Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Before I do anything, I should note that Italy can build an airbase in Egypt allowing Germany can sink everything in SZ80.
You’re right. I still can’t visualize the damned airbase thing, got caught out in another game the same way. The other Des and BB have to stay at z80 too then. Japs are a lower priority than to keep contesting Egypt right now.
I4
Buy (36/36)
4 inf
1 art
2 fig
CM: same as before
NCM:
4 sub, 1 dest, 1 bsh SZ92 >> SZ98
1 inf, 1 art mal load trans SZ96 >> SZ98 unload egy
1 inf, 1 art nita load trans SZ97 >> SZ98 unload egy
Mobilize:
2 inf, 1 art egy
2 fig sita
2 inf nita
Collect 29 IPC
G5
Buy (58/58)
same as before
CM:
same as before excluding SZ80 attack
+
SBR against SUKR minor IC
1 strat sita
SBR SUKR
aa fire
Rolls: 1@1; Total Hits: 11@1: (1)
if aa doesn’t hit, bomber roll
Rolling 1d6:
(3)
strat shot down :|
NCM:
1 aa gun fra >> wgr
2 mech, 1 tank, 3 art ger >> hun
2 carrier, 2 fig SZ92 >> SZ98
1 fig SZ92 >> sita
2 sub SZ92 >> SZ95
1 sub SZ98 >> SZ95
2 mech wgr >> sita
2 tact egy >> SZ98
2 inf wgr >> nita
Mobilize:
6 inf, 4 art ger
4 inf, 3 art wgr
Collect 53 IPC
Russia5
Buy 6Inf, 5Arm spend all.
Combat:
2Inf, 1Art Kar >> Fin
1Arm Nov >> Fin
1Tac Rus >> Fin
1Fig Epl >> Fin
AttRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (6, 1)2@3: (6, 1)1@4: (5)
DefRolls: ; Total Hits: 05@2:
4Inf, 1Fig, 1Tac Epl >> Pol
AttRolls: 4@1 1@3 1@4; Total Hits: 24@1: (1, 3, 6, 5)1@3: (4)1@4: (2)
DefRolls: 3@2; Total Hits: 23@2: (1, 3, 1)
4Inf, 6Arm Epl >> Rom
1Arm Bel >> Rom
AttRolls: 5@1 7@3; Total Hits: 45@1: (4, 6, 6, 3, 6)7@3: (5, 3, 2, 6, 6, 1, 2)
DefRolls: 8@2; Total Hits: 28@2: (6, 6, 4, 1, 5, 4, 1, 5)
Fin rerollRolls: 5@2; Total Hits: 45@2: (2, 4, 1, 2, 1)
Fin retreat :-o
Rom retreat
Pol AttRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 6)1@3: (3)1@4: (3)
DefRolls: 1@2; Total Hits: 11@2: (2)
This hurts a lot more than the Strat, Russia is so screwed :lol:
place 2Inf, 1Arm Nov
3Inf Sukr
1Inf 4Arm Rus
Collect 42IPCs.
map
btw Ger should collect 51 not 53?
sorry slight change to NC, will leave Bes empty and move Mechs up to Nov instead.
use this map.
J5
Buy (48/48)
2 inf
2 art
2 trans
1 dest
2 sub
CM:
FIC
1 inf, 1 tank jap load 1x trans SZ6 >> SZ36 unload fic
1 trans SZ6 >> SZ19 load 1 inf, 1 art man >> SZ36 unload fic
1 mech kor load 1x trans SZ6 >> SZ19 load 1 inf oki >> SZ36 unload fic
SZ54
1 sub SZ33
2 strat car
2 fig, 2 tact SZ33
SZ43
1 dest, 1 carrier SZ33
need scramble orders SZ54
fic walk in
SZ34
A 1 dest, 1 carrier
Rolls: 1@2; Total Hits: 11@2: (1)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
For the sake of expediency, I will assume you don’t want to scramble suicidally … if you decide you do want to scramble you can reroll it.
A 1 sub, 2 fig, 2 tact, 2 strat
Rolls: 1@2 2@3 4@4; Total Hits: 41@2: (1)2@3: (5, 6)4@4: (4, 5, 2, 2)
D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4)
sz43, sz54 cleared no loss
NCM:
2 fig, 2 tact SZ54 >> SZ33
2 strat SZ54 >> phi
2 tact SZ26 >> car
1 carrier SZ33 >> SZ36
2 carrier SZ33 >> SZ43
2 dest, 2 sub SZ6 >> SZ36
2 fig, 1 tact phi >> SZ43
2 fig SZ33 >> SZ36
1 cru, 2 bsh, 3 carrier, 2 fig SZ26 >> SZ33
1 sub, 1 dest SZ6 >> SZ33
1 tact car >> SZ43
1 trans SZ6 >> SZ17 load 1 inf iwo >> SZ33 unload car
2 inf, 2 art haw load 2x trans SZ26 >> SZ33 unload car
Mobilize:
2 inf, 2 art jap
2 sub, 1 dest, 2 trans SZ6
Collect 38 IPC
US4
Buy 3TT(21), 1Inf(3), 2CV(32), 1Des save 2.
Combat:
1Inf, 1Arm Gib load z91 >> z100 unload Wfr
1SS z91 >> z92
4Fig Gib >> z92
AttRolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 3, 5, 2)
DefRolls: 1@2; Total Hits: 11@2: (2)
NC as per map.
Place 2TT z101, 1Inf Cus.
Place 1TT, 2CV, 1Des z10.
Collect 68+2=70IPCs
map
China5
Buy 6Inf(18), 2Art(8) spend all.
1Inf Jeh >> Man.
Non-Combat as per map.
Collect 29IPCs.
map.
UK5
London buys 2TT(14), 2Inf(6), 1Mech(4), 1Arm(6)
India buys 4Inf, 2Art spend all.
Combat:
z91 >> z101 load 2Inf UK unload Wfr
2TT load 3Inf, 1Arm z91 >> z112 unload Nor
2Fig z112 >> Nor
1Fig UK >> Nor
AttRolls: 3@1 4@3; Total Hits: 33@1: (1, 4, 2)4@3: (5, 3, 1, 6)
DefRolls: 3@2; Total Hits: 03@2: (3, 4, 3)
1SS, 1Des, 1Cru z109 >> z125
1Fig Sco >> z125
AttRolls: 1@2 1@2 2@3; Total Hits: 11@2: (6)1@2: (4)2@3: (4, 1)
DefRolls: 2@1; Total Hits: 02@1: (2, 2)
1Inf, 2Fig, 1Tac Eth >> Sud
AttRolls: 1@1 2@3 1@4; Total Hits: 31@1: (3)2@3: (1, 2)1@4: (4)
DefRolls: 1@2; Total Hits: 01@2: (4)