@Stucifer submerge sub?
Lemming (Allies) v Wheatbeer (Axis) g40 a2
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 KEN r3 A 1 inf, 1 mech, 1 tank  Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2) Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (2)D 1 inf  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 ken twol NCM: 
 1 fig uk >> gib
 1 dest SZ83 >> SZ91
 2 inf cel load trans SZ44 >> SZ41 unload sum
 1 inf epr >> cpr (activate 2 inf)
 2 inf rho >> con
 2 inf, 2 art egy >> sud
 1 trans SZ76 >> SZ71
 1 cru SZ76 >> SZ98
 1 inf, 1 art que load 1 trans SZ106 >> SZ91 unload gib
 3 inf, 2 art, 2 aa gun ind >> burUKE Mobilize: 
 7 inf, 2 art uk
 1 dest SZ110UKP Mobilize: 
 3 inf, 1 tact indUKE Collect 29 IPC 
 UKP Collect 24 IPC
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 Sorry for the long hiatus. Busy at work recently and kids fell ill. Italy2. 
 14IPCs buy 2SS save 2.Combat: 
 1SS z93 >> z993Inf, 1Art, 1Mech, 1Arm Alx >> Egy 3Fig, 1Sbr Sita >> z110 
 Do you scramble and risk sea lion? :-)
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 Good question … was afraid you’d do that. Gotta think a minute. 
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 btw can I check, if I send a TT to z99 with an attempted landing in Cyp to deny your fighter a landing spot, they’ll just be auto-killed by the fighter as I don’t have surface warships right? No way I can kill the CV and end the combat before that happens right? 
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 This is a risky move for me too, I’m giving up Italy’s usual expansion into North Africa and cleaning out the Medit for this, can go horribly wrong too. 
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 I believe it will be autokilled by the fighter, but I am not 100% sure. 
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 You would need to use both transports if that does work, to kill the fighter, since syr is a valid landing spot too. 
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 Sadly, no scramble :| … I would love to trash Italy’s airforce, but it isn’t worth losing Britain. 
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 haha. I might just kill your destroyer and retreat anyhow, no stomach for it either. You have tied down my air force this turn anyhow. 
 Ok, will leave the TTs as a thought exercise then and roll dice:z110: 
 Att Rolls: 3@3 1@4; Total Hits: 23@3: (4, 4, 1)1@4: (3) Rolls: 3@3 1@4; Total Hits: 23@3: (4, 4, 1)1@4: (3)
 Def Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)z99: 
 Att sneak Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
 Def Rolls: 1@2; Total Hits: 01@2: (5)no point rolling fighter. Rolls: 1@2; Total Hits: 01@2: (5)no point rolling fighter.Egy: 
 Att Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 2, 2)2@2: (1, 4)1@3: (6) Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 2, 2)2@2: (1, 4)1@3: (6)
 Def Rolls: 2@2; Total Hits: 02@2: (5, 3) Rolls: 2@2; Total Hits: 02@2: (5, 3)
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 Ouch! z99 R2: 
 Att Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
 Def Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)Egy R2: 
 Att Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 4, 4)2@2: (2, 6)1@3: (3) Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 4, 4)2@2: (2, 6)1@3: (3)
 Def Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 z99 R3: 
 Att Rolls: 3@2; Total Hits: 13@2: (1, 3, 3) Rolls: 3@2; Total Hits: 13@2: (1, 3, 3)
 Def Rolls: 3@2; Total Hits: 03@2: (3, 5, 6) Rolls: 3@2; Total Hits: 03@2: (3, 5, 6)
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 z99: 
 Att Rolls: 3@2; Total Hits: 03@2: (6, 3, 5) Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
 Def Rolls: 3@2; Total Hits: 23@2: (1, 1, 6) Rolls: 3@2; Total Hits: 23@2: (1, 1, 6)
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 Since the carrier’s damaged, my fighter will land in SYR. 
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 Ouch again! worth a shot I guess, but just abit shy on the dice. Non-combat as per map. 
 Place 2SS in z95
 Errr not too sure of convoy rules but here goes:
 z98 convoy Rolls: 1@6; Total Hits: 11@6: (2) Rolls: 1@6; Total Hits: 11@6: (2)
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 So I collect 16+5NO-2convoy+2saved=21IPCs. 
 Map.
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 Did i screw up? :-) 
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 I think that’s right. 
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 ANZAC2 Buy (14/14) 
 2 mech
 1 tankNCM: 
 1 cru SZ62 >> SZ49
 1 trans SZ42 >> SZ39
 2 inf, 1 art nsw >> sau
 3 fig nsw >> nzeMobilize: 
 2 mech, 1 tank nswCollect 14 IPC France 2 NCM: 
 1 inf nig >> fea
 1 inf alg >> mor
 1 dest SZ71 >> SZ58
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 G3. 
 50IPCs buy 2Des(16), 5SS(30) save 2.Combat: 1Fig, 1Tac Wgr >> z99 
 Att Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6) Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
 Def Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)1Fig, 1Tac Alx >> z98 
 Att Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6) Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
 Def Rolls: 1@3; Total Hits: 01@3: (5) Rolls: 1@3; Total Hits: 01@3: (5)1SS z109 >> z91 
 1SS, 1Cru, 1BB, 1CV, 1Fig, 1Tac z112 >> z91
 1Sbr Wgr >> z91
 Att Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (2, 5)3@4: (3, 1, 6) Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (3, 6)2@3: (2, 5)3@4: (3, 1, 6)
 Def Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)10TT load 10Inf, 5Art, 5Arm from Wgr, Hol, Wfr z112 >> z91 unload Gib 
 Att Rolls: 5@1 10@2 5@3; Total Hits: 95@1: (3, 6, 2, 3, 6)10@2: (4, 1, 4, 5, 3, 2, 3, 5, 2, 2)5@3: (1, 2, 1, 1, 1) Rolls: 5@1 10@2 5@3; Total Hits: 95@1: (3, 6, 2, 3, 6)10@2: (4, 1, 4, 5, 3, 2, 3, 5, 2, 2)5@3: (1, 2, 1, 1, 1)
 Def Rolls: 2@2 2@4; Total Hits: 32@2: (2, 1)2@4: (5, 4) Rolls: 2@2 2@4; Total Hits: 32@2: (2, 1)2@4: (5, 4)



 
		 
		






