brit’s luck continues :-(
Anyhow, given my planes can’t hit the SS, I’d have liked to roll BB and fighters separately for clarity on OOL. Also would have kept my fighters and not the BB since I don’t have a naval base at all and planes cannnot hit SS. -
I did not consider that … the sub will survive then and a german fighter dies in the final round instead.
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Sorry about that, I knew I had the hitting power to sink the fleet so I wasn’t as careful about OOL options as I should have been.
Is my solution OK?
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hi, sorry I went silent on this game. I got too confused playing multiple games (you guys are amazing at multitasking!) Maybe it comes with experience with pbf.
Anyhow, You clearly got me on the run after I made a few elementary blunders. would you like to continue or start a Alpha+3 game instead? :-) -
I’ll just post R3 anyway while you decide. It’ll be interesting to see how the ANZAC defense plays out if nothing else…if it flops real bad I can safely concede the game :lol:
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Russia3.
38 IPCs buy
2Art (8)
5Arm (30)Non-Combat
Everything in Nukr except AA >> Epl
Everything in Bel >> Epl
1Inf Bal >> Epl
1Inf Bes >> Epl
1Inf, 2Art Nov >> Bel
1Inf, 2Art Sukr >> Nukr
1Tac, 2Fig Nov >> Epl
7Inf Bry >> Bel
5Inf Rus >> Bry
1SS z109 >> z91
1BB z115 >> z114
6Inf Yak >> Yen
1Inf Amu >> BuryCollect 37IPCs.
Map -
Sorry forgot to place units. See this map instead.
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This is kinda a weird game … and I might make it weird with J3.
J3
Buy (34/34)
1 carrier
2 trans
1 artCM:
SZ51
3 fig, 3 tact SZ54SZ61
1 dest SZ54SZ30
1 dest SZ33
1 sub SZ31
1 strat carSZ46
1 fig
1 strat carHAW
2 inf, 2 art load 2x trans SZ33 >> SZ26 unload hawPHI
1 inf, 1 art load 1x trans SZ33 >> SZ35 unload phi
1 fig, 1 tact carHON
1 inf, 1 art ksi
1 tact sha
1 fig japSUI
4 inf hopWAK
2 inf jap load trans SZ6 >> SZ31 unload wakGUA
1 inf, 1 art car load 1x trans SZ33 >> SZ20 unload guaMID
1 inf, 1 art car load 1x trans SZ33 >> SZ25 unload wak -
sui, wak, gua, mid walk in
SZ51
A 3 fig, 3 tact
Rolls: 3@3 3@4; Total Hits: 23@3: (6, 6, 6)3@4: (2, 3, 5)D 2 dest, 1 carrier
Rolls: 3@2; Total Hits: 13@2: (1, 4, 3) -
SZ51 r2
A 2 fig, 3 tact
Rolls: 3@3 2@4; Total Hits: 33@3: (4, 2, 4)2@4: (1, 1)D 1 dest, 1 damaged carrier
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
SZ51 cleared, 1 fig, 1 tact lost
(I am placing your 2 inf, 1 art that would have drowned on the transport on Samoa)
SZ61
A 1 dest
Rolls: 1@2; Total Hits: 11@2: (2)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (4)





